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Nerf Machine Guns Now!


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#21 RestosIII

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Posted 24 December 2016 - 12:34 PM

View PostJuodas Varnas, on 24 December 2016 - 12:26 PM, said:

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Prepping to fire at Yavin IV

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#22 cazidin

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Posted 24 December 2016 - 12:45 PM

View PostRestosIII, on 24 December 2016 - 12:24 PM, said:


Cazidin, I have just one thing for you.

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Hahaha. OK. Because I like you, I'll let you get away with that one "I told you so." Just this once, because it's almost Christmas. So, what's your story for an "overpowered" weapon system? This thread was created for a good laugh, and for people to share invented stories of PGI's poor understanding of balance.

#23 Mcgral18

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Posted 24 December 2016 - 12:46 PM

View PostShiroi Tsuki, on 24 December 2016 - 11:51 AM, said:


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Soon™*


*not actually soon, unless quirks return

#24 RestosIII

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Posted 24 December 2016 - 12:48 PM

View PostMcgral18, on 24 December 2016 - 12:46 PM, said:


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Soon™*


*not actually soon, unless quirks return

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SOON



#25 Battlemaster56

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Posted 24 December 2016 - 12:49 PM

Posted Image

#26 CK16

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Posted 24 December 2016 - 12:56 PM

well I mean I am against boating any weapons...but I do not think this can be fix but simple just nerfing a single weapon type. AKA do not nerf UAC's to stop boating, in fact this USUALLY results in more boating now to make any weapon more efficient which then leads to the opposite affect.

#27 Shiroi Tsuki

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Posted 24 December 2016 - 01:22 PM

View PostMcgral18, on 24 December 2016 - 12:46 PM, said:


Posted Image

Soon™*


*not actually soon, unless quirks return

Posted Image

#28 Baulven

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Posted 24 December 2016 - 01:36 PM

I know it's. Bit thread but for anyone considering this to be real I would like to point out one thing. You are able to put more than 6 armor in your back!

Crazy shot, I know!

#29 Bill Lumbar

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Posted 24 December 2016 - 01:42 PM

View PostEl Bandito, on 24 December 2016 - 12:03 PM, said:

I just bought Scats, for the purpose of boating MGs. Would be pretty sad if PGI nerfs them.

I have mine mastered and I am boating 7 of them... its not that great, ummm yeah, trust me. He must of not got the memo, MG's still feel pretty weak.

#30 Y E O N N E

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Posted 24 December 2016 - 01:44 PM

7x MG + cERPPC is doing it wrong. 6x MG + cUAC/10 is doing it right.

#31 Bulletsponge0

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Posted 24 December 2016 - 01:44 PM

View Postcazidin, on 24 December 2016 - 11:39 AM, said:

Greetings MechWarriors. Today I have a simple question. How can we fix the overpowered Machine Guns? I feel like the recent changes have swung them too far in the wrong direction.

One day, while piloting my otherwise invulnerable Kodiak, a Spider snuck up on me, presumably glitching through the walls as I am a master pilot and would never leave my back exposed to the enemy, ever, and he cut through the whole [Redacted] amount of armor I allocated to the back CT!

I was dead in 30 seconds! The 6 MG Spider is far too devastatingly effective and must be nerfed immediately! Please, PGI, fix this! Posted Image

Do any of my fellow ForumWarriors have similar experiences they wish to share?

I agree.

In a FW drop, I saw a 6 MG spider shoot down a dropship. I didn't even know it was possible, but it just cut through that ship like a hot knife through butter!

#32 Van Hoven

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Posted 24 December 2016 - 01:51 PM

View Postcazidin, on 24 December 2016 - 11:39 AM, said:

Greetings MechWarriors. Today I have a simple question. How can we fix the overpowered Machine Guns? I feel like the recent changes have swung them too far in the wrong direction.

One day, while piloting my otherwise invulnerable Kodiak, a Spider snuck up on me, presumably glitching through the walls as I am a master pilot and would never leave my back exposed to the enemy, ever, and he cut through the whole [Redacted] amount of armor I allocated to the back CT!

I was dead in 30 seconds! The 6 MG Spider is far too devastatingly effective and must be nerfed immediately! Please, PGI, fix this! Posted Image

Do any of my fellow ForumWarriors have similar experiences they wish to share?



Too lazy to read anything else (Pictures were funny though)

My suggestion is to give spiders a negative mg rof quirk of maybe 40%, along with a yaw angle of 50° to make sure they cant run around you that easily. That is fair and reasonable I think. Maybe cut down max engine size of every light mech in the game, because we all know that they are waaaay to fast. Max speed around 130 with speed tweak is more than enough.

#33 NRP

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Posted 24 December 2016 - 01:58 PM

Machine guns are finally somewhat viable, and you are immediately calling for a nerf? Good Lord, man. Shut off your computer and go outside. Hang out with some girls. Go to a pub. Something. Sheesh.

Edited by NRP, 24 December 2016 - 01:59 PM.


#34 Y E O N N E

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Posted 24 December 2016 - 01:59 PM

Somebody didn't get the joke...

#35 cazidin

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Posted 24 December 2016 - 02:04 PM

View PostBulletsponge0, on 24 December 2016 - 01:44 PM, said:

I agree.

In a FW drop, I saw a 6 MG spider shoot down a dropship. I didn't even know it was possible, but it just cut through that ship like a hot knife through butter!


Be glad that you had to fight only one! I was in a FW drop where the entire enemy team had 6 MG Spiders! The final score was 48-0. Our poor backs!

View PostVan Hoven, on 24 December 2016 - 01:51 PM, said:



Too lazy to read anything else (Pictures were funny though)

My suggestion is to give spiders a negative mg rof quirk of maybe 40%, along with a yaw angle of 50° to make sure they cant run around you that easily. That is fair and reasonable I think. Maybe cut down max engine size of every light mech in the game, because we all know that they are waaaay to fast. Max speed around 130 with speed tweak is more than enough.


I like where you're going with this, but maybe negative speed quirks instead? Cap them at around 81 KPH. That's fast enough.

View PostYeonne Greene, on 24 December 2016 - 01:59 PM, said:

Somebody didn't get the joke...


Joke, what joke? Posted Image

#36 NRP

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Posted 24 December 2016 - 02:04 PM

Meh, too many threads complaining about something or another. It gets lost in the noise. I stand by my recommendation to go out an interact with real people - in person.

#37 Dirus Nigh

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Posted 24 December 2016 - 02:06 PM

True game balance will never be achieved until PGI fixes the over powerd machine guns.

#38 Bud Crue

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Posted 24 December 2016 - 02:07 PM

View PostNRP, on 24 December 2016 - 02:04 PM, said:

Meh, too many threads complaining about something or another. It gets lost in the noise. I stand by my recommendation to go out an interact with real people - in person.


...by shooting them...with machine guns.

#39 Bill Lumbar

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Posted 24 December 2016 - 02:16 PM

View PostNRP, on 24 December 2016 - 02:04 PM, said:

Meh, too many threads complaining about something or another. It gets lost in the noise. I stand by my recommendation to go out an interact with real people - in person.

But but.... they are having a event... I can't, I have to have it all!!!!

#40 Bishop Steiner

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Posted 24 December 2016 - 02:21 PM

View PostJuodas Varnas, on 24 December 2016 - 12:26 PM, said:

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Not sure what actualyl has more of the "uncanny Valley" effect..... the CGI Masked Tarkin in Rogue One.... or the real living, breathing one in A New Hope..... I think the fake one actually might have looked more....alive.

Scary ghoul dude, is scary.





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