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Put Battletech Style Melee In Mwo


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#1 NocturnalBeast

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Posted 19 December 2016 - 05:14 PM

Got the new HBS Kickstarter update and...Wow, we definitely need melee like this in MWO, especially since HBS uses the MWO Mech Models.

Check it out if you haven't: https://www.kickstar...h/posts/1768032

#2 DjPush

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Posted 19 December 2016 - 05:16 PM

You would get smooshed before you had the opportunity to use it.

#3 MoonUnitBeta

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Posted 19 December 2016 - 05:19 PM

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View PostThe Potatoe Whisperer, on 19 December 2016 - 05:16 PM, said:

You would get smooshed before you had the opportunity to use it.

Or would be "miss"... "miss"... "miss"

and all those misses would have been better spent just firing your pinpoint ac/20.

#4 NocturnalBeast

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Posted 19 December 2016 - 05:20 PM

View PostThe Potatoe Whisperer, on 19 December 2016 - 05:16 PM, said:

You would get smooshed before you had the opportunity to use it.


Still, it is part of BATTLETECH.

#5 MoonUnitBeta

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Posted 19 December 2016 - 05:20 PM

also, check out dem HEADLIGHTS

#6 Bombast

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Posted 19 December 2016 - 05:20 PM

[Reads Kickstarter Update]

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Edited by Bombast, 19 December 2016 - 05:21 PM.


#7 MechaBattler

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Posted 19 December 2016 - 05:21 PM

It's their custom Cryengine build. They don't know how to fix it to the point that melee would be reliably possible. All the more reason they need to update it to something better.

#8 NocturnalBeast

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Posted 19 December 2016 - 05:22 PM

View PostMechaBattler, on 19 December 2016 - 05:21 PM, said:

It's their custom Cryengine build. They don't know how to fix it to the point that melee would be reliably possible. All the more reason they need to update it to something better.


I am not claiming that it would be an easy task to implement in MWO, I just want it!.

#9 MechaBattler

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Posted 19 December 2016 - 05:24 PM

View PostEd Steele, on 19 December 2016 - 05:22 PM, said:

I am not claiming that it would be an easy task to implement in MWO, I just want it!.


Yeah, I would really love to punch an uppity Clan mech with my Banshee..

#10 NocturnalBeast

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Posted 19 December 2016 - 05:26 PM

View PostMechaBattler, on 19 December 2016 - 05:24 PM, said:


Yeah, I would really love to punch an uppity Clan mech with my Banshee..


That is what the Banshee was built for, read the lore on Sarna.

#11 Bill Lumbar

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Posted 19 December 2016 - 05:28 PM

got it.... love it...can't wait for the beta test to open for us all that jumped on boardPosted Image

#12 jss78

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Posted 19 December 2016 - 05:29 PM

View PostMoonUnitBeta, on 19 December 2016 - 05:19 PM, said:

glorious videos


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#13 Tristan Winter

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Posted 19 December 2016 - 05:36 PM

Melee would have to look very, very different to work in MWO. You'd need to look more at FPS games with knife attacks to get an idea of how it would work when both guys can move freely in any direction with different speeds, while jumping and, in the case of MWO, torso twisting over 90 degrees.

Basically, it's impossible to get this sort of realistic animation in a FPS. The best thing you could do would be to add melee weapons and look at a game like Jedi Knight 2.



Not exactly beautiful, is it?

And then of course, this is 3PV. How do you think this looks from 1PV, when they're doing all these crazy attacks and turning their hips (i.e. twisting their torso) constantly? Even limiting it to a few melee weapons would be quite a challenge.

Edited by Tristan Winter, 19 December 2016 - 05:37 PM.


#14 El Bandito

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Posted 19 December 2016 - 05:51 PM

Hell, it's about time.

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#15 Bill Lumbar

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Posted 19 December 2016 - 05:54 PM

Like I have said all along, I see good things coming with HBS.... good times ahead. Posted Image

Edited by Bill Lumbar, 19 December 2016 - 05:54 PM.


#16 NocturnalBeast

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Posted 19 December 2016 - 05:58 PM

View PostTristan Winter, on 19 December 2016 - 05:36 PM, said:

Melee would have to look very, very different to work in MWO. You'd need to look more at FPS games with knife attacks to get an idea of how it would work when both guys can move freely in any direction with different speeds, while jumping and, in the case of MWO, torso twisting over 90 degrees.

Basically, it's impossible to get this sort of realistic animation in a FPS. The best thing you could do would be to add melee weapons and look at a game like Jedi Knight 2.



Not exactly beautiful, is it?

And then of course, this is 3PV. How do you think this looks from 1PV, when they're doing all these crazy attacks and turning their hips (i.e. twisting their torso) constantly? Even limiting it to a few melee weapons would be quite a challenge.


You can do better than that, check out the new Deathwing game.

#17 SmithMPBT

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Posted 19 December 2016 - 06:00 PM

Bring back Knockdowns and give the people a taste of melee!

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#18 Tristan Winter

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Posted 19 December 2016 - 06:07 PM

View PostEd Steele, on 19 December 2016 - 05:58 PM, said:

You can do better than that, check out the new Deathwing game.

Fair point. But can PGI do that?

There's no mech I want more for MWO than the Axman. So I hope they do figure it out. But at this point, it seems unlikely we'll ever even get collisions back, let alone knockdowns. And melee? Seems even more far fetched. Maybe for MW5.

#19 Jingseng

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Posted 19 December 2016 - 06:17 PM

Never mind that we are comparing two totally different games.

Was table top a first person sim experience played out in real time? No? Then it's a different game. MWO bases a foundation in that, but it cant be expected to be an exact replica WHILE being a first person, real time, multiplayer sim.

So is your opponent gonna stand still while you wind up a big punch? No =p Is it gonna look just like that gif? No (never mind that you are in first person, and not third, and a haymaker would involve violently shaking your view from side to side so you couldn't see anything). And not to mention all the work that would have to go into custom animations for EACH chassis (and/or unique geometry) to do a 'cool looking' melee attack (or arguable effectiveness).

But hey, did you like the combat in skyrim? Because if melee gets added, that is far more likely what it will be like. Forward, back, forward, back, click punch, click punch rock em sock robots. Completely sad looking (but accurate for the range of movements available) and ineffectual feature that few will bother using. Plus you could only punch with both arms at the same time, setting all weapons on cool down, since we don't have individual arm movement. So punching would look like more like failed hugging.

Let's not even get into kicks. Or the horror or pug/newb charge/dfa

#20 NocturnalBeast

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Posted 19 December 2016 - 06:18 PM

View PostTristan Winter, on 19 December 2016 - 06:07 PM, said:

Fair point. But can PGI do that?

There's no mech I want more for MWO than the Axman. So I hope they do figure it out. But at this point, it seems unlikely we'll ever even get collisions back, let alone knockdowns. And melee? Seems even more far fetched. Maybe for MW5.


Yeah, I am the customer, so I can only say what I want in a game, it is the developer's job to figure out if or how they will implement and idea.





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