Tarogato, on 18 December 2016 - 07:23 PM, said:
No, I specifically listed gauss 2PPC, which is 35 pinpoint.
Correct, but that extra spash damage is part of the reason why cERPPC is the meta right now, and even the most quirked Innersphere ERPPCs aren't used at all right now in high level competitive play.
Plus, can you really pretend that laservomit doesn't have "splash" damage? Even the best player in the game can't always consistently pinpoint a single component against a moving, twisting mech.
You're a Science man
Do you know if PPCs fired at a CT, with destroyed ST, what happens to the splash?
Into the void, or +1 damage to the CT?
An added 10% damage is always welcome
introductory info
Quote
The Clan ER-PPC will be spreading its damage across multiple components. As you may know, the Clan ER-PPC does 15 damage compared to the IS PPC doing 10. The extra 5 damage will be split to 2 adjacent components at 2.5 damage each. For example, if you hit a 'Mech with the Clan ER-PPC in the center torso, 10 damage will be applied to the center torso and 2.5 damage will arc to the left and right torso. If you hit a component that does not have an adjacent component, the 2.5 damage will dissipate into nothing. An example of this is if the Clan ER-PPC hits an arm, 10 points of damage will be applied to the arm and 2.5 damage to that side's torso. The other 2.5 damage will be negated so total damage done on the shot is 12.5. Now it is understood that this has been a requested feature for the IS PPC for a long time, but this mechanic was needed to help curb the sheer OP power of the Clan ER-PPC to help us keep Clan tech somewhat in-line with the IS tech already in the game. When Clans go live, the IS PPC will behave as it does now with no changes. We will continue to watch what is happening on the battlefield and will make adjustments as needed afterwards.
Yeonne Greene, on 18 December 2016 - 10:51 PM, said:
Unquirked, the isERLL actually deals less damage per second during its burn than the cERLL; singled up, the cERLL is actually slightly better. Marginally. However, when the IS mass them, it becomes difficult for a cERLL boat to match the output.
That said, the Clans get a light-weight ERPPC+Gauss combo across a large cross-section of 'Mechs, which is all you really need to combat heavies and assaults and most mediums at a distance. The ERLL is really only needed to manage the odd sniping Light (read: Spider), and even cERLL would be adequate for that.
All that being said, I wouldn't mind seeing the cERLL duration drop to 1.25 seconds as long as the isERLL gets dropped to 1.1 or 1.15 in compensation.
It may also be mount related
Not many heavy or Assault Clam mechs have high weapon mounts, to the BMs and Wubshees. SadCat is technically better than the BJ at it, but Arrow (with decent quirks, of course) seems to exceed it.
Alpha potential (22 VS 27 before GH, both being
able to do +1 laser), quirk, or mount related?