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So No Town Hall ...


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#21 cazidin

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Posted 22 December 2016 - 07:10 PM

View PostJun Watarase, on 22 December 2016 - 09:09 AM, said:

When was the last time you saw actual, useful info come out of a town hall anyway? The questions are always handpicked to make sure there are no hard questions.

Case in point : When was the last time you saw PGI say anything about the placeholder critical hit system which was in place since beta?


Would you like to buy a mechpack? Btw, we already know the problems with FW. They'll be taken care of in 60-90 days, unless pushed back. Posted Image

#22 Skipmagnet

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Posted 22 December 2016 - 08:16 PM

View Post1453 R, on 22 December 2016 - 08:20 AM, said:

Also? It's Christmas, guys. They just threw their Big Event, and now they'd like to spend some time with the family. Cut 'em a break and let them have the holidays off the same way the rest of the world gets to. We can start cracking the whip again after New Year's.


...I'm working on Christmas this year. Same as last year, and the year before that, and the year before that. I would love to be home with my family instead, but that is not an option available to some of us.

Merry happy, happy merry.

#23 SQW

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Posted 22 December 2016 - 11:03 PM

ENERGY DRAW!

*snigger*

#24 Horace83

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Posted 23 December 2016 - 02:50 AM

View PostSQW, on 22 December 2016 - 11:03 PM, said:

ENERGY DRAW!

*snigger*


I cite one of my favourite bands Dying Fetus with their song "From womb to waste" in this case.

#25 1453 R

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Posted 23 December 2016 - 08:03 AM

View Posteyeballs, on 22 December 2016 - 08:16 PM, said:

...I'm working on Christmas this year. Same as last year, and the year before that, and the year before that. I would love to be home with my family instead, but that is not an option available to some of us.

Merry happy, happy merry.


And that blows. Sorry, man. I get why some folks do, plenty of people around my office are working through Christmas as well. Demands of a 24/7 society and all that, but I always hate it being mandatory for anyone. There's no hair-on-fire need for Piranha to be in their offices today, or through the rest of the holiday, unless something explodes. I wish there wasn't a need for me to be in the office today, and I wish there wasn't a need for you to have to work through the occasion instead of spending time where it counts.

Demanding that people who can afford to take the holidays off work instead sucks, though. We'll get our Town Hall when it turns up. I'm a bit more ticked that we never got our "more detailed post" on the skilltree fundamentals, but again - 'MechCon and Christmas in the same month. Let 'em do the holidays. After New Years we can start reminding them that we were nice and let them do the holidays and it'd be really slick if they'd get their sh!t in gear and get us that post already.

Edited by 1453 R, 23 December 2016 - 08:04 AM.


#26 Skipmagnet

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Posted 23 December 2016 - 09:31 AM

It could be worse: I work graveyard shift, so I don't have much in the way of friends or family to miss being around during the holidays. =)

#27 JediPanther

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Posted 23 December 2016 - 10:19 AM

Any info on lams added to mwo is good.

#28 Fobhopper

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Posted 23 December 2016 - 10:39 AM

View PostTristan Winter, on 22 December 2016 - 04:01 AM, said:

I was interested about what Bryan Ekman had to say in 2013. Then they threw 80% of that out the window, and now I've given up on CW. The one time they actually sat down some community members to discuss in a roundtable, they spent the time talking about... buckets and long tom. That's it. And that was the only roundtable in... how long?

And PGI lost their publisher IGP because they went bankrupt. Losing your publisher really ***** with timelines and features. Not to mention there arent enough players for MWO to have implemented that system that was discussed back then. Like seriously, other than certain hardcore units, FW is a ******* wasteland until 4.1 hit. If you were a pug, you got ******* stomped. Most of the invasion maps are ******* sniper corridors designed specifically for clan range superiority. And lets not forget that Clans have won every battle for tukayyid.

If MWO had the playerbase of LoL or even WoT, then maybe something like the original faction game mode back in 2013 would have worked very well. Just using Steamspy (which is people who have MWO installed via steam, not including people who still use MWO old patcher/installer system) the game is running just under a million installs. Which aint bad at all. But I can sure as hell tell you that back in the first year of the games release, there were probably not even a quarter of those installs at the best of times.

You and I may hate it, but the only way most game developers can keep their doors open is by getting more casuals into the game. Its the casuals in most games (especially online games) that keeps the doors open and the servers running. Pandering only to the most hardcore games (lets say dwarf fortress) nets you a very dedicated but small following while completely eschewing making any kind of profit. So spending a lot of time talking about buckets, trying to make things more enjoyable to the casuals who keep the game afloat (instead of the bitter ******* who have nothing better to do than spend all day in the forums bitching about never buying a mech pack and demanding the FW original concept). They playerbase wasnt there for that concept, and the playerbase still isnt there (yet) now. So appealing to the more casual players (the people who actually spend money on this game) makes more business sense then trying to recreate a game mode that doesnt have enough people to keep alive and is just for the hardcore players to stroke their epeens.

Want a real world apples to apples comparison? Take a look at EVE online and DUST514. I use to play the **** out of both of those games. I was in DUST514 since Mordu's private trials (really early closed beta) and DUST was suppose to bridge the gap between the massive space battles in the MMO while fights for planets happened on the ground in DUST. And you know what happened? Dust worked well early on, but the devs completely screwed the pooch when it came to merging the two games. It almost took 2 full years since DUST514 was fully released before you could request an orbital bombardment from an EVE player. 2 ******* YEARS, AND YOU STILL CANT REALLY DO **** OTHER THAN THAT. The cross game interaction never happened. You couldnt have your EVE character buy and transfer over equipment to your DUST character. There were no space stations you could walk around. THEY STILL HAVENT EVEN PORTED DUST514 TO THE PS4, its dead in the water on the PS3 and has become pay2win ********.

I am glad they never went with the FW plans they had back in 2013. They didnt have the team, financial support or enough players to actually try to pull it off (just like EVE didnt have the manpower to do DUST514). While I would be happy to see something like that happen now that we have a much larger playerbase than we did in 2013, PGI is in a much better financial situation (and has a good partnership with HBS), AND potentially most important of all, PGI is actually taking criticism and actually talking with the players before pushing terribad ideas onto us (take a look at powerdraw as an example, as well as FW 4.1 changes thanks to the FW townhall we had roughly half a year ago).





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