Implement a filter that culls SFX that happen in your view within 10-20 meters or so of your cockpit. It's a super simple rendering method statement/check that you add to the particle handler. You can even make an optional option for it if you really want.
LET ME GIVE YOU AN EXAMPLE, OF YOUR GAME, CURRENTLY:
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IF YOU CAN'T TELL WHAT'S GOING ON IN THEM, THEN CONGRATULATIONS! YOU HAVE THE AUTHENTIC INGAME PLAYER EXPERIENCE.
Edited by Tibbnak, 25 December 2016 - 08:55 AM.