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#21 Mawai

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Posted 23 December 2016 - 08:19 AM

View PostQuantumButler, on 23 December 2016 - 07:41 AM, said:

Remember when, according to Russ, the Atlas was a Top Tier End Game Avatar?


Did Russ ever say that? As far as I know, they have always designed MWO to get away from the progression from Light -> Assault that was present in every other MW title. I don't think they have ever represented any mech as "top tier end game" ... since there isn't supposed to be an end game.

On the other hand, they did comment early on that an Atlas was and should be a commanding presence on the battlefield ... though these days it is overshadowed by quite a few clan assault mechs.

They did make the "high tier end game" comment about modules though. However, since the new skill system is also getting rid of modules we will have to see what they come up with :)

#22 Darian DelFord

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Posted 23 December 2016 - 08:21 AM

View PostTristan Winter, on 23 December 2016 - 08:13 AM, said:

Yep.

I wonder how many people prefer 12v12 over 8v8 at this point, for QP. I think it would have been nice to restrict the epic 12v12 for FP and keep QP as 8v8.


Agreed

View PostMawai, on 23 December 2016 - 08:19 AM, said:


Did Russ ever say that? As far as I know, they have always designed MWO to get away from the progression from Light -> Assault that was present in every other MW title. I don't think they have ever represented any mech as "top tier end game" ... since there isn't supposed to be an end game.

On the other hand, they did comment early on that an Atlas was and should be a commanding presence on the battlefield ... though these days it is overshadowed by quite a few clan assault mechs.

They did make the "high tier end game" comment about modules though. However, since the new skill system is also getting rid of modules we will have to see what they come up with Posted Image


That was their intent initially yes....

But then PGI got a hard on for lights and nerfed them into the uselessness they are now.

Assaults and Heavies are now the kings of the game.

#23 Mawai

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Posted 23 December 2016 - 08:24 AM

View PostTristan Winter, on 23 December 2016 - 08:13 AM, said:

Yep.

I wonder how many people prefer 12v12 over 8v8 at this point, for QP. I think it would have been nice to restrict the epic 12v12 for FP and keep QP as 8v8.


I like both 12v12 and 8v8 to be honest. However, the 8v8 is much less forgiving of mistakes. In 12v12 you can lose a couple and still be in the running but losing 2 in 8v8 puts you in a much tougher spot.

One of the biggest differences that came with the move to 12v12 was the splitting of the group and solo queues. 8v8 with groups mixed with solos was often not much fun. Even partially organized groups would stomp over loosely organized pugs no matter how good they were and although the groups might have enjoyed it, the pugs generally didn't. It might be interesting to explore 8v8 with the group and solo queues split still to see how that plays. (Also, the maps are generally bigger these days to better accommodate the 12v12 ... might be interesting in 8v8 giving a bigger role to scouting).

#24 adamts01

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Posted 23 December 2016 - 08:26 AM

View PostDarian DelFord, on 23 December 2016 - 08:03 AM, said:

As a dedicated light pilot including locusts, I have to disagree with this statement. While on pure numbers you are almost correct, in actual practice you are just dead wrong.
I'm a light pilot, you're preaching to the choir, and you need to re-read what I said. An Atlas' CT bonus is 31HP, the same as my Locust's alpha. I'm not arguing that an equally skilled Locust could, or should beat an Atlas.


View PostPaigan, on 23 December 2016 - 07:46 AM, said:

Why not ten-fold Atlas HP right away?
Or give it a super duper protective force field?
Nonsense.

View PostDoctorDetroit, on 23 December 2016 - 07:33 AM, said:

Agreed, lets double the structure quirks and make them armor quirks instead. Take away weapons and mobility quirks and we could double or triple those armor quirks again. Then it definitely has a role as a push leading TANK.

I'm actually down with those things. Here's why: The Kodiak has a very long range 60 point, sustainable alpha. Maps are getting more and more open, and much less brawler friendly. I'm fine with an Atlas getting insane defensive buffs so that it can close the gap to bring the pain with it's close range weapons. And let's be honest here, it's clost range alpha is 71 points, the same as a mid range Timby or long range K3, it's not substantial, can't be increased, and can't be extended past 270m. Allowing it to take twice the abuse really wouldn't be uncalled for.

View PostBattlemaster56, on 23 December 2016 - 08:09 AM, said:

Little off topic here, but is the Atlas worth or should I save up for some Battlemasters?

Don't buy the Atlas.

#25 Bud Crue

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Posted 23 December 2016 - 08:29 AM

View PostMawai, on 23 December 2016 - 08:19 AM, said:


Did Russ ever say that? As far as I know, they have always designed MWO to get away from the progression from Light -> Assault that was present in every other MW title. I don't think they have ever represented any mech as "top tier end game" ... since there isn't supposed to be an end game.

On the other hand, they did comment early on that an Atlas was and should be a commanding presence on the battlefield ... though these days it is overshadowed by quite a few clan assault mechs.

They did make the "high tier end game" comment about modules though. However, since the new skill system is also getting rid of modules we will have to see what they come up with :)


If they are trying to get away from the light to assault progression, I wonder why seemingly the only "balance" mechanism they seem to employ in cw is to give the weak side more tonnage? Sure seems to suggest that heavier is better...at least in PGIs view. That and as late as april they still referred to cw as "end game" content (they also called it "immersive" so they may simply be delusional).

#26 Pilotasso

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Posted 23 December 2016 - 08:46 AM

I guess it's human nature that one is always tempted to praise an opponent, in this case a particular battlemech model, when he has a favourable win ratio against it. Even when one has little experience in sitting on the others guy shoes.

One fact should speak for itself. Very few continue to drive them anymore.

In my personal opinion, when I see one usually it doesn't take too long for the guy to be focused and dropped from afar. It's been many months, since I last saw one last to the end of a match.

Edited by Pilotasso, 23 December 2016 - 08:46 AM.


#27 Revis Volek

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Posted 23 December 2016 - 08:51 AM

Sounds like terribad issues, I have no problem tanking in my atlas.

But if you wanna be tanky and have a decent mech i suggest the BLR-2C. What kills the fatlas is the same thing that kills the Cataphracts and such, low slung weapons and no real poke game to speak of.

Thus is relegated to being a brawl mech in a game where brawling is kinda hard to do most the time.

Edited by Revis Volek, 23 December 2016 - 08:54 AM.


#28 DoctorDetroit

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Posted 23 December 2016 - 08:58 AM

View PostRevis Volek, on 23 December 2016 - 08:51 AM, said:

Sounds like terribad issues, I have no problem tanking in my atlas.

But if you wanna be tanky and have a decent mech i suggest the BLR-2C. What kills the fatlas is the same thing that kills the Cataphracts and such, low slung weapons and no real poke game to speak of.

Thus is relegated to being a brawl mech in a game where brawling is kinda hard to do most the time.


This is exactly why it needs more structure and armor quirks so it can fulfill the tank roll. Save an iconic mech and give more variety to playstyles.

#29 adamts01

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Posted 23 December 2016 - 09:03 AM

View PostRevis Volek, on 23 December 2016 - 08:51 AM, said:

Sounds like terribad issues, I have no problem tanking in my atlas.

But if you wanna be tanky and have a decent mech i suggest the BLR-2C. What kills the fatlas is the same thing that kills the Cataphracts and such, low slung weapons and no real poke game to speak of.

Thus is relegated to being a brawl mech in a game where brawling is kinda hard to do most the time.

Your first sentence directly contradicts your next two. I hope you realize that. But good job trying to sound L33t.

View PostDoctorDetroit, on 23 December 2016 - 08:58 AM, said:

This is exactly why it needs more structure and armor quirks so it can fulfill the tank roll. Save an iconic mech and give more variety to playstyles.

I'm all for this. It doesn't make sense as far as the volume/tonnage/realism thing is concerned, but I think it would be great for gameplay.

#30 Darian DelFord

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Posted 23 December 2016 - 09:04 AM

View PostPilotasso, on 23 December 2016 - 08:46 AM, said:

I guess it's human nature that one is always tempted to praise an opponent, in this case a particular battlemech model, when he has a favourable win ratio against it. Even when one has little experience in sitting on the others guy shoes.

One fact should speak for itself. Very few continue to drive them anymore.

In my personal opinion, when I see one usually it doesn't take too long for the guy to be focused and dropped from afar. It's been many months, since I last saw one last to the end of a match.


So with that logic..... what about IS lights... or light sin general?

View PostDoctorDetroit, on 23 December 2016 - 08:58 AM, said:

This is exactly why it needs more structure and armor quirks so it can fulfill the tank roll. Save an iconic mech and give more variety to playstyles.



The problem with that is, it throws out Light and assault balance even more. Assaults are suppose to be the chosen prey of lights. However this is by no means the case anymore. Adding more structure to assaults is just the wrong path.

With assault Alpha's at or above 50 points on average.... its just bad math to add more armor/structure.

#31 Revis Volek

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Posted 23 December 2016 - 09:05 AM

View PostDoctorDetroit, on 23 December 2016 - 08:58 AM, said:

This is exactly why it needs more structure and armor quirks so it can fulfill the tank roll. Save an iconic mech and give more variety to playstyles.




So you didnt even read my post....

its fine. It has a lot in quirks, just because you cant play it right isnt the fault of the mech.


and no it doesnt need more quirks so terribads can derp all day and still do no dmg but maybe live longer then 1 minute out in the open in a mech that has no range game.


Learn to play the mech for what it is, not quirking it for what it was never meant to do. If you can see a mech 400M out in the atlas you are doing it wrong.

#32 Revis Volek

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Posted 23 December 2016 - 09:09 AM

View Postadamts01, on 23 December 2016 - 09:03 AM, said:

Your first sentence directly contradicts your next two. I hope you realize that. But good job trying to sound L33t.






How so? I said the atlas tanks fine and so does the BLR but i never said they did it in the same roles. Making assumptions often leads to misunderstanding.


Two different mechs with two different roles but similar toughness.


Altas is a brawl mech BLR 2c is a poke mech. Dont bring a knife to a gun fight.

#33 Jeronimo25

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Posted 23 December 2016 - 09:11 AM

Don't blame the mech, blame it's pilot. Properly piloted Atlas is a beast of destruction capable of giving Kodiak a run for it's money in 1vs1 brawl. Ofcourse Mechwarrior online is team based game so if it's focused by 4 or 5 mechs at once it dies quickly just like any other mech.

Edited by Jeronimo25, 23 December 2016 - 09:11 AM.


#34 Revis Volek

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Posted 23 December 2016 - 09:15 AM

View PostJeronimo25, on 23 December 2016 - 09:11 AM, said:

Don't blame the mech, blame it's pilot. Properly piloted Atlas is a beast of destruction capable of giving Kodiak a run for it's money in 1vs1 brawl. Ofcourse Mechwarrior online is team based game so if it's focused by 4 or 5 mechs at once it dies quickly just like any other mech.




And we have tons of peeps complaning a mech cant live while taking half the teams fire...

Meanwhile, one alpha kills most lights even clan one and now we wanna make it harder for the rock to kill scissors? I



think you all need to just git gud.

Edited by Revis Volek, 23 December 2016 - 09:15 AM.


#35 adamts01

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Posted 23 December 2016 - 09:43 AM

View PostDarian DelFord, on 23 December 2016 - 09:04 AM, said:

The problem with that is, it throws out Light and assault balance even more. Assaults are suppose to be the chosen prey of lights.
Says who? This game is balanced based on tonnage, at least most of it (CW, Group Que). Not that I agree, but that's the way it is.


View PostJeronimo25, on 23 December 2016 - 09:11 AM, said:

Don't blame the mech, blame it's pilot. Properly piloted Atlas is a beast of destruction capable of giving Kodiak a run for it's money in 1vs1 brawl.
Well that's not reality is it? I'll math you, how about that? Atlas, deals 71 spread damage at brawling range for 21 heat, actually a little more due to Ghost Heat on those 4xASRM6s, with a **** hair more HP. K3 and the marauder deal 60 pinpoint damage at sniper range for 30 heat from high mounts on a faster and more maneuverable chassis. If you can't see the clear winners then you need to lay off the paint chips. It's not a matter of playing it right, or working as a piece of the puzzle. The Atlas is flat out inferior, and statistics unarguably back that up. I don't go crazy over the Clan vs IS debate, but there are some fundamental problems with this game at this point. You can dance around the issue, humming and plugging your ears in denial, but that doesn't help anyone. Power creep is real, PGI uses it so sell mechs, and they don't even bother to throw newspaper on the floor after they **** on it. It's ****** up.

Edited by adamts01, 23 December 2016 - 09:44 AM.


#36 Fobhopper

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Posted 23 December 2016 - 09:46 AM

View PostJeronimo25, on 23 December 2016 - 09:11 AM, said:

Don't blame the mech, blame it's pilot. Properly piloted Atlas is a beast of destruction capable of giving Kodiak a run for it's money in 1vs1 brawl. Ofcourse Mechwarrior online is team based game so if it's focused by 4 or 5 mechs at once it dies quickly just like any other mech.

I would say the KGC is currently king of the IS assaults, dual AC20 or dual gauss, with plenty of tons to put in lasers or SRM's (My main KGC-000(L) is dual ac20 and 2 SRM6's and std 325 engine) and doesnt have such a tall profile. Honestly the only two good variants of the Atlas are the D-DC and the S. And you better hug mountains and walls until you get close enough to do anything. Even the BH is mediocre at best.
I have 6 atlas, 5 king crabs, and honestly you get a hell of a lot more bang for your buck with a KGC than you do AS7 (not that the AS7 are bad, its just the meta has changed so much since the old days of beta that the atlas is just outperformed and outpaced by so many other mechs in the assault class).

Friends dont let friends pilot an atlas or a warhawk. Either bring a KGC or a highlander (IIC as well) or maurader IIC.

#37 DoctorDetroit

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Posted 23 December 2016 - 09:46 AM

View PostRevis Volek, on 23 December 2016 - 09:05 AM, said:




So you didnt even read my post....

its fine. It has a lot in quirks, just because you cant play it right isnt the fault of the mech.


and no it doesnt need more quirks so terribads can derp all day and still do no dmg but maybe live longer then 1 minute out in the open in a mech that has no range game.


Learn to play the mech for what it is, not quirking it for what it was never meant to do. If you can see a mech 400M out in the atlas you are doing it wrong.


How many atlas's do you see in competitive matches or even on halfway descent CW teams? None would be the correct answer.

#38 JediPanther

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Posted 23 December 2016 - 09:53 AM

The worst part aboout the atlas and many is mechs is the fact they are all just too dam slow when clans have heavies and assaults moving like flash at 80-90kph. The only thing is have that give them any real advantage over clans is the fact the vast majority of is lights are going 140kph or faster while clan lights go 97kph. Why is the cheater the most used clan light? Because it is the fastest one while the 2c jenner takes second place.

Without max engine is assaults just crawl along.

#39 Commoners

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Posted 23 December 2016 - 10:35 AM

View Postadamts01, on 23 December 2016 - 09:43 AM, said:

Well that's not reality is it? I'll math you, how about that? Atlas, deals 71 spread damage at brawling range for 21 heat, actually a little more due to Ghost Heat on those 4xASRM6s, with a **** hair more HP. K3 and the marauder deal 60 pinpoint damage at sniper range for 30 heat from high mounts on a faster and more maneuverable chassis. If you can't see the clear winners then you need to lay off the paint chips. It's not a matter of playing it right, or working as a piece of the puzzle. The Atlas is flat out inferior, and statistics unarguably back that up. I don't go crazy over the Clan vs IS debate, but there are some fundamental problems with this game at this point. You can dance around the issue, humming and plugging your ears in denial, but that doesn't help anyone. Power creep is real, PGI uses it so sell mechs, and they don't even bother to throw newspaper on the floor after they **** on it. It's ****** up.


There is no ghost heat at four IS SRMs, and the atlas has a significant advantage in brawls against the kodiak because of its weapons (hopefully anyone running an AS7S is running AC20/ASRM6s) being synced up and front loaded, which allows it to fire and then twist. The K3 has to keep its guns trained onto the enemy mech to get their damage out. It CAN still twist, but the atlas is able to distribute damage from UAC10s and UAC5s. Kodiaks aren't very good at torso twisting, so even if they're trying to twist you can just belt them in the CT while you can fully block almost all damage with your arms.

I won't debate with you that the KDK3 is very clearly the better overall assault, but the atlas is still king **** at brawling and can really tear into kodiaks if it manages to get into brawling range (which is usually the big problem.) The onus is definitely on the atlas pilot to outdo the kodiak pilot when it comes to positioning, but if you can force the kodiak to abandon its cover just by approaching it you have to depend on the rest of your team to capitalize on that repositioning. If it doesn't abandon its cover and allows you to engage, it will almost certainly be killed if the two pilots are equally skilled at their mechs.

Part of good atlas piloting is closing in on the enemy team without taking damage on your STs or CT. Minimizing damage on the arms is secondary to that, because keeping those in tact will extend your side torso's lifespan in the brawl you're jockeying for. If for whatever reason you have been identified and you have to cross open ground to engage you should lose both arms before taking appreciable damage on your torso sections.

If you are scouted out or roll into a fight with more than 5% damage on your atlas then you have failed to engage properly with the mech.

If you die without losing both side torsos and arms, then you've failed to twist properly during the brawl.

If you die alone then you are either using too small of an engine and got left behind, which is totally your fault, or ran off on your own without the rest of your team, which is a place where the atlas is at its weakest.

The atlas is still great when used properly and it's still a good mech, but if we have to benchmark mechs to the KDK3's performance then power creep is going to be one helluva thing. It'd be healthier for the game for them to continue to hedge back the KDK3's performance, which I think is going to happen pretty drastically with the skill system replacement. If they give the KDK3 zero or very few skill pips to place, it's going to be losing modules and all the skills from the old skill tree. It'll still be a damn good mech, but it'll be brought more into the fold as far as being reasonably balanced out.

View PostDoctorDetroit, on 23 December 2016 - 09:46 AM, said:

How many atlas's do you see in competitive matches or even on halfway descent CW teams? None would be the correct answer.


How many dedicated brawling drops do you see in competitive matches or in FW teams? Brawling just isn't in vogue, and that is the only role that the atlas performs better than its counterparts. Brawling just isn't consistent enough to be used in the competitive scene when compared to the poking meta, and dedicated brawlers in general don't have a big enough advantage against pokers by the time they are tumbling in the fight to make up for the lost armor and mechs on the way in.

The atlas in particular is suffering because brawling is almost totally out of the meta, and any of the mechs that it would normally lean on to back up its big push aren't being fielded in favor of mechs that can poke, reposition, and avoid engaging in brawling like the plague. Brawling is a team activity that fails horribly if the entire team doesn't play into it.

Edited by Commoners, 23 December 2016 - 10:37 AM.


#40 Revis Volek

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Posted 23 December 2016 - 10:37 AM

View PostDoctorDetroit, on 23 December 2016 - 09:46 AM, said:

How many atlas's do you see in competitive matches or even on halfway descent CW teams? None would be the correct answer.



Actually this season in MRBC i saw a few, and we (SA) run them in the 5th drop often.


So tell me more about comp stuff....


Its not a CW mech because CW is about all about that poke.

Edited by Revis Volek, 23 December 2016 - 10:38 AM.






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