Yeonne Greene, on 19 December 2016 - 05:38 PM, said:
You are not very good at this.
The 24 DHS the Clan build (assuming TBR with one S-torso) gives you has a heat-cap of 85.2. One shot from your alpha puts you at 51.6%.
The 20 DHS the IS 'Mech gives you (assuming BK) has a heat-cap of 78.0. One shot from your alpha puts you at 48.7%
Golly jee, near-enough-as-makes-no-difference! But wait, sonny, there's more!
The dissipation on the Clan build gives you a rate of 4.71. It takes 9.3 seconds to dissipate the heat completely.
The dissipation on the IS build gives you a rate of 3.85. It takes 9.4 seconds to dissipate the heat completely.
Hmmm, pretty close again! But we're not through yet!
If we drop the S-torso on the TBR and run no JJs (the BK doesn't get JJs anyway), we can fit in another two DHS, giving us a cap of 88.8 and a dissipation of 5.06. We now hit 49.5% on the first shot and get rid of the heat in 8.7 seconds...a whole 0.7 seconds faster.
And on top of having nearly identical soak ratio and dissipation rates, you get to start dealing your full damage a whole 150+ meters sooner! Because targeting computers and ER lasers! Yeah!
Now how about a build that actually competes in the same bracket, buddy?
7x cMPL
56 Damage
46.8 Heat
Same 26 DHS. 52.7% after firing, takes 9.2 seconds to dissipate completely. On top of this, you are dishing out 65.9 damage per second over the course of your burn, which is more than the 57.8 you get from your named IS build, and also more than the 64.4 you get from the 3xLPL+5xML build you would find on the BK in a real match. A BK which, by the way, runs 19 DHS, so it soaks to 53% in one shot and has to wait 10.6 seconds to fire again!
And you people wonder why the IS get heat gen quirks. It's because not only do they actually run just as hot for less damage and less range, they have to be able to fire more once they finally get in range to compensate for the damage they received on the way in.
This schooling session is now closed. Next time, do your homework before mouthing off.
Edit: Oh, and the BK has its hard-points at belly-button level. Enjoy!
Hmm. Nice break down and I absolutely agree with you and also want to thank you for proving my point. My point in the post you quoted is that Clan mechs have to mount more DHS, which takes up a significant amount of weight and crit slots, in order compensate for the extra heat their weapon generate and you made it very clear that this is the case.
Also what you point out seems pretty balanced to me A Clan mech takes 24 DHS to cool the same amount of fire power as an IS mech with 20 DHS so the Clan mech requires an investment of 4 more tons and 8 more slots to gain the same cooling. Start adding this up and suddenly the fact that Clan EndoSteel structure only requiries 7 slots and Clan LPLs weighing 1 ton less starts to make a whole lot a sense. I mean already that 4 extra DHS requirement has just totally wiped away the Clan weapons weight and endosteel structure slot advantage that Clans are suppose to have, imagine that.
Then of course you have to start factoring in other balancing mechanics like quirks, beam duration, single slug ACs and weapons in general that don't require IS mechs to expose themselves for as long as a typical Clan mech would have to, to output the same damage, etc which overall comes out to something sounding A LOT LIKE BALANCE to me.
Seriously, quit being stubborn and think about it for a minute. A Clan ER LL has a entire quarter second duration penalty over an IS ER LL. That is a quarter second where it has to just stand there exposed just waiting for someone to take a shot at it. Alot can happen in that quarter second. That might just be the time it takes for an enemy or two to drive home a Dual Guass, Dual PPC hit to its CT for 50 points of damage. This all adds up over time and probably adds up to your typical Clan mech taking 10-20% more damage on average than your average IS mech. There are tons of factors like this that don't show up in heat dissipation rates or weapons damage tables that absolutely need to be factored in yet people like you generally fail to either realize this or willfully decide to omit them in order to push their agenda.
IS and Clan mech are different and they are going to function in different ways. What people need to realize IS mechs will find themselves with the advantage in certain circumstances and Clan will find themselves at the advantage in others but overall, when you factor in all the circumstances, you have a fairly decent balance going on in the game. That is and always has been my point.
Oh and I am not Mouthing off. I am just trying to get people to see what is right in front of them by pointing out things they either aren't aware of or are unwilling to admit. You seem very intelligent so I guess I have to assume the later in your case.
Edited by Viktor Drake, 27 December 2016 - 11:02 AM.