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Who Or What Will Save The Warhawk?


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#21 Quinn Allard

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Posted 22 December 2016 - 09:35 PM

Huh....I think everyone needs to stop their b*tchin'. My brother and I often get 1200+ DMG matches in our Warhawk and Direwolf, maybe you just need to L2P......also Kodaik has terrible hitboxes, its all CT.

#22 JudauAshta

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Posted 22 December 2016 - 10:04 PM

View PostQuinn Allard, on 22 December 2016 - 09:35 PM, said:

Huh....I think everyone needs to stop their b*tchin'. My brother and I often get 1200+ DMG matches in our Warhawk and Direwolf, maybe you just need to L2P......also Kodaik has terrible hitboxes, its all CT.



damage is not relevant if you're using OP builds, i am a barely avg player i can hit 1000+ dmg easily with Kodiak 3 dakka builds now days.

Power creep does exist in this game, look at executioner, warhawk, gargoyle. all 3 have better alternatives, why use them when you can use better things.

Dire wolf has been nerfed over time, now it's avg at best. it's weapon placement is bad and hitbox is overall worse then kodiak or atlas.

Edited by JudauAshta, 22 December 2016 - 10:07 PM.


#23 Jettrik Ryflix

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Posted 22 December 2016 - 10:06 PM

The Warhawk with 4 ERPPCs is my best mech. It gets 1000+ dmg matches regularly, in Tier 1. It might just fit my playstyle... but clan ERPPCs are the bomb. Coupled with quirks and a gazillion heat sinks, you can light people up from any range... if you can lead targets well.

#24 Snazzy Dragon

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Posted 22 December 2016 - 10:07 PM

View PostJudauAshta, on 22 December 2016 - 10:04 PM, said:



damage is not relevant if you're using OP builds, i am a barely avg player i can hit 1000+ dmg easily with Kodiak 3 dakka builds now days.


Most meta fits will average 500-800 damage in a good match because meta fits right now are PPFLD; all the damage going to the same place is more effective than a buttload of damage going all over. That said, 1200 double gauss PPC games are a thing, and what a wonderous thing they are.

View PostJettrik Ryflix, on 22 December 2016 - 10:06 PM, said:

The Warhawk with 4 ERPPCs is my best mech. It gets 1000+ dmg matches regularly, in Tier 1. It might just fit my playstyle... but clan ERPPCs are the bomb. Coupled with quirks and a gazillion heat sinks, you can light people up from any range... if you can lead targets well.


I raise your 4 PPC warhawk a triple PPC thunderbolt pre-nerf with 50% heat reduction and 30% cooldown, nonstop firing with no real heat climb. But yes, quad PPC is going to be warhawk's niche.

Edited by Snazzy Dragon, 22 December 2016 - 10:10 PM.


#25 Audacious Aubergine

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Posted 22 December 2016 - 10:16 PM

If the MAD-IIC does everything the Warhawk does only better, then I'm more inclined to take my Warhawks out - people seem to share this opinion, and given a choice between shooting me or them, they'll more than likely want to take out the greater perceived threat while I pump out PPCs and lasers (this made more sense in my head before I started typing I've had a long day and I'm very tired)

#26 Phra

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Posted 22 December 2016 - 10:23 PM

It does 4xERPPC better, that's about it.

#27 Tristan Winter

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Posted 22 December 2016 - 10:32 PM

View PostPhra, on 22 December 2016 - 10:23 PM, said:

It does 4xERPPC better, that's about it.

In the Solo queue, you can also strap on 4 LRM5's with a couple of tons of ammo. Quad PPCs, quad LRM5's. It robs you off 6 tons of heatsinks / targeting computers, sure. But it's a nice way to boost your damage in situations where you don't have LOS.

Of course, not everyone agrees with me when it comes to the viability of LRMs in solo queue. Posted Image

#28 LordNothing

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Posted 22 December 2016 - 10:46 PM

what exactly is broke? its pretty much a pre kodiak kodiak with slightly less desirable hardpoint locations.

#29 Davers

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Posted 22 December 2016 - 11:30 PM

View PostAgent1190, on 22 December 2016 - 08:17 PM, said:


They did it for the Catapult...


Hey, you want to give the Warhawk huge, box like arms that can be hit from 360 degrees and provide no shielding to the side torsos to justify a size reduction, fine with me. ;)

#30 AngrySpartan

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Posted 23 December 2016 - 01:09 AM

Warhawk is still unrivalled with the ability to smash things with 4 PPCs. It's the only mech which reliably can do that in the game with Prime's 28DHS, 30% velocity and -8% heatgen.

Considering saving it:
1. Make TC as usefull and desirable as ECM and limit it to the chassis that carry it stock(every Warhawk carries it's trademark TC5). Let's say -20% laser duration on top of current bonuces and some cherry on a pie for ballistics (cooldown? even more velocity up to 50%?). No need to hardwire it, I mean battlemech MASC style limitation.
2. Lower arm actuators with Ballistics/PPCs
3. Hardpiont order fix: Warhawk arms have 4 "slots" of dynamic geometry in the arms. Upper barrels should go first (can't count how many times upper slot PPC hit the enemy, while lower eat the ground)
4. Warhawk-F with torso mounted ballistics
5. Heat-gen quirks for every variant if only minor (10% max)
6. It has No Endo, so buff Standard structure. Reduce damage transfer of standard structure from 40% to 20%, so your destroyed side torsos became harder to menetrate (e.g. AC10 hits destroyed ST - 4 damage goes to CT at this moment, I suggest to make it only 2) Every low grade Omni will benefit from it, without unlocking Endo.

Edited by AngrySpartan, 23 December 2016 - 01:11 AM.


#31 The Unstoppable Puggernaut

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Posted 23 December 2016 - 01:39 AM

This mech doesn't need saving, it has a very good role.

#32 Clownwarlord

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Posted 23 December 2016 - 01:42 AM

View PostThe Unstoppable Puggernaut, on 23 December 2016 - 01:39 AM, said:

This mech doesn't need saving, it has a very good role.

And let me guess, that is sitting in the mech bay collecting dust.

#33 NeoCodex

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Posted 23 December 2016 - 02:43 AM

I want some mad PPC or projectile speed/zoom quirks. Make this mech a sniper mech like it's supposed to be.

With the new skill tree system, they have an opportunity of creating completely unique skill systems tied to chassis, balancing them around it. So the top tier mechs like MAD-IIC would get only general quirks like what you get now from mastering them and module functionality somewhere near the end, but a subpar Warhawk could get better starting quirks, earlier access to modules and just overall better values and additional options for weapon quirks, range, projectile speeds, zoom bost level and so on.

I could see this work and WHK could be a very interesting niche sniper mech, or a brawler on one of the other variants, they could expand this giving an option for that too.

Edited by NeoCodex, 23 December 2016 - 02:44 AM.


#34 Zergling

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Posted 23 December 2016 - 03:20 AM

View PostEl Bandito, on 22 December 2016 - 08:17 PM, said:

Warhawk is not a bad mech though. It is average. It can do energy builds and missile builds decently.


I'd say Warhawk is above average; not fantastic, but a reasonably good mech.

Last month my Warhawk Nanuq (with quad ER PPC build) was the only mech I used, and in 40 battles I ended up with 1.79 W/L, 2.48 K/D, 1.30 Kills/Battle, 516 damage/battle and 330 average match score.

That is far better than any other assault I've played; Executioner Prime in 40 battles was only 1.00 W/L, 1.59 K/D, 0.88 Kills/Battle and 388 damage/battle, while my quad large pulse Battlemaster was hitting around 1.3 W/L and 450 damage/battle.

Edited by Zergling, 23 December 2016 - 04:14 AM.


#35 QuantumButler

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Posted 23 December 2016 - 04:08 AM

The warhawk was not killed by the MAD-IIC, it was stillborn on day one, DOA, scrap fit only for the junk heap the moment the clan packs dropped and only brought into minimum viability by quirks, but never leaving the "just don't bother unless you really like the chassis from TT or other games" pile.

Edited by QuantumButler, 23 December 2016 - 04:08 AM.


#36 LordKnightFandragon

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Posted 23 December 2016 - 04:45 AM

What will save the Warhawk?

Damage reduction when its roof gets hit? lol.
15 dmg PPFLD CERPPC? I mean, that is the CERPPC mech.
TRUE Double heat sinks to support its 4x CERPPCs.
Even more CERPPC velocity.
A Model rework to mount its arms up higher like it should be, a shrunk overall mech model, since its not a Dire Whale after all....

#37 QuantumButler

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Posted 23 December 2016 - 04:47 AM

View PostLordKnightFandragon, on 23 December 2016 - 04:45 AM, said:

What will save the Warhawk?

Damage reduction when its roof gets hit? lol.
15 dmg PPFLD CERPPC? I mean, that is the CERPPC mech.
TRUE Double heat sinks to support its 4x CERPPCs.
Even more CERPPC velocity.
A Model rework to mount its arms up higher like it should be, a shrunk overall mech model, since its not a Dire Whale after all....


Upped Ghost Heat limit for ERPPCs from 2 to 3 on the warhawk....

#38 Hit the Deck

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Posted 23 December 2016 - 05:04 AM

Give it a special quirk:

Warhawk Prime: Mounted Clan ERPPCs do 15 pinpoint damage


iknowyouwantit

#39 Wrathful Scythe

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Posted 23 December 2016 - 05:29 AM

View PostHit the Deck, on 23 December 2016 - 05:04 AM, said:

Give it a special quirk:

Warhawk Prime: Mounted Clan ERPPCs do 15 pinpoint damage


iknowyouwantit


15 damage ERPPCs are out of question. The Warhawk would end up as the next KDK-3.

On topic: Double UAC/10 with some lasers or a ERPPC is pretty effective. -20% jamchance makes a big difference.

#40 Mike McSullivan

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Posted 23 December 2016 - 06:12 AM

View PostDavers, on 22 December 2016 - 05:49 PM, said:

If quirks are just a band aid, and the problem is mech geometry and hit boxes, then the only solution is for PGI to create new versions of those mechs, which I am sure will go over well. Posted Image


/sarcasm
It worked wonderfully for the most OP Lights of all...the Panther and Wolfhounds...so the solution for the Warhawk and Direwolf is: *tadaaa* MAKE THEM 35% BIGGER!!!!!!!

Posted Image





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