Put Battletech Style Melee In Mwo
#21
Posted 19 December 2016 - 06:25 PM
That said, HBS keeps getting better and better.
~Leone.
#22
Posted 19 December 2016 - 06:41 PM
Axman and Hatchetman confirmed.
#23
Posted 19 December 2016 - 06:41 PM
#24
Posted 19 December 2016 - 06:46 PM
Leone, on 19 December 2016 - 06:25 PM, said:
That said, HBS keeps getting better and better.
~Leone.
You should not be proud that you gave any of your money to MWT, I am not , I am still mad about that cash-grab disguised as a game in development.
Zolaz, on 19 December 2016 - 06:41 PM, said:
The Axeman gives an AC/20 and then an axe to the head!
Edited by Ed Steele, 19 December 2016 - 06:46 PM.
#25
Posted 19 December 2016 - 07:03 PM
the differences between a grid based RTS, or TBS and a 3rd person shooter about about as close as checkers and a holo-suite.. So many mechanics are different it isn't even funny. Just the fact that hitboxes don't even need to exist in one and only exist in a number cruncher for example is only 1/10 the issues here.
You are talking a ground up rebuild... Not just adding animations on Fixed hexed..
sure would be neat.. and i am not against an entire engine/rebuild update, but i am not under any illusion, this WOULD take years to do..
Edited by JC Daxion, 19 December 2016 - 07:03 PM.
#26
Posted 19 December 2016 - 07:06 PM
#27
Posted 19 December 2016 - 07:06 PM
What really gets me is the design behind melee. HBS wants close in encounters to be brutal and final, none of this two atlas chest hugging each other.
#29
Posted 19 December 2016 - 07:57 PM
Ed Steele, on 19 December 2016 - 05:14 PM, said:
Check it out if you haven't: https://www.kickstar...h/posts/1768032
#31
Posted 19 December 2016 - 09:21 PM
#32
Posted 19 December 2016 - 10:30 PM
It might work in Bt (I still have my doubts though) but all you guys rambling for it beeing introduced in MWO: do you remember knockdowns?Melee would be ten times worse than that crapola.
I gotta admit, it looks good in these gifs.
#33
Posted 20 December 2016 - 01:33 AM
#34
Posted 20 December 2016 - 04:29 AM
#35
Posted 20 December 2016 - 04:43 AM
Ed Steele, on 19 December 2016 - 05:58 PM, said:
HAHAHHAA good one m8 !
...
Wait, you are serious here ?
BWHAHAHAHAHAHA !
That game is a complete shitfest, and mele was among the worst thing made ever.
But why no one talk about a good giant robot game with nice mele ? Titan Fall ofc !
Just like battletech you don't use mele as primary way to deal damages, but it's pretty handy from time to time.
#36
Posted 20 December 2016 - 04:59 AM
Ed Steele, on 19 December 2016 - 05:14 PM, said:
Check it out if you haven't: https://www.kickstar...h/posts/1768032
thats not even remotely close in comparison fo how a melee in a shooter based games can work vs in a TBS.
Ed Steele, on 19 December 2016 - 06:18 PM, said:
yes and i can guarantee you there will hardly be a proper implemention of it that a customer can use and control. not everything thats cool is feasable. thats why mechs can't climb and crouch in any mechwarrior title. that would require a future with a real neurohelmet that alows us such complex controls. but our current regular inputs won't make this happen properly.
it's like VR, VR is old tech but wasn't proeprly working thing back when invented, nowdays it's haing its true revival ebcasu tech allows it wo give a proper experience.
Edited by Lily from animove, 20 December 2016 - 05:03 AM.
#37
Posted 20 December 2016 - 05:48 AM
#38
Posted 20 December 2016 - 06:09 AM
Bombast, on 19 December 2016 - 09:21 PM, said:
and you wonder why you get warnigns yb the mods? LAWL
#40
Posted 20 December 2016 - 07:41 AM
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