Jump to content

Making I.s. Streak 2's Viable


13 replies to this topic

#1 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,632 posts
  • LocationArea 52

Posted 20 December 2016 - 05:59 PM

Let's list some ideas to make IS Streak 2's more viable...

Here's one: give it a ridiculous amount optimal range.. say 800m. And no, it's not like a lrm because once you get a lock and fire.. you do NOT have to keep line of sight.. the streak remains locked for the entire 800m until it hits the mech (or a rock). Maybe add some more velocity to the streak 2.

Edited by DAEDALOS513, 21 December 2016 - 05:29 AM.


#2 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 20 December 2016 - 06:13 PM

- Just make them lock faster. That all. Thay have normal range, nice cooldown after tweaks and pretty nice heat. Maybe add 3 damage per rocket not 2... and that all.

#3 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,632 posts
  • LocationArea 52

Posted 20 December 2016 - 07:35 PM

View PostTiantara, on 20 December 2016 - 06:13 PM, said:

- Just make them lock faster. That all. Thay have normal range, nice cooldown after tweaks and pretty nice heat. Maybe add 3 damage per rocket not 2... and that all.

Dude, they already have 4 dmg per rocket.. now do you see why they are so useless? So no, don't think decreasing lock time is enough to make someone bring these into a serious match. Any other suggestions?

Edited by DAEDALOS513, 20 December 2016 - 07:37 PM.


#4 Wraith 1

    Member

  • PipPipPipPipPipPipPip
  • 722 posts

Posted 20 December 2016 - 07:50 PM

Streaks currently deal 2 damage per missile.

Streaks really shouldn't be competitive weapons anyways unless they get their mechanics reworked.

#5 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 20 December 2016 - 07:51 PM

View PostDAEDALOS513, on 20 December 2016 - 07:35 PM, said:

Dude, they already have 4 dmg per rocket.. now do you see why they are so useless? So no, don't think decreasing lock time is enough to make someone bring these into a serious match. Any other suggestions?


- No. They have 4 damage for 2 missiles you shoot to enemy. so SRM2 = 4, SRM4 = 8, srm6 = 12. Same with Streaks. But IS ssrm2 can have 3 damage per missile to bring 6 damage not 4. Because IS have no ssrm4 or ssrm6, and also have only 270m range. On some specific mech it can be great weapon...

For example - Kitaro with 5xSSRM2 do great... and can be better with less missile points if they lock faster and have 3dmg per missile.

Edited by Tiantara, 20 December 2016 - 07:53 PM.


#6 Livaria

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 405 posts

Posted 21 December 2016 - 12:05 AM

Ever since the cooldown reduction, I actually think they do their job well, and believe it or not. While BAP may help with Lock-ons. You don't necessarily need it.

Edited by Livaria, 21 December 2016 - 12:06 AM.


#7 Tibbnak

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 379 posts

Posted 21 December 2016 - 12:16 AM

Make them specifically target legs.

#8 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,632 posts
  • LocationArea 52

Posted 21 December 2016 - 04:59 AM

View PostTibbnak, on 21 December 2016 - 12:16 AM, said:

Make them specifically target legs.

That's a cool idea.. or maybe they can focus one random component per lock.. until you lose lock (except side torsos or cockpit, cuz you know..)

Edited by DAEDALOS513, 21 December 2016 - 05:27 AM.


#9 Elessar

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,100 posts
  • LocationHesperus II

Posted 21 December 2016 - 05:11 AM

Make them specifically target the Reactor Exhaust port, so that each shot has a 50% chance of killing the mech, even if it has full armor? Posted Image

#10 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,632 posts
  • LocationArea 52

Posted 21 December 2016 - 05:24 AM

View PostTiantara, on 20 December 2016 - 07:51 PM, said:


- No. They have 4 damage for 2 missiles you shoot to enemy. so SRM2 = 4, SRM4 = 8, srm6 = 12. Same with Streaks. But IS ssrm2 can have 3 damage per missile to bring 6 damage not 4. Because IS have no ssrm4 or ssrm6, and also have only 270m range. On some specific mech it can be great weapon...

For example - Kitaro with 5xSSRM2 do great... and can be better with less missile points if they lock faster and have 3dmg per missile.

Thanks for clearing that up for me Posted Image

Not so sure about the streak Kintaro doing great tho.

Edited by DAEDALOS513, 21 December 2016 - 05:26 AM.


#11 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 December 2016 - 01:01 PM

View PostDAEDALOS513, on 21 December 2016 - 05:24 AM, said:

Thanks for clearing that up for me Posted Image

Not so sure about the streak Kintaro doing great tho.


- You are welcome! And yes - Kintaro KTO-18 works great with SSRM2 in Scout mission and QP also. Great for killing light or ECMed medium targets in no time. I can say some IS mech with 4 missile hardpoint also show good result. But in all cases you need BAP in mech. If you ever wish (and have premium) - we can do some private lobby test on such builds. :)

#12 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,632 posts
  • LocationArea 52

Posted 21 December 2016 - 04:42 PM

View PostTiantara, on 21 December 2016 - 01:01 PM, said:


- You are welcome! And yes - Kintaro KTO-18 works great with SSRM2 in Scout mission and QP also. Great for killing light or ECMed medium targets in no time. I can say some IS mech with 4 missile hardpoint also show good result. But in all cases you need BAP in mech. If you ever wish (and have premium) - we can do some private lobby test on such builds. Posted Image

Why not the KTO-19 with 5 missile slots? I know cooldown is 10 instead of 20 but it has the extra missile slot plus velocity and heat quirks... 18 does have 3 energy instead of 2... but I'm interested in streak boating 2's not laser builds..

Edited by DAEDALOS513, 21 December 2016 - 04:42 PM.


#13 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 December 2016 - 05:05 PM

View PostDAEDALOS513, on 21 December 2016 - 04:42 PM, said:

Why not the KTO-19 with 5 missile slots? I know cooldown is 10 instead of 20 but it has the extra missile slot plus velocity and heat quirks... 18 does have 3 energy instead of 2... but I'm interested in streak boating 2's not laser builds..


- Yeap just mistyped - that mech.

#14 Blackice001

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 54 posts

Posted 24 December 2016 - 04:33 PM

Only way to make IS streak-2's more viable is by releasing streak 4's. I know PGI is avoiding adding new weapons for balancing sake, but it has to happen at some point. They can't just keep releasing mechs indefinitely without releasing weapons. I suggest your Faction Warfare rank opens up newer and better weapons. Makes FW mean something, and gives players something to work toward.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users