I think thats the best part about FW, the amount of bots it makes you take with you. Then i have to play both my lights and heavies etc. i have to think what to bring and when during a match. Its the best part of it all.
Why in quickplay you ask? Well because then you can mix both clan mechs and is mechs in one team without anyone screaming LORE LORE LORE bullcrap. Right now FW is so onesided due to Clan mechs being overall better its stupid. Im not going to play anymore and i know alot of IS players quit for the same reason aswell.
Give us the best part of MWO in quick battles (you already have the drop pod system in place, just use it for quickplay to).
Comon MWO you can do it!
Also it would be good practice for Faction Warfare AND i can promise you PGI it will sell you more mechs, because Facion Warfare as it is now wont give you crap (since it feels completly onesided noone will play it eventually except the hardcore crowd).
Addendum:
Well my point is if i play quickplay, why the hell would i bother to play my light mechs that probably will get blown to scrap alot sooner then my assaults?
Because the queue and loading time for matches is so long i never even bother playing my mediums, there is simply no point in it for me due to the fact that i can have more pewpew on my assault.
The dropdeck gave me a reason to:
1. Think more strategically what to bring[/color]
2. Made me play different sizes of mechs that i outside of faction warfare usually rarely touch
3. The Faction Warfare matches with extended points/time systems whathave you work well imo for 4 drops. The skirmishes are A TON of fun. Thats actually what im after more of. I would play skirmish only with dropdeck if i could (with mixed clan and IS on both sides, with clan vs is division it gets to onesided)
4. Way more C-bills potential, also experience on multiple mechs in one go (the skirmishes were not that long really and gave alot more C-bills and exp then quickplay=) )
5. PGI just has to add a new queue system to the already existing code for that, they have already got drop decks and maps done etc. they just need to add a queue for specifically this outside of FW.
Cons:
1. Yes the matches can drag on, but lets face it all losing games drag on usually, if people die quickly then its no problem.
2. Spawn camping. Is this a problem? Yes, why then wont they just make the drop ship lasers instakill inside spawn area? I Found the additions of walls a nice touch, i see no problem there tbh its fixable easily. All games suffer this when you have respawns btw. Minor drawback imo, since you whittle down the enemy and actually can get more kills in etc. then you would if you just get roflstomped the first time and end the round since then they sit in damaged mechs near where you spawn.
]3. Longer games, well yeah i can agree on that, but then again some people prefer them. Why not have a queue for both?
]I mean other games let you queue for several modes at once and go with the first one. Imo if anything it should be a choice.
To people screaming NO DONT TAKE AWAY MY QP AS IT IS NOW; YOU SHOULDNT FORCE PEOPLE, i say CHILL THE **** DOWN.
This isnt about forcing anyone, its about putting an idea forward, its about using what has become to me a nice part of the game more.
This could be a separate queue from the 1 mech quickplay. No reason why you shouldnt be able to queue for both and pick the first one up.
It might temporarily split the playerbase, but i have a feeling it would bring alot of players sick of the same modes back into the fray, so eventually you would actually increase the player base.
You cant learn faction warfare because you get roflstomped by premades all the time, so outside joining one there is no room to test or learn how to utilize the dropdeck properly (read as this mode would not let groups join, it would be Pug vs Pug)
So have i missed anything? Leave a comment down below.
Edited by Jublator, 14 December 2016 - 02:24 PM.