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Is It The Spider-5V Who Can Fly The Highest?


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#61 Y E O N N E

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Posted 29 December 2016 - 12:11 PM

Incidentally, you don't actually need JJs to get on the walls of HPG. Posted Image

#62 Quicksilver Aberration

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Posted 29 December 2016 - 12:13 PM

View PostYeonne Greene, on 29 December 2016 - 12:11 PM, said:

Incidentally, you don't actually need JJs to get on the walls of HPG. Posted Image

Yeah, but it definitely saves some time to have JJs like the Viper and be able to get up there from any spot.

#63 The Amazing Spider Man

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Posted 29 December 2016 - 12:21 PM

Quicksilver Kalasa wants to ignore facts, argue definitions, detract from the topic, is wrong, and not worth my time.

#64 Y E O N N E

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Posted 29 December 2016 - 12:24 PM

View PostThe Amazing Spider Man, on 29 December 2016 - 12:21 PM, said:

Quicksilver Kalasa wants to ignore facts, argue definitions, detract from the topic, is wrong, and not worth my time.


He's not ignoring the facts, though. You would have to believe that the people who play the game under the most strenuous of play conditions don't know how to use the Spider right, which is silly because it is experience in those conditions which shapes how it is used. The alternatives have already been tried.

#65 The Amazing Spider Man

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Posted 29 December 2016 - 12:45 PM

I think they're ignoring facts by claiming mech redundancy is why 5V is bad and thinking hardpoint inflation (breaking lore) is the answer.

No idea why you feel I think this:

View PostYeonne Greene, on 29 December 2016 - 12:24 PM, said:

You would have to believe that the people who play the game under the most strenuous of play conditions don't know how to use the Spider right, which is silly because it is experience in those conditions which shapes how it is used. The alternatives have already been tried.


Is it because I said meta is wrong?

#66 Quicksilver Aberration

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Posted 29 December 2016 - 12:48 PM

View PostThe Amazing Spider Man, on 29 December 2016 - 12:45 PM, said:

I think they're ignoring facts by claiming mech redundancy is why 5V is bad and thinking hardpoint inflation (breaking lore) is the answer.

That's not what I'm saying, I'm claiming that trying to make all Spiders useful in their own while at the same time making other lights useful at the same time introduces redundancy (though to be fair the Spiders being unique is far-fetched given the similarities and need for extensive quirks). Hardpoint inflation also has nothing to do with lore as there is no such thing in lore. If I thought all Spider variants should be rolled into one there is nothing saying that it still wouldn't fit the lore spider.

Edited by Quicksilver Kalasa, 29 December 2016 - 12:49 PM.


#67 FupDup

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Posted 29 December 2016 - 12:49 PM

View PostThe Amazing Spider Man, on 29 December 2016 - 12:45 PM, said:

I think they're ignoring facts by claiming mech redundancy is why 5V is bad and thinking hardpoint inflation (breaking lore) is the answer.

The existence of hardpoints in any form breaks lore. TT doesn't have hardpoints. Anything can go anywhere if you have the weight and slots for it.

#68 Alistair Winter

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Posted 29 December 2016 - 12:53 PM

View PostFupDup, on 29 December 2016 - 12:49 PM, said:

Anything can go anywhere if you have the slots for it.

Posted Image

#69 The Amazing Spider Man

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Posted 29 December 2016 - 01:22 PM

I see no redundancy on account of things like hitbox geometry, hardpoint location, alliance, engine tolerances, etc. I see a hierarchy of mechs according to what works best given the current state of the game, but no redundancy. Like I'd know, all I pilot are spiders. Posted Image

I see you ignoring topical statements frequently to nitpick:

View PostThe Amazing Spider Man, on 29 December 2016 - 11:38 AM, said:

5V has the most JJ slots, can't jump the highest despite this, and even if it jumped highest this still provides no practical application given the current state of the game.


Redundancy, your opinions on position abuse, sniping definition misunderstanding, EmP, and like comments have no relation.

SDR JJs perform among the worst in the game, cost among the highest percentage of free tonnage, and give hardly any practical advantage in the game currently. I'd like it if you'd stop nitpicking what I'm saying and focus on solutions to these issues:

View PostThe Amazing Spider Man, on 29 December 2016 - 11:38 AM, said:

Fix the JJs so they aren't detrimental (I died twice today alone because the map wouldn't let go of my leg), design maps so higher platforms are accessible (forest, bog, etc.) and provide strategic advantages for those that can reach them, make scoring better reward functions that are associated with JJs (scouting, spotting, etc.), and then we can talk hardpoint inflation.

Edited by The Amazing Spider Man, 29 December 2016 - 01:32 PM.


#70 Quicksilver Aberration

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Posted 29 December 2016 - 01:33 PM

View PostThe Amazing Spider Man, on 29 December 2016 - 01:22 PM, said:

I see no redundancy on account of things like hitbox geometry, hardpoint location, alliance, engine tolerances

Those are not relevant if they don't encourage a different play style. For example, the ENF-4R vs WVR-6K both have the same role, one will always be better than the other because their differences don't encourage different play styles (other than one is a lefty and the other is a righty). If the SDR-5V and SDR-5K do not play differently or one plays like a subset of the other (5K has MGs that it can abuse giving it more flexibility over the 5V) then they are redundant.

Before quirks, the same issue occurred between the Stalker and Awesome, there was no real differentiation between the two other than one was simply better and more capable. They were both competing for the same role yet one was simply better than the other because it had the better geometry and hardpoint locations because there is more needed to differentiate mechs than simply that, this is why quirks came into play but those are often heavy-handed and still mean that one or the other will be used for that role over anything else.

View PostThe Amazing Spider Man, on 29 December 2016 - 01:22 PM, said:

SDR JJs perform among the worst in the game, cost among the highest percentage of free tonnage

For the lift you get, no they definitely aren't. They aren't medium level JJs, but that doesn't mean they are the worst. Please stop being hyperbolic.

View PostThe Amazing Spider Man, on 29 December 2016 - 01:22 PM, said:

Also ignoring the facts: you're quirk comparison reads inaccurate to me.

How about you actually point out why I'm wrong rather than driveling on about how wrong I am without giving any rationale as to why.

Edited by Quicksilver Kalasa, 29 December 2016 - 01:41 PM.


#71 Corrado

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Posted 29 December 2016 - 02:16 PM

View PostRhialto, on 23 December 2016 - 01:03 PM, said:

I know a recent mech can also do wonder... forgot the name.


mist lynx does have 70ish meters jj height i think.

#72 Y E O N N E

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Posted 29 December 2016 - 02:40 PM

View PostCorrado, on 29 December 2016 - 02:16 PM, said:


mist lynx does have 70ish meters jj height i think.


62.4 Q_Q

#73 Corrado

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Posted 29 December 2016 - 04:19 PM

then this should do the job

CDA-3F(L) 105m jump

#74 The Amazing Spider Man

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Posted 29 December 2016 - 05:03 PM

Quote that edited post, you forum warrior. Why don't you edit it to remove the "hyperbole" statement now it's been proven to you? Posted Image

Without fixing JJs, scoring, or map design there is no need for as many JJ slots as the 5V has. One of these must change for the 5V to be remotely viable.

Nothing that troll posted relates or has any bearing. Drivel indeed.

#75 Quicksilver Aberration

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Posted 29 December 2016 - 05:48 PM

What's the point in PMing me bitching about how I derail the topic and how wrong I am and then going an posting in the thread again after our PMs ended up you resorting to ad hominem after ad hominem?

Edited by Quicksilver Kalasa, 29 December 2016 - 05:48 PM.


#76 The Amazing Spider Man

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Posted 29 December 2016 - 06:11 PM

Didn't derailment the thread further with your troll side rants. It's called respecting communication.





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