Jump to content

After Tukayyid


19 replies to this topic

#1 Racerxintegra2k

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 801 posts

Posted 19 December 2016 - 05:09 AM

Quote

Beyond pressuring the invaders to delay their advance in order to rebuild their forces, the resounding victory at Tukayyid stopped the Clan juggernaut in its tracks and bought the Inner Sphere a full fifteen years to prepare for a resumption of hostilities from Clans below the truce line.




I'm relatively new to the lore, but it seems there exists a way to create balance in faction play within the lore. After the Battle of Tukayyid the clans could not attack innersphere for 15 years. Why not go to that spot in the time line.

Inner Sphere houses battle each other with all the old grudges.

Clans battle each other in preparation for returning to Inner Sphere.

No more Clan vs Inner Sphere no more imbalance. Maybe a couple special events once a month about a boarder world skirmish between clans and IS ?

Thoughts ?

Edited by Racerxintegra2k, 19 December 2016 - 05:10 AM.


#2 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 19 December 2016 - 05:23 AM

Hey PGI time to introduce the "Comstar" faction.
Good enough for at least 20 or more mechs to sell.
Just quirk them right and invent some high hardpoints. You still can nerf 'em later.
And all those comstar decals, paintschemes, cockpit items...
Hear that Russ?
MONEY!


Kekekek.


#3 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,947 posts
  • LocationOn the farm in central Minnesota

Posted 19 December 2016 - 05:30 AM

View PostRacerxintegra2k, on 19 December 2016 - 05:09 AM, said:




I'm relatively new to the lore, but it seems there exists a way to create balance in faction play within the lore. After the Battle of Tukayyid the clans could not attack innersphere for 15 years. Why not go to that spot in the time line.

Inner Sphere houses battle each other with all the old grudges.

Clans battle each other in preparation for returning to Inner Sphere.

No more Clan vs Inner Sphere no more imbalance. Maybe a couple special events once a month about a boarder world skirmish between clans and IS ?

Thoughts ?


Well if you believe Russ, as part of CW 4.1 we will be getting such Clan v Clan and IS v IS in the form of frequent special weekend events.

As far as making such "one tech only" realms a long term aspect of the game, I think if anything such enviornments would exacerbate tech differences and allow those differences to grow unchecked; as there would be no game data or player feedback illustrating balance problems -since the two techs would not be interacting.

#4 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 19 December 2016 - 05:35 AM

View PostRacerxintegra2k, on 19 December 2016 - 05:09 AM, said:




I'm relatively new to the lore, but it seems there exists a way to create balance in faction play within the lore. After the Battle of Tukayyid the clans could not attack innersphere for 15 years. Why not go to that spot in the time line.

Inner Sphere houses battle each other with all the old grudges.

Clans battle each other in preparation for returning to Inner Sphere.

No more Clan vs Inner Sphere no more imbalance. Maybe a couple special events once a month about a boarder world skirmish between clans and IS ?

Thoughts ?


A timeline shift that removes Clan Vs. IS would be boring, especially since FW was never fully realized in earnest. Also, the clan invasion is for many, the most interesting period, so it remains a staple cash-cow for PGI..

Personally, I'm so sick of this balance talk.. There are only two ways in the universe to achieve balance - if everything is uniform and exactly the same, (and is boring as hell), or if there are huge spikes that defy the norm on both sides, a chaos of things so to speak.. a whole lot more interesting way.

PGI uses way no.2.

If everything was "balanced" than we would all be piloting the exact same build of the exact same mech.

Life and the universe are not "balanced" or "fair".

Understand this fact..

Adapt, survive, thrive!

#5 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 19 December 2016 - 06:03 AM

View Postkesmai, on 19 December 2016 - 05:23 AM, said:

Hey PGI time to introduce the "Comstar" faction.
Good enough for at least 20 or more mechs to sell.
Just quirk them right and invent some high hardpoints. You still can nerf 'em later.
And all those comstar decals, paintschemes, cockpit items...
Hear that Russ?
MONEY!


Kekekek.


We already have 5 Comstar mechs; Crab, Kintaro, Black Knight, Highlander and King Crab.

#6 Racerxintegra2k

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 801 posts

Posted 19 December 2016 - 07:46 AM

View PostVellron2005, on 19 December 2016 - 05:35 AM, said:


A timeline shift that removes Clan Vs. IS would be boring, especially since FW was never fully realized in earnest. Also, the clan invasion is for many, the most interesting period, so it remains a staple cash-cow for PGI..

Personally, I'm so sick of this balance talk.. There are only two ways in the universe to achieve balance - if everything is uniform and exactly the same, (and is boring as hell), or if there are huge spikes that defy the norm on both sides, a chaos of things so to speak.. a whole lot more interesting way.

PGI uses way no.2.

If everything was "balanced" than we would all be piloting the exact same build of the exact same mech.

Life and the universe are not "balanced" or "fair".

Understand this fact..

Adapt, survive, thrive!



I think the problem is when i say balance, i don't mean i want the same tech. Honestly i just don't want to go into every match knowing i have a 30% chance of winning and there really isn't much i can do about it. This sentiment will eventually stop people from playing. I think that's what the Clan pilots don't understand, Inner Sphere pilots will just quit after a while because its not fun getting wrecked.

#7 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 December 2016 - 07:48 AM

View PostVellron2005, on 19 December 2016 - 05:35 AM, said:

If everything was "balanced" than we would all be piloting the exact same build of the exact same mech.

Life and the universe are not "balanced" or "fair".

Understand this fact..

Adapt, survive, thrive!



Yeah I adapted, and now I am using Clan meta mechs, cause they are simply the best. And boy am I thriving!

#8 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 19 December 2016 - 07:50 AM

View Postkesmai, on 19 December 2016 - 05:23 AM, said:

Hey PGI time to introduce the "Comstar" faction.
Good enough for at least 20 or more mechs to sell.
Just quirk them right and invent some high hardpoints. You still can nerf 'em later.
And all those comstar decals, paintschemes, cockpit items...
Hear that Russ?
MONEY!


Kekekek.


Pretty sure there are more people wanting the other Clans added as well, probably more then Comstar. Nova Cat and Diamond Shark for sure have a rather large group.

Also don't forget the best faction in all the Innersphere is formed...all shall respect the Ghost Bear Dominion!

Edited by CK16, 19 December 2016 - 07:56 AM.


#9 Shiroi Tsuki

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,205 posts
  • LocationCosplaying Ruby from Rwby in Aiur, Auckland, GA America, Interior Union, Mar Sara and Remnant

Posted 19 December 2016 - 07:56 AM

View PostCK16, on 19 December 2016 - 07:50 AM, said:

Pretty sure there are more people wanting the other Clans added as well, probably more then Comstar. Nova Cat and Diamond Shark for sure have a rather large group.


RestosIII [color=#000000]👀[/color]

#10 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 19 December 2016 - 08:01 AM

Haven't we lost Tukayyid twice in this alternate timeline? Wouldn't it be clever of PGI to have an event to show us what would happen and maybe add some lore to this game?

#11 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,684 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 19 December 2016 - 08:20 AM

View PostRacerxintegra2k, on 19 December 2016 - 05:09 AM, said:




I'm relatively new to the lore, but it seems there exists a way to create balance in faction play within the lore. After the Battle of Tukayyid the clans could not attack innersphere for 15 years. Why not go to that spot in the time line.

Inner Sphere houses battle each other with all the old grudges.

Clans battle each other in preparation for returning to Inner Sphere.

No more Clan vs Inner Sphere no more imbalance. Maybe a couple special events once a month about a boarder world skirmish between clans and IS ?

Thoughts ?


I think PGI did have a few 'Tukayyid' so called events in the past. I think they should just continue it. There are still a few more canon mechs that need to be added for a real Tukayyid type event (mostly clan second liners that haven't made it into the game yet). If PGI could somehow pull off one final climatic battle in the game, then I would be more than glad to throw my hard earned money at them. The Battle of Tukayyid had some of the best battletech artwork IMO.

Spoiler

Edited by Arnold The Governator, 19 December 2016 - 08:31 AM.


#12 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 19 December 2016 - 11:04 AM

Of course, in the lore, the Truce of Tukayyid didn't last 15 years. After a mere few years, the Crusader clans were pushing to ignore the truce and restart their attacks on the Inner Sphere. The Warden clans, with Wolf at the head, strictly opposed breaking the truce, and in 3057 Wolf fought Jade Falcon in what's known as the Refusal War to decide whether or not hostilities would resume.

Knowing the Wardens could not prevent the Crusaders from breaking the truce indefinitely, regardless of the outcome of the Refusal War, the Wolves decided to secretly send most of their Warden-aligned population to the Inner Sphere to collaborate with the Kell Hounds while the remaining Crusader forces tried to win the Trial against the Falcons. The Crusader-aligned Wolves narrowly lost against the Falcons, and were absorbed into that Clan as the Jade Wolves, while the Warden Wolves arrived safely in the Inner Sphere as Clan Wolf-in-Exile and formed the Arc-Royal Defense Cordon with the Kell Hounds between Steiner and Falcon space and aligned themselves with the Inner Sphere against further Clan aggression.

In 3058, the Truce of Tukayyid was officially broken when the Jade Falcons invaded the world of Coventry. This lead to the individual factions of the Inner Sphere to form a new Star League, with Clan Nova Cat and Clan Wolf-in-Exile in its ranks; and then to the Star League engaging in Operation Bulldog and Task Force Serpent to annihilate Clan Smoke Jaguar and the Great Refusal to put a final end to the Clan Invasion starting in 3059.

Truthfully... 3059 is a MUCH better time to set FW than 3050 is.

#13 AbyssalTyrant

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 120 posts

Posted 19 December 2016 - 11:10 AM

View PostScarecrowES, on 19 December 2016 - 11:04 AM, said:

Of course, in the lore, the Truce of Tukayyid didn't last 15 years. After a mere few years, the Crusader clans were pushing to ignore the truce and restart their attacks on the Inner Sphere. The Warden clans, with Wolf at the head, strictly opposed breaking the truce, and in 3057 Wolf fought Jade Falcon in what's known as the Refusal War to decide whether or not hostilities would resume.

Knowing the Wardens could not prevent the Crusaders from breaking the truce indefinitely, regardless of the outcome of the Refusal War, the Wolves decided to secretly send most of their Warden-aligned population to the Inner Sphere to collaborate with the Kell Hounds while the remaining Crusader forces tried to win the Trial against the Falcons. The Crusader-aligned Wolves narrowly lost against the Falcons, and were absorbed into that Clan as the Jade Wolves, while the Warden Wolves arrived safely in the Inner Sphere as Clan Wolf-in-Exile and formed the Arc-Royal Defense Cordon with the Kell Hounds between Steiner and Falcon space and aligned themselves with the Inner Sphere against further Clan aggression.

In 3058, the Truce of Tukayyid was officially broken when the Jade Falcons invaded the world of Coventry. This lead to the individual factions of the Inner Sphere to form a new Star League, with Clan Nova Cat and Clan Wolf-in-Exile in its ranks; and then to the Star League engaging in Operation Bulldog and Task Force Serpent to annihilate Clan Smoke Jaguar and the Great Refusal to put a final end to the Clan Invasion starting in 3059.

Truthfully... 3059 is a MUCH better time to set FW than 3050 is.


I would really like a operation bulldog event but PGI refuse to do anything that advances the time forward.

#14 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 December 2016 - 11:12 AM

View PostScarecrowES, on 19 December 2016 - 11:04 AM, said:

In 3058, the Truce of Tukayyid was officially broken when the Jade Falcons invaded the world of Coventry. This lead to the individual factions of the Inner Sphere to form a new Star League, with Clan Nova Cat and Clan Wolf-in-Exile in its ranks; and then to the Star League engaging in Operation Bulldog and Task Force Serpent to annihilate Clan Smoke Jaguar and the Great Refusal to put a final end to the Clan Invasion starting in 3059.


Tukayyid truce was not broken by the Falcons' invasion of the Lyran Alliance, because technically they did not cross the truce line. The truce simply prevented the Clans from approaching any closer to Terra than Tukayyid, leaving tons of worlds above the truce line, including the Draconis Combine's capitol of Luthien, open to attack. So even if the Clans invaded and occupied the capital planet of the Draconis Combine, the truce would have held.

Edited by El Bandito, 19 December 2016 - 11:14 AM.


#15 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 19 December 2016 - 11:12 AM

Lol, in Bulldog I would get Blackjacks with Clan tech. QQ Moar, spoony Clan b*stards.

#16 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 19 December 2016 - 11:44 AM

Well, PGI has dug themselves into a bit of a corner here. With players forced to commit to either Clan or IS to use the mechs from the appropriate faction - if they started mostly Clan v Clan and Is v Is they low player population would get split. In the past few weeks that would mean plenty of Clan battles and long waits for IS battles as the majority of players and large groups seem to be running clan for the moment. People with only one tech of mechs would be forced to stay on only one side of course.

Don't really have an answer to dealing with this - mixtech matches worked in MW4 leagues where the number of cross tech mechs allowed in a match were tracked and limited - but that it not feasible in a "bring what you got" free for all like MWO faction play.

#17 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 19 December 2016 - 11:49 AM

View PostEl Bandito, on 19 December 2016 - 11:12 AM, said:


Tukayyid truce was not broken by the Falcons' invasion of the Lyran Alliance, because technically they did not cross the truce line. The truce simply prevented the Clans from approaching any closer to Terra than Tukayyid, leaving tons of worlds above the truce line, including the Draconis Combine's capitol of Luthien, open to attack. So even if the Clans invaded and occupied the capital planet of the Draconis Combine, the truce would have held.


It's one of those inconsistencies in the Lore. Technically, both Luthien and Coventry are about even with Tukayyid. Though Luthien is literally right across the border from the Clan Occupation zone, and Coventry is WELL outside.

Posted Image

I think it's safe to assume that the Inner Sphere expected border skirmishes that would include worlds like Luthien, but not that the Clans would push 2/3 into the Lyran Alliance.

#18 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 19 December 2016 - 11:56 AM

View PostScarecrowES, on 19 December 2016 - 11:49 AM, said:


It's one of those inconsistencies in the Lore. Technically, both Luthien and Coventry are about even with Tukayyid. Though Luthien is literally right across the border from the Clan Occupation zone, and Coventry is WELL outside.

Posted Image

I think it's safe to assume that the Inner Sphere expected border skirmishes that would include worlds like Luthien, but not that the Clans would push 2/3 into the Lyran Alliance.


3060 is better...bring on the Ghost Bear Dominion!

#19 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 19 December 2016 - 12:11 PM

View PostCK16, on 19 December 2016 - 11:56 AM, said:

3060 is better...bring on the Ghost Bear Dominion!


One for you:
Posted Image

One for me:

Posted Image

#20 lagartx3

    Member

  • PipPipPipPipPip
  • The Venom
  • The Venom
  • 143 posts
  • Facebook: Link
  • Twitter: Link
  • LocationColombia

Posted 19 December 2016 - 12:24 PM

View PostBud Crue, on 19 December 2016 - 05:30 AM, said:


Well if you believe Russ, as part of CW 4.1 we will be getting such Clan v Clan and IS v IS in the form of frequent special weekend events.

As far as making such "one tech only" realms a long term aspect of the game, I think if anything such enviornments would exacerbate tech differences and allow those differences to grow unchecked; as there would be no game data or player feedback illustrating balance problems -since the two techs would not be interacting.

Dude, i think you forgot Quick Play exists Posted Image





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users