The Atlas...
#81
Posted 23 December 2016 - 09:51 PM
'sees a ton of people spouting numbers, specific builds, and their stats'
My ability to contribute here is null, but I might as well point out that if you're sticking a Gauss rifle in an Atlas, you're asking to die. Just don't.
#82
Posted 24 December 2016 - 12:39 AM
adamts01, on 23 December 2016 - 07:43 PM, said:
There is no problem, this is not the Atlas you are thinking of. Move Along.
#84
Posted 24 December 2016 - 01:09 AM
adamts01, on 24 December 2016 - 12:57 AM, said:
Boar's Head. It's not horrible; there are worse things you could do. Usually end up with both STs crit before one pops, so you only miss out on being able to run as a stick for 10-15 seconds.
#85
Posted 24 December 2016 - 02:19 AM
adamts01, on 24 December 2016 - 12:57 AM, said:
I'm no decent pilot, let me tell you. This was me trying to regroup earlier.
I have some LRM's on 1 of my 7 Atlas mechs, 4 LOLrm10z, I got 2 of the loyalty variant, figured one gets ASRM6's and the other ALRM10's.
Sometimes it works.
#86
Posted 24 December 2016 - 02:22 AM
Amsro, on 24 December 2016 - 02:19 AM, said:
I have some LRM's on 1 of my 7 Atlas mechs, 4 LOLrm10z, I got 2 of the loyalty variant, figured one gets ASRM6's and the other ALRM10's.
Sometimes it works.
I swear I just watched a generic cheetah pilot running through his assault lance..
#87
Posted 24 December 2016 - 12:08 PM
DoctorDetroit, on 23 December 2016 - 08:58 AM, said:
You also have to realize its not the lack of variety on behalf the Atlas, its also lack of variety in the MWO meta.
Look at Lights. The class overall is weak(dont listen to the people who cant aim, if ACs are so powerfully lag-shielded why arent they using them to get 5 kills/match?)
MWO is about combined firepower presented in an aggressive manner. Winning trades, pressure, position, player communication.
Current Meta is swinging back to lazervomit a bit but the overall formula is the same: Do big damage first to the most choice target while minimizing incoming damage.
Lights, Atlas, Vindicators, Spider-Vs...etc etc. are less optimal at the above than the T1 meta mechs(or the counter picks to those mechs)
Giving an Atlas 1000 more HP isnt gonna help you live but 10 more seconds if you are a bad player getting focused down in the open.
adamts01, on 24 December 2016 - 12:57 AM, said:
Meta has shifted for xl assault use a bit. Battlemaster and Banshees being the ones that can use it via faster pokes and up high hardpoints.
There is something to be said about faster twisting for Atlas as well i guess.
RestosIII, on 23 December 2016 - 09:51 PM, said:
'sees a ton of people spouting numbers, specific builds, and their stats'
My ability to contribute here is null, but I might as well point out that if you're sticking a Gauss rifle in an Atlas, you're asking to die. Just don't.
No, brah. LRMs are king here. Sometimes Streak 2s.
#88
Posted 24 December 2016 - 12:12 PM
Yeonne Greene, on 23 December 2016 - 10:45 AM, said:
The Atlas can mount considerable long-range firepower, it just has to expose completely to use it. That's the real problem. People relegate it to short-range duties because it can't poke for sh*t.
Seriously.
If the B hardpoint was on the shoulder like a Bazooka and the E were on the upper arms, Atlas would be T2.
Banshee-S has the same problem with its dakka.
King crab.
Dire Whale gets away with it because fitty-tons pod space is a quirk of its own. Only 1 Hoverlander-llC variant is decent. /etc.
#89
Posted 24 December 2016 - 12:14 PM
I thought the BNC-3E dakka actually started in the shoulder and was biased higher rather than lower?
#90
Posted 24 December 2016 - 01:55 PM
By that I mean you NEED your teammates to help in a push or you'll die pretty fast before you can get in range for most of your weapons and chances are you're running a brawler build, which the Atlas does well and only really can do since it's weapon hardpoints are just too low mounted.
The Atlas can tank, but it's very slow and very large, so going out in the open is a guaranteed death sentence.
One thing I never understood is why in the world would anyone run an XL in a crazy slow and large mech like the Atlas, are they a sadistic masochist?
(Side note: I wish they would fix the Atlas's walking animations)
Edited by GrimRiver, 24 December 2016 - 01:56 PM.
#91
Posted 24 December 2016 - 06:07 PM
InspectorG, on 24 December 2016 - 12:08 PM, said:
Lights, Atlas, Vindicators, Spider-Vs...etc etc. are less optimal at the above than the T1 meta mechs(or the counter picks to those mechs)
Giving an Atlas 1000 more HP isnt gonna help you live but 10 more seconds if you are a bad player getting focused down in the open.
15 user(s) are reading this topic
0 members, 15 guests, 0 anonymous users