Remove Voting Bonus In Match Selection
#1
Posted 17 December 2016 - 09:49 PM
This means that if you vote with only 1% per player even getting maps you won't like you will be better off potentially as the other voted because of their mech layout. The current voting system makes mechs potentially less fit to the match and more often. This cause more chance of a bad match.
#2
Posted 19 December 2016 - 06:24 AM
That reason is that some people like unpopular maps, and could never ever get to play on them because they would get outvoted.
The voting bonus gives you a chance to "force" the vote, so that you get to play on Terra Therma once in a while.. instead of never ever..
This was a highly requested feature.
Before this was implemented, the game only had 3 maps, HPG, Canyon Network and Frozen City. Despite it having all the other maps.
its because of this you get to sometimes play something other than those three maps.
Keep in mind that your mech not beeing "optimised" for the map is actually quite realistic. In real life, it's called an ambush.
Also, your "bad game" is somebody's good game, and vice-versa..
Edited by Vellron2005, 19 December 2016 - 06:28 AM.
#3
Posted 20 December 2016 - 01:50 AM
they should analyze the affects on gameplay more thoroughly and implement a better solution. That or add an alternative and let pug be chosen as random...
Edited by Arugela, 20 December 2016 - 01:51 AM.
#4
Posted 20 December 2016 - 02:58 PM
So yeah no... please PGI don't give in to removing the chance for those of us that actually enjoy maps that take a little more skill to play on to actually be able to play on them.
edit: I don't even mean to sound like I'm hating on Polar Highlands. The map it's self is a good map. The amount it gets played kills it for me is all.
Edited by Bellum Dominum, 20 December 2016 - 03:01 PM.
#5
Posted 20 December 2016 - 03:39 PM
Considering how rarely I encounter Terra Therma or Viridian Bog, I definitely don't think that the Voting multiplyer enforces unpopular maps all too often.
If it were not for the voting multiplyer I asm sure we wouldn't encounter these maps at all and play exclusively on HPG manifold, Mining complex, Polar Highlands and Frozen City.
Therefore I am really glad that the voting multiplyer exists, as it increases the chances that, at least occasionally, we stray away from those 4 most popular maps
#6
Posted 20 December 2016 - 08:12 PM
5% of 25 is 20% affect on a single map vote... That is a lot of authority. Either a different method or lower numbers might be better.
Messing with that too much can stop long term development of strategy and tactics in the community as a whole. Especially when there is no alternative method to play the game. It's all or nothing consequences. It may be part of the problem.
think how many people are controlling the vote each match. If it's 4 of 24 people each time we vote there is a problem. And even without subtle issues with community development in the long term. This is not a good solution. Something should be made that considered player development more. It matters if the team has mech layouts set for the map. If the current system does not fit the game design well enough it shouldn't be there.
What about adding more consideration under the hood as to what maps you get. Stuff that makes it so your mech layout is more relevant. Or anything that is based around maintaining group cohesion and compatibility more than choices.
Edited by Arugela, 20 December 2016 - 08:18 PM.
#7
Posted 20 December 2016 - 11:34 PM
(most players (with a "mainstream taste" of maps) surely will bounce between a multiplier of 1-3, as they get their map votes granted very often ... only people with a "non-mainstream taste in maps" will accumulate multipliers to higher values)
Only in cases where Terra Therma and maybe Caustic Valley and Viridian Bog get selected you actually see an effect of the multiplier (and those cases happen rarely enough)
And this (i.e. gettoing hot maps only rarely) already now has a negative effect on the development of the strategy of the community.
With your suggestion (of doing away with miltipliers or making ehtir effect so low that it is negilible), hot maps ywould get never ever selected anymore, meaning that soon the community wouldn't even have a little experience on hot maps anymore (resulting in lots of mechs with bad heat management that are adapted to cold maps like Polar or Ice City))
Therefore actually your suggestion would have a very negative impact on the community (certain playstiles/skills never again getting learned by PUGs and püeople who like playstiles/maps that aren't in accordance with the majoirity of players, wamndering away from MWO because they nerver ever ever getting to play their favored maps anymore.
If you want to have full control over the map you play, there already now is a way ... it is called private lounges/matches.
Also, in Faction Warfare invasions the assortment of maps is severely limited (in invasion maps it seems to be always temperate and mountaineous) ... so, you can also very well adapt your mech to those
#8
Posted 20 December 2016 - 11:41 PM
#9
Posted 21 December 2016 - 10:56 AM
I get excited today when I see players from 4 years ago still around. I've been back playing for a couple weeks now almost and can safely say I've not even seen 5 players that I've known that long. Perhaps they are all doing CW (as I don't play regularly anymore I dropped my unit so I wasn't a ghost member of any unit on them).
Seriously map voting, especially the way it was without mulitpliers, has unfortunately had a negative impact on player ability as well as retainment of original players. It was a feature we all wanted badly and weekends of next to nothing but 1 or 2 maps had a lot to do with this which just so happens to be exactly what the map voting has ended up bringing us even with quite a few more maps to choose from.
So OP your suggestion of perhaps more than 2 maps to vote for might have a positive effect upon that. At least that way if say both Alpine Peaks and Polar Highlands were available but so too were 2 other less often played maps maybe the crowd that flocks to the cold maps would end up splitting their votes enough that the others could get a non-cold map but I'm willing to bet instead of a split that it would just end up going to Polar Highlands because of the two that is the more 'popular'. I'd say if they could put into the algorithm a way that would make the vote be for 3 possible choices and the likelihood of a map making it to the vote choices dropped each time that map was voted in and then once all maps had been played the same amount of times that option limiter was wiped across all maps would be pretty awesome. Then we'd have a good chance of seeing all the maps again in a day. (yeah that last bit is horribly written but hopefully I got the thought across without too much confusion lmao)
Edited by Bellum Dominum, 21 December 2016 - 11:17 AM.
#10
Posted 21 December 2016 - 01:53 PM
#11
Posted 21 December 2016 - 03:58 PM
#12
Posted 23 December 2016 - 08:47 PM
Edited by Arugela, 23 December 2016 - 08:48 PM.
#13
Posted 25 December 2016 - 08:01 AM
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