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Unreasonable Or Trivial Requests That You Know Will Never Ever Be Implemented Into The Game


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#1 Suko

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Posted 18 December 2016 - 10:07 PM

Let us play a game. Post whatever you would personally like to see added to or changed in MechWarrior Online that most would consider non-important and/or completely trivial.

I will start this off with this trivial and never-goin-to-get-added request:

The multi-colored Xmas light cockpit item currently has a toggle for on and off. I would like PGI to change the toggle button to a 3 position toggle. On (current color-changing and blinking lights), Static (lights would be on, but would stop their seizure-inducing blinking /colorswapping) and Off.

Posted Image

I have plenty more crazy and unreasonable requests I could make, but I don't want to hog the spotlight. What about you all? I'm sure we can get some really good and obscure requests to fill this thread with.

#2 Snazzy Dragon

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Posted 18 December 2016 - 10:11 PM

Colorblind support.

oh wait...

#3 Mcgral18

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Posted 18 December 2016 - 10:14 PM

Iterative balancing

#4 Kasumi Sumika

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Posted 18 December 2016 - 10:17 PM

New Weapons and Technologies for Inner Sphere.

#5 El Bandito

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Posted 18 December 2016 - 10:27 PM

1.5 damage per LBX pellet. So I can shotgun everyone to death.


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#6 Glaive-

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Posted 18 December 2016 - 10:28 PM

-Actual spotlights on mechs
-CROUCHING
-Ammo dumping
-Canon loadouts on the dropships
-Better AI for turrets (less aim-boty)

#PGIWHEN


EDIT: Also what El Bandito said. And speaking of which, ammo switching would be AWESOME AMAZING.

Edited by armyunit, 18 December 2016 - 10:29 PM.


#7 Snowbluff

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Posted 18 December 2016 - 10:40 PM

View PostEl Bandito, on 18 December 2016 - 10:27 PM, said:

1.5 damage per LBX pellet. So I can shotgun everyone to death.


Posted Image

You know, let me hit you with some math.

So, as I understand it, the LBX has x2 damage on a crit. The LBX has a base 66% crit chance. A full blast does 66% more damage against an unarmored component.

I've been using x2 LB10X on my MAD IIC-A, along with 2 PPCs. It has been working very well. I get 16 damage per LBX against unarmored enemies, which just shreds.

EDIT: Don't tell anyone, though. I haven't gotten to use it during the leaderboard event yet because I was out of town. D':

Edited by Snowbluff, 18 December 2016 - 10:43 PM.


#8 El Bandito

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Posted 18 December 2016 - 10:43 PM

View PostSnowbluff, on 18 December 2016 - 10:40 PM, said:

You know, let me hit you with some math.

So, as I understand it, the LBX has x2 damage on a crit. The LBX has a base 66% crit chance. A full blast does 66% more damage against an unarmored component.

I've been using x2 LB10X on my MAD IIC-A, along with 2 PPCs. It has been working very well.


When you boat big weapons on an Assault mech, anything usually works--hell, even LRMs work. I want LBXs to be more useful in general. As is, there is almost no reason not to pick the ultra version for Clans, or regular version for the IS.

Instead of waiting for someone to be stripped of armor, I'd rather have the LBX to be a superior weapon, when fired at shorter range. And 2x damage to structure means little when half the pellets are not even hitting a single section at mid range.

Edited by El Bandito, 18 December 2016 - 11:33 PM.


#9 Kargush

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Posted 18 December 2016 - 10:44 PM

Unreasonable or trivial.

Right.

Unreasonables first.
-vehicles
-ammo switching
-heavy lasers
-add the Homeworlds to FP so we can get *everyone* going (would require going back to individual factions)
-add the Periphery states to FP (let's see the Taurians repay the Davions, eh?)

Trivials:
-cone of fire

#10 Snowbluff

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Posted 18 December 2016 - 10:46 PM

My solution for ammo switching is have each weapon with mutliple ammo types give 2 weapons in the firing control system that share a cool down but have different ammo and firing characteristics.
For example, LB10X might give:
1 LB10X Cluster 20
2 LB10X Slug 40

View PostEl Bandito, on 18 December 2016 - 10:43 PM, said:


When you boat big weapons on an Assault mech, anything usually works--hell, even LRMs work. I want LBXs to be more useful in general. As is, there is almost no reason not to pick the ultra version for Clans, or regular version for the IS.

Except Clan Ultras are trash. They spread damage worse than the LBX, which is a SHOTGUN, thanks to their duration based fire. That Duration Based Fire also increased your damage received and lowers the damage your enemies receives because of twisting. After that, they only improve DPS by 20% now when ultra fire when you account for jams? GARBAGE. I get 66% DPS when shooting against unarmored, and I can twist losing less damage.

Edited by Snowbluff, 18 December 2016 - 10:48 PM.


#11 El Bandito

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Posted 18 December 2016 - 10:49 PM

View PostSnowbluff, on 18 December 2016 - 10:46 PM, said:

Except Ultras are trash. They spread damage worse than the LBX, which is a SHOTGUN, thanks to their duration based fire. That Duration Based Fire also increased your damage received and lowers the damage your enemies receives because of twisting. After that, they only improve DPS by 20% now when ultra fire when you account for jams? GARBAGE. I get 66% DPS when shooting against unarmored, and I can twist losing less damage.


Mhmm, yeah, ok. If you can't keep UAC shells stay on one section, which has shorter duration than that of a laser, then that's on you.

Also, IS AC10 is PPFLD compared to IS LBX10.

#12 Johnny Z

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Posted 18 December 2016 - 10:51 PM

Aerotech with capital ships in space! Not trivial by any means! But some what unreasonable!

Edited by Johnny Z, 18 December 2016 - 10:58 PM.


#13 Snowbluff

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Posted 18 December 2016 - 10:53 PM

View PostEl Bandito, on 18 December 2016 - 10:49 PM, said:


Mhmm, yeah, ok. If you can't keep UAC shells stay on one section, which has shorter duration than that of a laser, then that's on you.

Also, IS AC10 is PPFLD compared to IS LBX10.

Except twisting. I can't fix my opponents reacting to being shot. (At least get close enough to use my flamers, nyuk nyuk nyuk)

You're right about the IS AC10. I don't have a mech that's really good with the IS AC10, though. Didn't occur to me. Clan ultras are really just that bad, though. I literally just thought about the 20% ultra pinpoint dps versus 66% crit FL dps, and I can't reconcile using the ultras anymore. The good news is more sexy shotguns, right? :0

Edited by Snowbluff, 18 December 2016 - 10:55 PM.


#14 Mcgral18

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Posted 18 December 2016 - 11:19 PM

View PostSnowbluff, on 18 December 2016 - 10:40 PM, said:

You know, let me hit you with some math.

So, as I understand it, the LBX has x2 damage on a crit. The LBX has a base 66% crit chance. A full blast does 66% more damage against an unarmored component.

I've been using x2 LB10X on my MAD IIC-A, along with 2 PPCs. It has been working very well. I get 16 damage per LBX against unarmored enemies, which just shreds.

EDIT: Don't tell anyone, though. I haven't gotten to use it during the leaderboard event yet because I was out of town. D':


You get 2x Crit damage

2*.15 real damage (per Crit)
Times 3 for 3 Crits

So, the 0.000 000 000 000 6% chance of dealing 19 damage, per LB10x
You'll of course have a fair chance of getting between 10 and 19 damage.

Edited by Mcgral18, 19 December 2016 - 05:39 PM.


#15 The Unstoppable Puggernaut

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Posted 18 December 2016 - 11:28 PM

Swapping the image for clanUAC5 with clanUAC10...

I know it's silly.

The cluac10 fires 3 volleys but has a double barrel.

The cluac5 fires 2 volleys but has three barrels.

I dont know why but that always gets me when I am trying to build a mixed ac build, trying to fit the 10 higher.

#16 I_AM_ZUUL

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Posted 18 December 2016 - 11:33 PM

super easy... STOP DOING THE LAME @SS CLAN INVASION!!!!!!!!!!!!!! move to the Jihad, give IS Tech Level 3, intersperse Clan & IS mechs in each Faction.

#17 Blue Boutique

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Posted 18 December 2016 - 11:41 PM

Realistic armor effects, being hit anywhere damages your mech even is the antenna.
Ammo loading in the legs have a penalty as you crouch to reload your gun.
If you can see it, the arm must move accordingly to make the shot.
Wireframe view, a low texture mode with limited range which you can see all 360 with free look.

#18 Trollfeed

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Posted 18 December 2016 - 11:55 PM

After match stat screen on mechbay that logs at least your last 10 matches even if you log out. Was really pissed off when game disconnected me when I had 5+ kills and at least 1000 damage on my victor and now I have no idea how well I really did.

#19 Snowbluff

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Posted 19 December 2016 - 12:33 AM

View PostMcgral18, on 18 December 2016 - 11:19 PM, said:


You get 2x Crit damage
2*.15 real damage (per Crit)
So, the 0.000 000 000 000 6% chance of dealing 13 damage, per LB10x
You'll of course have a fair chance of getting between 10 and 13 damage.

Really because the wiki makes it sound like pellets can go up to 6 damage each. o.0
http://mwo.gamepedia...10-X_Autocannon
Where can I find good data on this?

#20 Juodas Varnas

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Posted 19 December 2016 - 12:42 AM

Quadrupeds is a totally reasonable and non-trivial request!





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