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Who Or What Will Save The Warhawk?


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#41 Angel of Annihilation

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Posted 23 December 2016 - 06:27 AM

Warhawk has been kind of dead from day 1 so I am not sure there was much saving to begin with. Seriously there are only about 5 clan Omnis worth a damn total.

#42 Paigan

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Posted 23 December 2016 - 06:35 AM

MAD IIC:
- more flexible building
- higher hardpoints

WHK:
- 13% heat quirks (which are borderline OP if you know what you're doing)
- significant HP boost
- oh and significantly better torso angle, btw.

Both have bad shield arms, so that's not an issue in the comparison for either of them.

I'd say they are PRETTY balanced compared to each other.

I think the actual problem is that if one Mech is not significantly better than another Mech, most people perceive it as "dead" in comparison.
I think most people cannot intellectually cope with a state of actually being balanced. They MUST have something to diss and something to praise as superior. Simple answers. Yes or no. Best or dead. Everything else is too complicated for most people.

The only problem I see with the WHK is that FF has no advantage or ES, which makes having only FF an inferior design choice. That should be addressed in general, preferably by giving ES a higher crit chance.
Apart from that:

You people go on whining.
I play my WHKs AND my MADIICs and have fun with them equally.

#43 Monster Ultra Zero

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Posted 23 December 2016 - 06:36 AM

PPC/TC-related uniqueness in the upcoming skill tree is about all.

Edited by Rootpole, 23 December 2016 - 06:36 AM.


#44 oldradagast

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Posted 23 December 2016 - 07:16 AM

View PostRootpole, on 23 December 2016 - 06:36 AM, said:

PPC/TC-related uniqueness in the upcoming skill tree is about all.


That, and all omni-mechs will get a small boost when the 3-of-a-kind rule goes away. After that point, you can just buy 1 Omni-mech, play with the pods until you're happy, and fully master it without a need to buy 2 other ones as well. Standard battle-mechs, which are not as flexible when it comes to hardpoints, will probably still need more of a time investment if there are multiple builds you like spread among multiple variants of the mechs.

Admittedly, this small edge - easier to level - does squat for the mech's in-game performance. The Warhawk needs a boost, definitely. I like the idea of the mech, but I also like 80 to 85 ton light assaults and I like Awesomes because of PPC's. However, it's not really a great choice these days. Also, I think it's still locked behind the silly paywall of a full invasion pack vs. spending $20 to simply get 3 Warhawks. Once the 3-of-a-kind rule dies, I'm not sure how they will sell mechs, but they need to revisit the full packs because they will be even more overpriced and irrelevant when I don't need all those mechs to level the ones I like.

Edited by oldradagast, 23 December 2016 - 07:17 AM.


#45 RestosIII

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Posted 23 December 2016 - 07:30 AM

View Postoldradagast, on 23 December 2016 - 07:16 AM, said:


That, and all omni-mechs will get a small boost when the 3-of-a-kind rule goes away. After that point, you can just buy 1 Omni-mech, play with the pods until you're happy, and fully master it without a need to buy 2 other ones as well. Standard battle-mechs, which are not as flexible when it comes to hardpoints, will probably still need more of a time investment if there are multiple builds you like spread among multiple variants of the mechs.

Admittedly, this small edge - easier to level - does squat for the mech's in-game performance. The Warhawk needs a boost, definitely. I like the idea of the mech, but I also like 80 to 85 ton light assaults and I like Awesomes because of PPC's. However, it's not really a great choice these days. Also, I think it's still locked behind the silly paywall of a full invasion pack vs. spending $20 to simply get 3 Warhawks. Once the 3-of-a-kind rule dies, I'm not sure how they will sell mechs, but they need to revisit the full packs because they will be even more overpriced and irrelevant when I don't need all those mechs to level the ones I like.


Something that really worries me is the fact that the 8/8 system might disappear. It really helped my lore builds to be viable, but with the new skill system, they might just go poof.

#46 QuantumButler

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Posted 23 December 2016 - 07:36 AM

View Postoldradagast, on 23 December 2016 - 07:16 AM, said:


That, and all omni-mechs will get a small boost when the 3-of-a-kind rule goes away. After that point, you can just buy 1 Omni-mech, play with the pods until you're happy, and fully master it without a need to buy 2 other ones as well. Standard battle-mechs, which are not as flexible when it comes to hardpoints, will probably still need more of a time investment if there are multiple builds you like spread among multiple variants of the mechs.

Admittedly, this small edge - easier to level - does squat for the mech's in-game performance. The Warhawk needs a boost, definitely. I like the idea of the mech, but I also like 80 to 85 ton light assaults and I like Awesomes because of PPC's. However, it's not really a great choice these days. Also, I think it's still locked behind the silly paywall of a full invasion pack vs. spending $20 to simply get 3 Warhawks. Once the 3-of-a-kind rule dies, I'm not sure how they will sell mechs, but they need to revisit the full packs because they will be even more overpriced and irrelevant when I don't need all those mechs to level the ones I like.


Maybe they could resort to reasonable pricing for mech pre orders [5bux for a barebones new robot pre order, 10bux for the special camo + cbill bonus, maybe 15 dollarydoos for the collector pack + the hero] or something crazy like that.

Make them cheap enough for more people to impulse buy, and then also sell like, a full 4 mech pack [1 new light, medium, heavy, assault] + extra pemtime, colors, camo, etc like they used to but for 40bucks for everything or something

Edited by QuantumButler, 23 December 2016 - 07:37 AM.


#47 Pyed

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Posted 23 December 2016 - 08:55 AM

With the way things work now omnis will be generally inferior to battlemechs of the same tech base unless and until hard point size (beyond missile tubes) is implemented to make omni pod swapping mean something.

#48 InspectorG

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Posted 23 December 2016 - 08:58 AM

View PostSnazzy Dragon, on 22 December 2016 - 05:32 PM, said:



Even if you unlock equipment on the dire and the warhawk they will be inferior choices to the kodiak and MAD-IIC. Knuckledraggers with blocky profiles and lazily shaped hitboxes are simply obsolete now.


Truth.

View PostRootpole, on 23 December 2016 - 06:36 AM, said:

PPC/TC-related uniqueness in the upcoming skill tree is about all.


Thats why i will keep the Prime and C. A and B are getting sold.

#49 jjm1

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Posted 23 December 2016 - 10:54 AM

Took my PRIME for one spin moments ago to prove its still got it.

Posted Image

L2P lozers. jk


Its a specialist. Use the quirks like you would an IS mech and find builds that make use of the fixed heat sinks.

4 ER-PPCs on a mastered WHK-PRIME are pretty damn incredible and fun. MAD-IIC is weaker in this department.

Even two UAC-20s and backup meds is good. Its not optimal thanks to where your forced to distribute all the ammo. But the jam chance would make it far less of a PIA than an equivalent MAD-IIC build and it works those fixed heat sinks hard anyway.

Will it lose to MAD-IIC double gauss, laser drills and shotguns? Yes, but only if the MAD has first out maneuvered the WHK to gain the upper hand, the reverse can happen.

Really its the 60+ point laser drills that are too dominant here, and that's just in general.

#50 Snowbluff

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Posted 23 December 2016 - 09:58 PM



But seriosuly they seem fine. I use a 340 on my marauder. It's enough speed.

#51 RestosIII

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Posted 23 December 2016 - 10:04 PM

View PostSnowbluff, on 23 December 2016 - 09:58 PM, said:



But seriosuly they seem fine. I use a 340 on my marauder. It's enough speed.


The MAD IIC can spread damage. The Warhawk cannot. That, and everyone still mistakes me for a Dire Wolf and aims for me as a top priority unless a Kodiak is nearby.

#52 Snowbluff

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Posted 23 December 2016 - 10:09 PM

View PostRestosIII, on 23 December 2016 - 10:04 PM, said:


The MAD IIC can spread damage. The Warhawk cannot. That, and everyone still mistakes me for a Dire Wolf and aims for me as a top priority unless a Kodiak is nearby.

Warhawk has quirks. Posted Image

#53 RestosIII

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Posted 23 December 2016 - 10:11 PM

View PostSnowbluff, on 23 December 2016 - 10:09 PM, said:

Warhawk has quirks. Posted Image


Doesn't matter when you lose your ST almost instantly because you're a box on legs that can't turn its 60 armor ST's away from enemy fire, and has no arm movement to speak of if you stick with Prime arms. That, and PGI PLZ move the LRM rack on the Prime arm to the shoulder already.

#54 Snazzy Dragon

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Posted 23 December 2016 - 10:15 PM

View PostRestosIII, on 23 December 2016 - 10:11 PM, said:


Doesn't matter when you lose your ST almost instantly because you're a box on legs that can't turn its 60 armor ST's away from enemy fire, and has no arm movement to speak of if you stick with Prime arms. That, and PGI PLZ move the LRM rack on the Prime arm to the shoulder already.


At least people might be tempted to shoot it if it were up there, allowing to soak some damage in the arm for once.. There are some warhawks I run with 30 arm armor because NO ONE shoots them on purpose.

#55 Snowbluff

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Posted 23 December 2016 - 10:15 PM

View PostRestosIII, on 23 December 2016 - 10:11 PM, said:


Doesn't matter when you lose your ST almost instantly because you're a box on legs that can't turn its 60 armor ST's away from enemy fire, and has no arm movement to speak of if you stick with Prime arms. That, and PGI PLZ move the LRM rack on the Prime arm to the shoulder already.

TURN INTO the fire. You will become a god.


#56 jjm1

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Posted 23 December 2016 - 11:31 PM

View PostRestosIII, on 23 December 2016 - 10:11 PM, said:


Doesn't matter when you lose your ST almost instantly because you're a box on legs that can't turn its 60 armor ST's away from enemy fire, and has no arm movement to speak of if you stick with Prime arms. That, and PGI PLZ move the LRM rack on the Prime arm to the shoulder already.


Am I missing something here. MAD-IIC side torsos are bigger and weaker. I've died from a double side torso destruction many times in it.

#57 A Shoddy Rental Mech

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Posted 24 December 2016 - 12:47 AM

Every time i see one of these buff the clan mechs threads i look at the Atlas and it makes me sad Posted Image

Posted Image

#58 The Unstoppable Puggernaut

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Posted 24 December 2016 - 04:42 AM

I really don't get this thread.

I mastered the range. I thought this was a lrm mech, I could be wrong................

I used it as a streak mech. Laser vomit. Gaussmeister. They all worked effectively.

As I said before but some people just don't get it, this mech does have a purpose. It's hardly got anything in common with the Marauder IIC.

#59 L1f3H4ck

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Posted 24 December 2016 - 05:33 AM

Oh don't worry, it'll be fine. I think Victor, Cataphract and Commando already got a self-help group thing set up.They meet on a weekly basis in the abandoned ice tunnel near Frozen City. Not that the Warhawk has any stories of its past glory to share, but i bet they'll welcome it all the same.

#60 LordKnightFandragon

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Posted 24 December 2016 - 08:43 AM

View PostWrathful Scythe, on 23 December 2016 - 05:29 AM, said:


15 damage ERPPCs are out of question. The Warhawk would end up as the next KDK-3.

On topic: Double UAC/10 with some lasers or a ERPPC is pretty effective. -20% jamchance makes a big difference.


Cept the WHK is soft as hell.





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