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Escort Fail


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#1 That Token Canadian Guy

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Posted 17 December 2016 - 12:36 PM

Not that I do not like the idea of escort , 30 sec games will not do ! PGI did bump up the armor on the ONE AND ONLY VIP , but that is clearly not enough ! If you think about other mechwarrior games , the convoy has more then one unit to kill . Maybe take this into consideration and put more VIPs out there so the defenders maybe have a fighting chance for a victory? Escort is boring due to the quick nature of the game . NO CBILLS MEANS NO FUN . least for people trying to obtain currency. Instead of listing to all the YES MEN working for PGI , talk to the community. Get input form the actual players , and not the *** kissers! Seems like too much work ? If you want money from people , you have to work for it!!!!!!!!!

CW is another story (was fun , now the spawn camp is real again , this time on regular maps) ...... PGI has ruined this game in so many ways with the last couple of updates. Just by not really thinking things through. FIRE ALL THE YES MEN AND GET REAL OBJECTIVE EMPLOYEES . Clearly they are taking PGI for a ride and do not care about the end result!

Any comments , put them below!

#2 Snazzy Dragon

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Posted 17 December 2016 - 12:41 PM

People complain attackers never win.

People complain defenders never win.

I think it boils down to not being a total moron and playing well.

#3 Wiley Coyote

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Posted 17 December 2016 - 12:43 PM

I'm complaining that it hasn't been an option for me yet today and I want to get my zombie Atlas statue.

#4 El Bandito

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Posted 18 December 2016 - 02:13 AM

View PostSnazzy Dragon, on 17 December 2016 - 12:41 PM, said:

People complain attackers never win.

People complain defenders never win.

I think it boils down to not being a total moron and playing well.


The mode is even more dependent on having non-trash pugmates. I personally will not vote for it in solo-q.

#5 Aetes Nakatomi

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Posted 18 December 2016 - 02:25 AM

In group queue it can be fun, your team and the enemy team tend to act and react in an intelligent manner.

In solo queue it is still too new and the pugs have no idea what to do. You still get people thinking they can be 'the super sniper' on the defending team and I even had a game yesterday where my whole team watched me and the VIP Atlas YOLO into a firing line that then couldn't understand why we lost. The attackers sometimes split up all over the map and try to engage the deathball two and three at a time. I watched a pilot that was so obsessed with getting to 'his sniper spot' he allowed a turret to gank his Summoner.

I think once the mode has been out a while the gameplay will get better in the solo queue. But it may take some time.

#6 Y E O N N E

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Posted 18 December 2016 - 02:29 AM

My favorite games are the ones where Attackers just form a trading firing line and expect to have a jolly good poke match with the Defenders. Meanwhile, the VIP is free to just waltz on over to safety.

#7 TWIAFU

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Posted 18 December 2016 - 03:54 AM

View PostJust Some Guy, on 17 December 2016 - 12:36 PM, said:

Not that I do not like the idea of escort , 30 sec games will not do !


Thankfully, we do not have 30 second games.

So, your BS will not fly.

#8 Reverend Herring

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Posted 18 December 2016 - 04:30 AM

I like the game mode. But it really needs some tweaking.

I've only played about ten Escort missions so far, so bear that in mind. Of those 10, I'd say 6ish as a defender. Those were fun mostly, as the battle kept moving as opposed to static poptaring etc. There has been actual tactics involved, wich I like very much (allthough s**k at). For example, the main force engaging the attacker some time as a small escort provide cover for the VIP. Only lost one Escort mission as a defender.

As an attacker, oh boy. Only won once, and that was a fluke. By pure (un)luck me and my lancemate stumbled in front of the enemy. My Atlas was decimated by the enemy. My teammate managed to spot and destroy the VIP while the enemy was pummeling my poor mech to pieces. If I hadn't tried to flank (read: wandered off aimlessly) we would never have found the VIP in the firs place.

I think the turrets add nothing but frustration. They should be the first to go.

#9 QuantumButler

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Posted 18 December 2016 - 05:04 AM

View PostSnazzy Dragon, on 17 December 2016 - 12:41 PM, said:

People complain attackers never win.

People complain defenders never win.

I think it boils down to not being a total moron and playing well.


Let's be real: in the solo Q in boils down to how many ****ters the PGI RNG decides to stack on your team VS the enemy team, assuming you yourself are a decent player.

#10 TWIAFU

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Posted 18 December 2016 - 05:12 AM

View PostQuantumButler, on 18 December 2016 - 05:04 AM, said:

Let's be real: in the solo Q in boils down to how many ****ters the PGI RNG decides to stack on your team VS the enemy team, assuming you yourself are a decent player.


Had 7 "teammates" last night, didn't break 100 damage.

Out of that 7, 5 didn't break 50.

2 held down the alpha button on steering wheel and just moved the wheel around and missed literally EVERYTHING.

Could not log out fast enough.

#11 adamts01

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Posted 18 December 2016 - 06:48 AM

Disclaimer: I haven't played since the light nerf.

I think you guys are jumping the gun. I've heard the argument for an escort mission since day 1. PGI admits they're watching the mode to monitor VIP health. Like the OP argued, it might help to have a multiple targets to keep the enemy from focus firing as efficiently, but in the end it would likely be the same health pool. they did add some kind of towers which sounds cool and could be useful. For as badly as they ****** up domination, this mode really doesn't sound so terrible, especially considering it's brand new and hasn't been tweaked at all yet. It sounds like the Atlas has multiple paths which is key. Maybe it needs more of them, or should react when under fire. But really, how much can an Atlas evade fire? Scouts actually seem to be a huge help. And as a light that's a ton better than standing in squares. I think everyone should chill out a little and try to help dial this mode in, it sounds interesting.

#12 Xeno Phalcon

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Posted 18 December 2016 - 06:57 AM

I assumed this mode was going to be a bad idea when it was announced.

The ONE time iv played it, it pissed me off so much im pretty much never taking it seriously ever again. I'll tryhard anything else till my fingers bleed, escort? My cats playing escort for me.

#13 Magnus Santini

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Posted 18 December 2016 - 07:54 AM

I kind of like the presence of the VIP whose idiocy forces people who hate each other and would never talk to each other to communicate, like spouses. Posted Image On the other hand I have had a battle where the enemy let the VIP walk through the tunnel and die before I ever saw an enemy (zero damage); and one where I led the fight but my nerfed AMS could not protect the VIP (a winning 2-1 loss) after two minutes. So, since a team would not surrender a winning battle because the VIP dies, I think the battle should continue to timeout or wipeout. Then killing or saving the VIP could receive an appropriate reward on the reward screen (probably should be low to match conquest base capture rewards). Also rewards for damage to VIP should be "normalized" to rewards for damage to turrets, which are an actual combatant. Good fun but is messing up our PSR and match score.

Edited by Magnus Santini, 18 December 2016 - 07:55 AM.


#14 QuantumButler

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Posted 18 December 2016 - 07:56 AM

View PostMagnus Santini, on 18 December 2016 - 07:54 AM, said:

I kind of like the presence of the VIP whose idiocy forces people who hate each other and would never talk to each other to communicate, like spouses. Posted Image On the other hand I have had a battle where the enemy let the VIP walk through the tunnel and die before I ever saw an enemy (zero damage); and one where I led the fight but my nerfed AMS could not protect the VIP (a winning 2-1 loss) after two minutes. So, since a team would not surrender a winning battle because the VIP dies, I think the battle should continue to timeout or wipeout. Then killing or saving the VIP could receive an appropriate reward on the reward screen (probably should be low to match conquest base capture rewards). Also rewards for damage to VIP should be "normalized" to rewards for damage to turrets, which are an actual combatant.


They don't actually communicate though, what actually happens in the solo Q in my experience is the defending team just does their usual thing as usual and sometimes the VIP dies because no one gives a **** about it and they wandered off to god knows where no matter how much you yell into VOIP.

Edited by QuantumButler, 18 December 2016 - 07:56 AM.


#15 Bulletsponge0

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Posted 18 December 2016 - 09:14 AM

View PostMagnus Santini, on 18 December 2016 - 07:54 AM, said:

I kind of like the presence of the VIP whose idiocy forces people who hate each other and would never talk to each other to communicate, like spouses. Posted Image On the other hand I have had a battle where the enemy let the VIP walk through the tunnel and die before I ever saw an enemy (zero damage); and one where I led the fight but my nerfed AMS could not protect the VIP (a winning 2-1 loss) after two minutes. So, since a team would not surrender a winning battle because the VIP dies, I think the battle should continue to timeout or wipeout. Then killing or saving the VIP could receive an appropriate reward on the reward screen (probably should be low to match conquest base capture rewards). Also rewards for damage to VIP should be "normalized" to rewards for damage to turrets, which are an actual combatant. Good fun but is messing up our PSR and match score.

what?

#16 Felicitatem Parco

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Posted 18 December 2016 - 09:17 AM

View PostJust Some Guy, on 17 December 2016 - 12:36 PM, said:

Not that I do not like the idea of escort , 30 sec games will not do ! PGI did bump up the armor on the ONE AND ONLY VIP , but that is clearly not enough ! If you think about other mechwarrior games , the convoy has more then one unit to kill . Maybe take this into consideration and put more VIPs out there so the defenders maybe have a fighting chance for a victory? Escort is boring due to the quick nature of the game . NO CBILLS MEANS NO FUN . least for people trying to obtain currency. Instead of listing to all the YES MEN working for PGI , talk to the community. Get input form the actual players , and not the *** kissers! Seems like too much work ? If you want money from people , you have to work for it!!!!!!!!!

CW is another story (was fun , now the spawn camp is real again , this time on regular maps) ...... PGI has ruined this game in so many ways with the last couple of updates. Just by not really thinking things through. FIRE ALL THE YES MEN AND GET REAL OBJECTIVE EMPLOYEES . Clearly they are taking PGI for a ride and do not care about the end result!

Any comments , put them below!


Am I missing something? I like the Escort mode, which means I am working for PGI, so where is my paycheck?!

#17 Mole

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Posted 18 December 2016 - 09:36 AM

I actually like Escort. It causes the fight to happen in unusual places and I win escort as both attacker and defender pretty often. Seems decently balanced to me.

#18 Escef

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Posted 18 December 2016 - 10:03 AM

So far I'm liking the Escort mode. Because it actually forces the gutless wonders in the solo queue to fight.

#19 Tordin

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Posted 18 December 2016 - 12:35 PM

Constructive complaining is a rarity these days. Even so, CAPS LOCKING KEY SENTENCES dosent help... at all..

And yeah, I like the escort mode. Some tweaking needed but still fun. Also wasnt there a shitton of whining regarding lack of modes???

Edited by Tordin, 18 December 2016 - 12:37 PM.


#20 Y E O N N E

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Posted 18 December 2016 - 12:44 PM

I like the potential I see with Escort. Just a few tweaks here and there and it would be my favorite game mode.





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