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Give Us 4 Drops In Quickplay


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#1 Jubblator

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Posted 14 December 2016 - 10:49 AM

Why not give us 4 drops in quickplay just like you do now in Faction Warfare, except that we have both clan and is mechs on both sides?
I think thats the best part about FW, the amount of bots it makes you take with you. Then i have to play both my lights and heavies etc. i have to think what to bring and when during a match. Its the best part of it all.
Why in quickplay you ask? Well because then you can mix both clan mechs and is mechs in one team without anyone screaming LORE LORE LORE bullcrap. Right now FW is so onesided due to Clan mechs being overall better its stupid. Im not going to play anymore and i know alot of IS players quit for the same reason aswell.
Give us the best part of MWO in quick battles (you already have the drop pod system in place, just use it for quickplay to).
Comon MWO you can do it!

Also it would be good practice for Faction Warfare AND i can promise you PGI it will sell you more mechs, because Facion Warfare as it is now wont give you crap (since it feels completly onesided noone will play it eventually except the hardcore crowd).

Addendum:

Well my point is if i play quickplay, why the hell would i bother to play my light mechs that probably will get blown to scrap alot sooner then my assaults?
Because the queue and loading time for matches is so long i never even bother playing my mediums, there is simply no point in it for me due to the fact that i can have more pewpew on my assault.
The dropdeck gave me a reason to:
1. Think more strategically what to bring[/color]
2. Made me play different sizes of mechs that i outside of faction warfare usually rarely touch
3. The Faction Warfare matches with extended points/time systems whathave you work well imo for 4 drops. The skirmishes are A TON of fun. Thats actually what im after more of. I would play skirmish only with dropdeck if i could (with mixed clan and IS on both sides, with clan vs is division it gets to onesided)
4. Way more C-bills potential, also experience on multiple mechs in one go (the skirmishes were not that long really and gave alot more C-bills and exp then quickplay=) )
5. PGI just has to add a new queue system to the already existing code for that, they have already got drop decks and maps done etc. they just need to add a queue for specifically this outside of FW.

Cons:
1. Yes the matches can drag on, but lets face it all losing games drag on usually, if people die quickly then its no problem.
2. Spawn camping. Is this a problem? Yes, why then wont they just make the drop ship lasers instakill inside spawn area? I Found the additions of walls a nice touch, i see no problem there tbh its fixable easily. All games suffer this when you have respawns btw. Minor drawback imo, since you whittle down the enemy and actually can get more kills in etc. then you would if you just get roflstomped the first time and end the round since then they sit in damaged mechs near where you spawn.
]3. Longer games, well yeah i can agree on that, but then again some people prefer them. Why not have a queue for both?
]I mean other games let you queue for several modes at once and go with the first one. Imo if anything it should be a choice.

To people screaming NO DONT TAKE AWAY MY QP AS IT IS NOW; YOU SHOULDNT FORCE PEOPLE, i say CHILL THE **** DOWN.
This isnt about forcing anyone, its about putting an idea forward, its about using what has become to me a nice part of the game more.
This could be a separate queue from the 1 mech quickplay. No reason why you shouldnt be able to queue for both and pick the first one up.
It might temporarily split the playerbase, but i have a feeling it would bring alot of players sick of the same modes back into the fray, so eventually you would actually increase the player base.

You cant learn faction warfare because you get roflstomped by premades all the time, so outside joining one there is no room to test or learn how to utilize the dropdeck properly (read as this mode would not let groups join, it would be Pug vs Pug)

So have i missed anything? Leave a comment down below.

Edited by Jublator, 14 December 2016 - 02:24 PM.


#2 RestosIII

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Posted 14 December 2016 - 10:51 AM

Personally, I dislike the dropdeck system. I feel like you should drop in a single mech for a match, and have to deal with running that for better or for worse. With a dropdeck, there are moments where you'll just go "Eh, time to sacrifice this mech just so I can jump into a different one for this battle", which makes no sense. That, and it still makes me laugh that somehow you're ejecting from the mech and somehow getting into a new dropship that quickly with another mech.

#3 Bombast

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Posted 14 December 2016 - 10:54 AM

Why not? Well, the 'Quick' part of Quick Play comes to mind first.

Second to mind is the soul crushing despair that comes with being forced to drag a match out through 4 mech deaths when the fight was decided during the first death. And I'd prefer it if that didn't permeate every game mode. I'll even go so far as to say I'd never play again if that was the case.

#4 Radbane

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Posted 14 December 2016 - 10:55 AM

Running out of ammo and be forced to suicide is a bad design. Also, some matches are just a stomp either way, and I hate to have those matches prolonged with 48 enemies.

#5 C E Dwyer

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Posted 14 December 2016 - 11:02 AM

No, because matches are imbalanced enough and it then becomes four times worse.

#6 Nameless King

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Posted 14 December 2016 - 11:06 AM

No no and no, I like Quick Play because it is quick lol I have 7 kids and a Wife and sometimes I just want a quick few drops.

#7 Besh

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Posted 14 December 2016 - 11:06 AM

Amongst everything else already said above...

Making a 4 'Mech DropDeck mandatory for QP also...will make it really, REALLY harsh on newer/not CBill rich players. Consider Skill/module disparity - or SkillTree disparity if keeping in mind upcoming Changes .

#8 Pika

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Posted 14 December 2016 - 11:07 AM

I kinda like the idea but we'd also need to start transitioning away from Quick Play being.. well, Quick. Maybe start treating games like BF matches or something.

But then I also think QP should be mixed in with FP somehow (Like minor battles are QP and major battles are FP) BUT HEY HO!

#9 kapusta11

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Posted 14 December 2016 - 11:09 AM

140 ton 2 mech drop deck would be nice.

#10 Bishop Steiner

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Posted 14 December 2016 - 11:10 AM

No.

Not everyone loves respawn. You already got it in FW... don't try to force your preference on everyone else in other game modes, too.

#11 Ziogualty

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Posted 14 December 2016 - 11:11 AM

+1

Dunno how to do it right, but surely people need a sort of smooth transition from QP to FW.
A lot of people is scary for no reason by FW Scouting, and the fact that earning average is less because you die a lot due to inexperience does not help.

More, the game needs to put more emphasis on the concept of "Lance"

Edited by Attank, 14 December 2016 - 11:13 AM.


#12 RestosIII

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Posted 14 December 2016 - 11:12 AM

If you really want longer battles in QP, then PGI should add repair bays to Assault and Conquest. Refills ammo, but cannot bring back destroyed limbs, and takes a good 30 seconds if you're torn up real good, or have 0 ammo, no matter how much ammo you had to begin with. I'd prefer that was the system in FW/CW instead of the current dropdeck system, but still.

#13 Ronan

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Posted 14 December 2016 - 11:12 AM

My opinion is NO. Go do FP if you want drop decks. QP needs to stay "quick".

#14 Besh

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Posted 14 December 2016 - 11:17 AM

View PostRestosIII, on 14 December 2016 - 11:12 AM, said:

If you really want longer battles in QP, then PGI should add repair bays to Assault and Conquest. Refills ammo, but cannot bring back destroyed limbs, and takes a good 30 seconds if you're torn up real good, or have 0 ammo, no matter how much ammo you had to begin with. I'd prefer that was the system in FW/CW instead of the current dropdeck system, but still.


Thats actually a pretty sweet Idea, and would put spots on the Map worth fighting over/controlling . I do not necessarily agree with the 30 secs repair, but the rearm feature alone would be worth it I guess .

#15 Cy Mitchell

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Posted 14 December 2016 - 11:18 AM

My vote is also "no". QP is a place to learn, to level Mechs, to experiment, to play a casual "quick" game or two. I think they made the right move by taking QP assets and adding them to the FP. Forcing dropdecks on QP would be disastrous IMO because of all the reasons listed in the posts above. Even if you made dropdecks optional it would have a negative impact by further dividing the available players.

Edited by Rampage, 14 December 2016 - 11:19 AM.


#16 RestosIII

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Posted 14 December 2016 - 11:20 AM

View PostBesh, on 14 December 2016 - 11:17 AM, said:


Thats actually a pretty sweet Idea, and would put spots on the Map worth fighting over/controlling . I do not necessarily agree with the 30 secs repair, but the rearm feature alone would be worth it I guess .


Thing is, you need to have some sort of way to keep an entire team from repairing and re-arming and making the match last forever. Making it take awhile to repair your mech is the only real way to do that outside of limiting how many repairs the bay allows. And that would cause the "fun" of people getting angry that someone used up the last repair when clearly they should have gotten the honor of using it thsemself.

#17 Besh

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Posted 14 December 2016 - 11:37 AM

View PostRestosIII, on 14 December 2016 - 11:20 AM, said:


Thing is, you need to have some sort of way to keep an entire team from repairing and re-arming and making the match last forever. Making it take awhile to repair your mech is the only real way to do that outside of limiting how many repairs the bay allows. And that would cause the "fun" of people getting angry that someone used up the last repair when clearly they should have gotten the honor of using it thsemself.


I should have been more specific . I think 30 secs for a repair is too quick XD .

Repair bay being able to patch up broken Armor - with leaving dmg Structure damage, if has been done already, as has been - would make sense imho . But not in the course of 30 secs...

#18 TWIAFU

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Posted 14 December 2016 - 12:39 PM

View PostBishop Steiner, on 14 December 2016 - 11:10 AM, said:

No.

Not everyone loves respawn. You already got it in FW... don't try to force your preference on everyone else in other game modes, too.


Agreed. QP is the bottom of the barrel as is, respawn would make it 4x worse.

Adding QP modes and mentality to CW was bad enough.

#19 Mole

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Posted 14 December 2016 - 12:53 PM

You find me a way to prevent the inevitable spawn camping then we'll talk more about this subject.

#20 KoalaBrownie

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Posted 14 December 2016 - 12:54 PM

No thanks.
I like flanking in quickplay and having people constantly re-spawn would screw me over.





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