Clan spls are to blame here mostly IMHO, even after the max range nerf they're superb weapons, while IS spls are just bad. Clan srms are not that outstanding due to higher spread and lower damage, especially srm4s. Clan spls could get a small nerf.
Also, now with working flamers, clan flamers are equal to is flamers while having half the weight AND while the clan mechs have more hardpoints on average to have many flamers AND a decent alpha combined. Nova can spend 3 tons to be able to overheat an enemy almost instantly with minimal own heat investment while still having a considerable alpha in the second fist... Clan flamers should actually be half as effective as IS ones to level things out.
Also, while still situational even after the buff, clan MGs are also much better than IS mgs, because they weight half as much. Lower health on MGs means nothing, lighter mechs that mostly use MGs don't have enough structure to worry about crits anyway. Clan MGs are useful now, IS MGs are still not IMHO. IS MGs should be buffed further to start being actually usefull.
As said many times above and before, IS can sometimes win with clans with risky brawl tactics, but only because clan long and medium range builds are so effective, most people don't bother making clan brawlers. I built a friggin underdog mech - the Viper - with spl+mgs and its a beast in brawling. Just because clan SPLs and clan MGs
Edited by Prof RJ Gumby, 27 December 2016 - 12:58 AM.