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Is It The Spider-5V Who Can Fly The Highest?


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#21 Rhialto

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Posted 23 December 2016 - 03:23 PM

View PostDeathlike, on 23 December 2016 - 03:20 PM, said:

It does not.

You piloted one already? Because burn all the JJ on it then redo with MASC and you'll see you will jump much more higher... MASC behave like you're 10 tons lighter.

#22 Deathlike

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Posted 23 December 2016 - 03:27 PM

View PostRhialto, on 23 December 2016 - 03:23 PM, said:

You piloted one already? Because burn all the JJ on it then redo with MASC and you'll see you will jump much more higher... MASC behave like you're 10 tons lighter.


I haven't run thorough tests. It's OK, but not a real dealbreaker. I've played it enough to know MASC has an effect, but it's not great or sustainable.

Mind you, I have run the 2 CERPPC build and know enough that MASC isn't going to be the dealbreaker for poptarting.

#23 El Bandito

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Posted 24 December 2016 - 07:13 AM

#hardpointinflationfor5v

#24 Barantor

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Posted 24 December 2016 - 07:34 AM

View PostEl Bandito, on 24 December 2016 - 07:13 AM, said:

#hardpointinflationfor5v


Yeah if any mech needs it, it's this one.

#25 Tibbnak

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Posted 24 December 2016 - 08:10 AM

View Postjss78, on 23 December 2016 - 01:50 PM, said:

Looking at Smurfy, the top jumpers in the game:

Viper and Cicada 3F with 8 JJ = 105.47 m
Spider 5 V with 12 JJ = 104.06 m
Phoenix Hawk 1 with 8 JJ = 93.75 m
Assassin with 7 JJ will be next with 92.29 m when released.

Yeah, it's sad that Spider doesn't win despite spending 50% more tonnage on JJ's compared to CDA/Viper.


It's also sad that sarna and tabletop distances are measured in horizontal movement. Jump jets are supposed to have a lot of horizontal momentum to them. They're supposed to boost you slightly up and mostly forward. They can be vectored to go up, however.

Edited by Tibbnak, 24 December 2016 - 08:11 AM.


#26 TLBFestus

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Posted 24 December 2016 - 08:19 AM

The Cicada 3F wins over the Viper by virtue of it's being in the game the longest.

#27 Mcgral18

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Posted 24 December 2016 - 09:16 AM

View PostEl Bandito, on 24 December 2016 - 07:13 AM, said:

#hardpointinflationfor5v


Give it ALL the E hardpoints


Suddenly, gunboat spider


Posted Image

#28 FupDup

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Posted 24 December 2016 - 10:45 AM

View PostTristan Winter, on 23 December 2016 - 02:47 PM, said:

Has the SDR-5V ever been close to being OP? Has it ever been close to being a top light? Even a good light mech?

No.

However, there was once a dark time when the forums constantly decried the Spider as being an overpowered meta mech that needed to be removed from the game...even though the Jenner and Raven 3L were drastically superior at that time (and basically every other time).

#29 Y E O N N E

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Posted 24 December 2016 - 11:14 AM

View PostMcgral18, on 24 December 2016 - 09:16 AM, said:


Give it ALL the E hardpoints


Suddenly, gunboat spider


Posted Image


Suddenly, only Spider ever taken.

I am conflicted.

#30 MrJeffers

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Posted 24 December 2016 - 11:47 AM

View PostRhialto, on 23 December 2016 - 03:17 PM, said:

I know the Shadowcat with MASC can also fly high... not sure if it beats Spider and/or Viper?

This needs to be tested in training grounds, there is not numbers to tell us.

I would not be surprised if the Shadowcat wins because MASC gives a good boost.

Anyone have a friend to test this out and record? Just for the fun...

Spider 12 JJ vs. Shadowcat 6 JJ w/MASC vs. Viper 8 JJ


According to smurfy (from above)
Viper and Cicada 3F with 8 JJ = 105.47 m
Spider 5 V with 12 JJ = 104.06 m
Phoenix Hawk 1 with 8 JJ = 93.75 m
Assassin with 7 JJ will be next with 92.29 m when released.

Shadow cat with MASC is only 70.31 m which puts it at the bottom of the list. MASC would have to be a 50% boost to JJ to get it near the top players.

The other thing tragic about the Spider is not only is it using more jets, it's spending a full 20% of the mechs weight for them, where the top two are only spending 10% of their total weight.

#31 Wraith 1

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Posted 25 December 2016 - 01:45 AM

View PostMcgral18, on 24 December 2016 - 09:16 AM, said:

Give it ALL the E hardpoints


*Mashes calculator buttons repeatedly until numbers happen*

With current quirks, modules, and fast fire skill, the SDR-5V gets 2.25 DPS per ML and 2.98 per MPL. With 5 MPL, that'd be 14.9 DPS.

For comparison:

SDR-5K - 10.8 DPS

ACH - 13.8 DPS

Huginn - 14.6 DPS

Oxide - 16.9 DPS



Thanks to the 264 meter MPLs, the 70% accel/decel and the 0.43s burn time, the hypothetical SDR-5E would be scary as heck purely due to poking ability. Still, it isn't winning any awards for DPS - Or heat efficiency, there's only half a ton left over on a Spider with 10 tons of lasers and an XL255. 5ML would be more sensible, but it's not going to be able to mount as many heatsinks as a JR7-F, so it's still hotter than the surface of the sun.

If I were Paul, I'd patch it into the game and see what happens. Sadly, I am not Paul. All I've got is a calculator.

Edit: Built 6CSPL mech, was confused why it didn't vaporize everything. Apparently I forgot the beam duration in my calculations for 6CSPL.

Edited by Wraith 1, 27 December 2016 - 05:49 PM.


#32 Tarogato

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Posted 25 December 2016 - 02:26 AM

If you have both a SDR-5V, and a CDA-3F (or VPR), you can test them against one another. Turn on your coordinates with the F9 key and watch the vertical height at the top of your jump. Pick a consistent-height surface to jump from - Mining Collective has a lot of flat ground.

I've found the in-game jump heights to differ noticeably from what is stated in the mechlab. I'm not sure why they are inconsistent.

View PostDeathlike, on 23 December 2016 - 03:20 PM, said:

MASC can affect it a little bit


MASC had zero affect on jump height according to my testing.

It's true what you say about crashing into angled surfaces before jumping. If I remember correctly, the jump height was improved by something like 20%-30%, but I didn't record my findings and my memory is pretty potato. But I didn't notice an appreciable difference when using MASC versus not.

(RIP your inbox, sorry for all the edits.)

Edited by Tarogato, 25 December 2016 - 02:30 AM.


#33 Widowmaker1981

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Posted 25 December 2016 - 02:43 AM

Spider has (12x37) / 30 = 14.8 thrust to weight

Viper / CDA-3F has (8x75) / 40 = 15 thrust to weight

So the spider jumps almost as well as the two orbital insertion mediums, but for 50% more tonnage invested in JJs.

#34 Steinar Bergstol

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Posted 27 December 2016 - 03:16 AM

View PostBarantor, on 23 December 2016 - 02:34 PM, said:


5V has a lot of problems and yeah it's the worst mech in the game.

Same engine cap as the 5K.
Only 2 hardpoints, both CT.
Quirks that don't put it above the 5K.
More Jumpjets, but no bonuses for them.

You can use it as some sort of sniper, but the 5K does it a bit better because of the better cooldown.

The highest damage it can do is with 2xmedium pulse at 12 damage. It does 11 with a LPL and 9 with an ERLL.

To me it is the worst light mech in the game.


I want PGI to add the 3050 Ostscout.

Weaponry? 1 TAG in the CT. That's it. :D

#35 cazidin

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Posted 27 December 2016 - 07:21 AM

View PostFupDup, on 24 December 2016 - 10:45 AM, said:

No.

However, there was once a dark time when the forums constantly decried the Spider as being an overpowered meta mech that needed to be removed from the game...even though the Jenner and Raven 3L were drastically superior at that time (and basically every other time).


They must've shared Paul's fear of the 6 MG Spider and its devastating effects on the backs of Atlai?

#36 Koniving

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Posted 27 December 2016 - 07:23 AM

View PostMystere, on 23 December 2016 - 01:16 PM, said:

The Viper can go places people thought not possible. Posted Image

Can he get HERE?!


#37 Quicksilver Aberration

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Posted 27 December 2016 - 07:49 AM

View PostYeonne Greene, on 24 December 2016 - 11:14 AM, said:

Suddenly, only Spider ever taken.

TBF, it isn't like we ever needed 3 different Spiders in the first place. Sort of like how we don't really need 7 different Battlemasters or 6 different Trenchbuckets.

#38 Mystere

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Posted 27 December 2016 - 08:16 AM

View PostKoniving, on 27 December 2016 - 07:23 AM, said:

Can he get HERE?!



I'll let everyone know once I'm done having too much RS1+HOTAS fun in WarThunder. Posted Image

#39 Barantor

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Posted 27 December 2016 - 09:52 AM

View PostQuicksilver Kalasa, on 27 December 2016 - 07:49 AM, said:

......or 6 different Trenchbuckets.


Posted Image

Don't talk bad about my Wonderbuckets! :P

Edited by Barantor, 27 December 2016 - 09:53 AM.


#40 Y E O N N E

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Posted 27 December 2016 - 09:56 AM

View PostQuicksilver Kalasa, on 27 December 2016 - 07:49 AM, said:

TBF, it isn't like we ever needed 3 different Spiders in the first place. Sort of like how we don't really need 7 different Battlemasters or 6 different Trenchbuckets.


True.

But, placeholder skills system...





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