- Faction Warfare Balance
Expecting to get Clan/IS balance fixed next patch is nothing short of delusional… it has been tried very often since Clan release so there is only one simple solution:
Let’s just allow us to use the opposing factions Mechs to some degree! Maybe 1 per 5 Ranks in FW…
That would make people crave for a higher rank much more than now and PGI could address balancing without pressure of Clan players not finding a match and IS players feeling treated badly.
- IS XL Engine
IS Mechs no longer explode when losing a Side-Torso… problem solved more balance achieved!
IS Mechs will still have many downsides like:
- more Endo slots
- more Ferro slots
- less effective Ferro
- IS Weaponry
- No Targetting Computers
- OmniMech Limitations
What bad can happen if we just get rid of those limititations? We could choose from a larger pool of competitive chassis and some clan OmniMechs would be buffed… But the best Clan Medium is already a Clan Battlemech (HBK IIC), TimberWolf and EbonJag can’t get much better and the DireWolf would be greatly buffed but still unable to surpass the high mounts of the Kodiak and the perfect geometry of the Marauder IIC.
If PGI never implemented those limitations the Kodiak would have never surprised them this much and they could have started to really think about balancing much earlier… I bet they are sitting in their offices right now staring at statistical data, getting gray hair and wondering what to do about the Marauder IIC… what a surprise again!
What is the real benefit of having an OmniMech? They release 7 versions of all Battlemech Chassis. Having more than 7 Energy or 4 Ballastic HPs is in most cases completely useless and at least one of those Battlemechs will have all the hardpoints we need. Omnis had merit when there was only 3 variants per chassis, now we have 7…
The speed of the Omnis is derived from Battletech Hexfields: there were only 5 speeds in BT, most Mechs went 3 to 7 hexes per turn… translating this into a game without hexes and only for one faction makes no sense whatsoever…
4 Balancing DPS and Range vs Structure
This does not work… Imagine a 1 vs 1 Mech BlueOneIS against Mech RedOneClan lets consider this balanced because IS has more structure and Clan more DPS/Range….
Now we make it a 2 vs 2 and add a Clan Mech on each side:
- BlueOne IS and BlueTwoClan shoot at RedOneClan
- RedOneClan and RedTwoClan shoot at BlueTwoClan because it dies easier
- BlueTwoClan dies first because it faces two Clan Mechs
- RedOneClan and RedTwoClan shoot at BlueOneIS
- RedOneClan dies second
I know this is only one example of one type of fight, but it shows that given correct focus fire, DPS always wins over structure if you just make the teams big enough…
5 HUD
A: Oh it is going to be night soon…
B: How many minutes of daylight do we have left?
A: How can I know, Battlemechs have no clocks…
B: Damn, do you have a Seismic Sensor?
A: How can I know, my HUD has no indicator for that…
B: Damn… oh your Side Torso is open, has your Gauss Rifle been hit?
A: How can I know………
And so on…
6 Drop Deck for QuickPlay
Why do we have to drop on Polar Highlands in a DireWolf? We either slow the team down big time, or we die to Light Mechs while we venture alone 500m behind our team…
Having the only Brawler in a Sniper-Game on Frozen City is absolutely no fun… you can’t cross the valley alone… just wait for the enemy to hopefully come to you…
Those and other alike problems can easily be solved by giving us Drop Decks for QuickPlay!
Just make a rule for those Drop Decks that all Mechs in it have to have the same weight and the Matchmaker will be fine… PGI can even sell us more Drop Decks… so it’s a WIN-WIN situation^^
We just look at the map, the gamemode and wait for 10s so the dropleader can tell us what he wants to do. Then we choose one of our 4 Mechs in the Dropdeck and the game can start!
7 Mixed Tech
I know its hard to swallow, but I read so many lore fanatics (and yes I read the books and I sometimes am one of them) write they hate MWO Balance and they will now go play MW4…
Did you know that MW4 has mixed Tech? You can slap every Weapon on every Mech and its fine… Clan Mechs and IS Mechs are simply equal…
Yes I know that’s not perfect, but its balanced! And that is the one most important feature of any competitive shooter….
You could even add a “Technology overhaul” Button to is Mechs giving the Clan Ferro and Endo… There are so many examples in the Books, where IS Mechs are refitted with Clan technology or IS Pilots using Clan Mechs…
8 Balance
I hate it myself but the best balance is achieved by giving all players the same abilities only with different names and colors… true, that is boring… but having too many differences between factions/classes/mechs/whatever makes it simply impossible to balance.
PGI needs to reach a point where Quirks only compensate for bad geometry and maybe lack of hardpoints… everything else must be balanced another way…
Edited by Taxxian, 19 December 2016 - 06:44 AM.