Clan: 1 of the top 20 Loyalists units has a negative WLR
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Inner Sphere: 11 of the top 20 Loyalist pilots have a negative WLR
Clan: 0 of the top 20 loyalist pilots have a negative WLR
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Inner Sphere: 6 out of 6 IS factions have a negative WLR
Clan: 0 out of 4 Clan factions have a negative WLR
This will not last. IS players will simply stop playing and go back to quickplay if this trend continues and you will have your ghost town again. I played a game yesterday against at least 9 tier 1 players. 4 of the people on my team were openly saying they weren't going to play FP anymore.
This isn't me trying to browbeat units into joining Inner Sphere. PGI is the only ones who can fix this. Individuals will make choices that they believe are in their individual interest. It's up to PGI to make changes that guide those self-interests to a more equal skill distribution.
The Contract system needs to be reformed to more accurately reflect the strength of not just individual houses, but the entire faction.
1. Reset the factions to clean out all the innactive units/players that are clogging up places like Davion. Stop counting all these innactive accounts that are still a part of units every time they join a faction. One way to do this is by simply not counting players until they get seeded on the FP leaderboard (10 games minimum). Another is to stop counting anyone who hasn't played FP in 2-3 weeks.
2. Now that we're all in one bucket, we need an overarching counter for Clan/IS strength. In a way it's fortunate that it's Clans who are strong at the moment. The fact that there are 2 more IS houses means that IS could be in a dominant position while still having better contracts simply by spreading out more. We need to plan ahead so that Clans don't eventually get rolled over. Either that or you introduce two more Clan factions to make it equal.
3. Use PSR of the active players as a balancing mechanic. Once you stop counting all the innactive players, you can use PSR to get a rough approximation of faction strength and make automatic tonnage adjustments without having to go in there and manually fiddle with it. To be honest, I don't trust you guys to keep up with it.
4. Give losing players some sort of Consolation Prize related to their Contract Bonus. Currently these contract bonuses mean next to nothing for guys who never win games. If they're making good cbills even on their losses you at least give them something to soften the blow. Make it a percent of their earnings so players can't just afk farm and make it less than what you get for winning.
Edited by Jman5, 19 December 2016 - 11:54 AM.