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Jumpjet Shake Delay


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#1 cazidin

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Posted 19 December 2016 - 10:18 AM

Greetings MechWarriors. Today I have a simple question. Instead of having turned Jumpjets into Hoverjets™, why not increase the length of reticle shake by about half or one full second delay so that, even while you clear that obstacle, you still couldn't hit the broadside of an Inner Sphere Space Barn! Wouldn't that of been a more logical "nerf"?

As opposed to, and in replacement of the multiple nerfs to PPCs, Gauss Rifles, and Autocannons.

Edited by cazidin, 19 December 2016 - 10:31 AM.


#2 Gas Guzzler

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Posted 19 December 2016 - 10:20 AM

Please stop.

#3 RestosIII

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Posted 19 December 2016 - 10:20 AM

And then my Shadow Cat Prime lore loadout becomes even worse. You hate me, don't you?

#4 cazidin

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Posted 19 December 2016 - 10:23 AM

View PostGas Guzzler, on 19 December 2016 - 10:20 AM, said:

Please stop.


Did... I... did I think of a way to have obsoleted jump sniping that would've made jumpjets, while still fun, as worthless as say, the IS Command Console?

View PostRestosIII, on 19 December 2016 - 10:20 AM, said:

And then my Shadow Cat Prime lore loadout becomes even worse. You hate me, don't you?


No. You're cool. I hate everyone ELSE who sticks to a Shadow Cat Prime lore loadout. Posted Image

#5 El Bandito

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Posted 19 December 2016 - 10:32 AM

I'd personally make it so the JJ boosts are buffed to original value, while 40% of the JJ shake will be retained even after the JJs are cut off. That way JJs will be far more used, especially in brawling, and mid range, but less useful at long range poptarting.

#6 Snazzy Dragon

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Posted 19 December 2016 - 11:51 AM

I do not believe PGI is competent enough to make jump jets actual jump jets without finding ways to stop jump sniping, because their "clever" way to dissuade it is leg damage when you fall less than a quarter of the height that the dropship drops you from and ensuring no assault is ever going to make it up one of those damn hills in canyon network.

#7 cazidin

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Posted 19 December 2016 - 03:00 PM

View PostSnazzy Dragon, on 19 December 2016 - 11:51 AM, said:

I do not believe PGI is competent enough to make jump jets actual jump jets without finding ways to stop jump sniping, because their "clever" way to dissuade it is leg damage when you fall less than a quarter of the height that the dropship drops you from and ensuring no assault is ever going to make it up one of those damn hills in canyon network.


Assume that PGI were to reverse the numerous nerfs upon PPCS, Autocannons, etc that were the result of jump sniping and instead increased the length of reticle shake by half a second. Wouldn't that eliminate jump sniping AND allow us to have good PPCs again?

Some of you may think that my suggestion is a troll idea. It is not. It may have problems, but I believe this would've been far less damaging and I would like to know what everyone thinks. Has the Dartboard of Destiny, which I stole during my visit to PGI HQ begun to affect my mind?

#8 Y E O N N E

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Posted 19 December 2016 - 03:06 PM

Are you trying to make my Mist Lynx worse? Boooooooo!

I'll give you more constructive thoughts when I get home.

#9 Funky Bacon

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Posted 19 December 2016 - 03:28 PM

Should of just given jump jets a slight Cone of Fire when jumping, rather than this weird all or nothing thing they got going now.

#10 Revis Volek

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Posted 19 December 2016 - 03:43 PM

Is this i was killed by poptarts thread therefore JJ's is OP as duck?


I will give you one answer OP, if a weapons i bad at killing do people take it? If something hinders your performance more then it helps do we bother making tonnage for it?


In order for JJ's to become useful again( especially on mechs other then lights with 4 or more and any medium with 2) you have to make then both fun and useful but not OP.


Its gonna take a few tries and some tests and that is clearly something PGI has shown us time and time again they are not capable or care to do at this time.

Edited by Revis Volek, 19 December 2016 - 03:46 PM.


#11 Felicitatem Parco

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Posted 19 December 2016 - 03:55 PM

I support JJ Shake decay coupled with better JJs.

#12 Y E O N N E

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Posted 19 December 2016 - 08:36 PM

My quick thoughts on the subject:

I despise that heavies can pop-tart. Everybody, including competitive players, always complains how there is never any point to taking lighter chassis because everything they can do is either done better by something heavier or not that important to winning. Pop-tarting is one means by which Mediums (and some Lights) can fight a Heavy or Assault 'Mech on more even terms. When the heavies can do the same thing, but better, it puts the kibosh on doing it with mediums unless there is an artificial rule in play that compels you to play something other than a Heavy. The giant volleys being thrown by these Heavies across the maps, which are almost all designed to favor long range trading, also have the unfortunate result of turning the entire playing field into No Man's Land. Nobody can really maneuver, everybody is pinned. It's 'Mech-based trench warfare and it's stupid.

That out of the way, I would be all for increased shakey...so long as it scales with weight. My Mist Lynx is entirely dependent upon being able to bouncy-brawl. If I can't quickly accurately fire when coming off of the jets, I can't bouncy brawl, and I can't really play the Mist Lynx with any good effect any more. Lights don't need any more shake than they have. Mediums don't, either. Heavies...I would not protest additional shake. Compel more exposure to get that giant 40-point ball of FLD down-range.





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