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Marauder Iic Buy Or Not To Buy?


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#1 cazidin

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Posted 24 December 2016 - 01:42 PM

Greetngs MechWarriors. Today I have a few simple questions. Is the Marauder IIC good, what are its pros and cons and what loadouts are strong for which variants? How does the Marauder IIC compare to the Kodiak? How does 2 C-ER PPCs and 6 C-SPL work on the Prime variant?

#2 Y E O N N E

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Posted 24 December 2016 - 01:45 PM

They are pretty shite. Runs too fast, has too many guns, has arms with lower actuators that can fit big cannons. You don't want them. Totes awful. Posted Image

#3 NRP

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Posted 24 December 2016 - 01:51 PM

It's hard to say at this point. They certainly aren't junk. However, everyone is leveling theirs right now so they seem overwhelming (hence all the "OMG OP!!" noise). We won't really know until after everyone is done and on to a new mech pack.

Also, PGI hasn't nerfed them yet, which they usually do to every decent mech post-release. I guess you ought to get in on them now before that happens.

Edited by NRP, 24 December 2016 - 01:54 PM.


#4 Anunknownlurker

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Posted 24 December 2016 - 01:51 PM

I think it is a great fun mech to play, it's more like a heavy with a weight problem than an assault so you can't really compare it to the Kodiak which is 15 tons heavier and a true assault.

They are all good (apart from the B, I can't find a good build for that) but the others are all very strong; full laser vomit on the MAD IIC, UAC5s on the A, UAC 10s on the C, LB20-X on the D. I don't have the Scorch but I'd say it's borderline OP.

TL/DR - Buy them!!!

#5 JIMMYJAMM

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Posted 24 December 2016 - 02:11 PM

I love my marauders. 3 uac 5's and 4 erm. 2 uac 10's 4 erm. 2 gauss 2 erll ecm. 2 gauss 2 erppc. Also have missles on scorch is gauss ops not to ur liking. 2 lbx20 4 srm6 artemis. 2 lpl 5erm. All lots of fun

#6 Snazzy Dragon

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Posted 24 December 2016 - 02:13 PM

It runs everything well but anything over 2 PPCs on this mech because it has no quirks is too hot in my experience.

Pros:

>Marauder style hitboxes, and long legs. You will lose a LOT of armor, all over your mech, even on the legs and arms if you stick to the 400-600 meter bracket in a lot of cases. This makes it very tanky.

>Clan benefits. Safe XLs, lots of guns, light weight, plenty of heatsinks.

>High mounts. Nuff said.

>Easy to take XL 340-360 on most builds, and in some cases an XL375.

>All of the variants feel unique.

>You can cram enough heat sinks to make 3x large pulse laser ghost heat pretty negligible if you have good heat discipline and don't push it.

>Gunboats real good. The MAD-IIC base variant, the MAD-IIC-A, and the MAD-IIC-Scorch can boat the best. The MAD-IIC-C and MAD-IIC-D are very strong mechs but you will be shoehorned into some funkier builds. I run 2 LB10s and 5 mediums on the C with 3 jumpjets OR an lb20x with 5 medium pulses depending on my mood; 2 UAC10is an option but 3 UAC5 is simply superior on the A variant. On the D the most popular fit is dual gauss + PPC + ECM, but I prefer my niche double gauss double ER large laser double S-SRM4 fit with ECM. The burn duration is long, but if you push the range advantage and engage around 800 meters, a lot of people are simply going to have to deal with being unable to shoot back.

>The arms are not high, but neither are they too low. They are snug and tucked in to the torsos so they make good natural shields. That said, don't drop arm armor. You will lose them a lot in solo queue. They are also close to on-level with the cockpit so aiming with them is easy.

>Arms are fully actuated so arm lock is a sin on this mech. Make good use of the horizontal arcs the arms have; they are your only real defense against lights.

>Very nice cockpit! Vision is hardly restricted in it.

Cons:

>Warhawk can do 4 PPC and 4 LPL better because of quirks. Not really a weakness, but this isn't the mech to make those builds on IMO.

>Anyone with good trigger and aim discipline will eat your side torsos alive. This is one of the few clan battlemechs taking a standard engine in might be beneficial to you personally.

>Fat butt. Lights love to eat it out and kill you.

>Limited torso twist. It isn't a huge con and it's not battlemaster-bad but without agility quirks and that big butt it makes giant killer builds extremely effective. You need to be aware of your surroundings even moreso in this mech than in any other I've piloted.

>Big hitboxes. This mech will melt on the frontline. Don't spearhead, but don't sit back and poke all match, either. It's a second line mech.

>Because it's clan, because it's new, and because it's dangerous, it will be focused almost as hard as kodiaks. Don't expect walking out in the open will go unpunished, ever.

>Head hitbox is huge compared to other mechs, and it is mid-torso. I cannot at all recommend dropping any head armor on any build, ever. You will regret it.

>If you overheat, plenty of players in higher tiers will happily headshot you because of the above point. If your heat discipline is poor this mech is not for you.

>The MAD-IIC-B is awful. Not enough missiles to make a good SRM or even an LRM platform. Not enough energy hardpoints to make up for this. This is the variant you strip and sell after you master the chassis, if you do that at all.

>These are very expensive mechs to outfit because of clan XL engine costs and upgrade tweaking. You'd better be prepared to spend big on c-bills.

#7 Trollfeed

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Posted 24 December 2016 - 03:19 PM

About that head hitbox, remember to always do marauder wiggle when not shooting or prepare to die by losing your head. I have dropped quite many fresh marauder IIC's because they stare at me with their juicy bubble canopies.

#8 RestosIII

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Posted 24 December 2016 - 03:23 PM

Everyone here is forgetting the most important part.

DEM LEGS!
Posted Image

I know for a fact that I'm grabbing one when it comes out for C-Bills just for those beautiful gams. That and the whole "it's a great poker that is basically just a larger, better Marauder" thing, I guess.

#9 NighthawK1337

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Posted 24 December 2016 - 03:30 PM

I'd say wait for the Cbills, the super good variants are behind a bigger paywall. However if you're itching to get that special variant with the skin I'd say they're worth the 20$

#10 InspectorG

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Posted 24 December 2016 - 03:56 PM

View Postcazidin, on 24 December 2016 - 01:42 PM, said:

Greetngs MechWarriors. Today I have a few simple questions. Is the Marauder IIC good, what are its pros and cons and what loadouts are strong for which variants? How does the Marauder IIC compare to the Kodiak? How does 2 C-ER PPCs and 6 C-SPL work on the Prime variant?


Warhawk-llC is a great mech, u shuld buy.

View PostRestosIII, on 24 December 2016 - 03:23 PM, said:

Everyone here is forgetting the most important part.

DEM LEGS!
Posted Image

I know for a fact that I'm grabbing one when it comes out for C-Bills just for those beautiful gams. That and the whole "it's a great poker that is basically just a larger, better Marauder" thing, I guess.


Go up dem legs and you get a nice thick rump.

For those who like it juicy.

#11 Corrado

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Posted 24 December 2016 - 04:33 PM

View Postcazidin, on 24 December 2016 - 01:42 PM, said:

Greetngs MechWarriors. Today I have a few simple questions. Is the Marauder IIC good, what are its pros and cons and what loadouts are strong for which variants? How does the Marauder IIC compare to the Kodiak? How does 2 C-ER PPCs and 6 C-SPL work on the Prime variant?


pros:

++ engine cap. really high.
++ geometry, really good. Frontal profile is narrow, the CT is narrow, STs are big. is easy to spread damage among the armor. makes up for a really tanky mech.
+ good torso mounts for a 4LPL setup on the IIC, good RT mounts for 3UAC5 on the IIC-A or 2LBX10/UAC10 in the B. Scorch does have a nice tight SRM platform in both STs or a good and safe 2GAUSS 2ERPPC all in arms (but low mounts)
+ battlemech... so any engine/upgrades combination.
+ the only clan assault with ECM. nonetheless, the D variant is really great with 2x gauss 1x erppc ECM 325XL and TC5.

cons

-- side profile is a barn.
- you can get the rear part of the arms stuck in a wall when you pull back and torso twist

well i'd say the IIC-D is actually unique. ECM, double gauss, erppc. the scorch can be either a lethal brawler or a good 2gauss 2erppc platform. i dont like gauss in the side torsoes because is easy to pop em both so it's fantastic. the IIC-A 3UAC5 4MPL have a really good DPS. scorch can mount 2UAC10 or 2LBX20, 4ASRM4 or 6.

as someonelse already wrote, a good pilot will go for your maddie legs.

Edited by Corrado, 24 December 2016 - 04:51 PM.


#12 SQW

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Posted 24 December 2016 - 04:59 PM

Do you really want the same thing as over 50% of assault pilots nowadays? Do you really want to be another 'one of them'?

Where's your pride as an unique individual? Now break out that Victor and reclaim your manhood(or womanhood)! Posted Image

#13 Maker L106

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Posted 24 December 2016 - 05:20 PM

If you liked the other Marauder this is a bigger, fatter, similar speeded one with more guns.

If that's not enough to sell you on the mech it does have some problems which others in the topic have made very clear. I can also vouch for the cockpit being bubblegum because dual Gauss / Single PPC i run on one variant absolutely **** allover a fellow Mad IIC pilot as we dueled it out, it did not go well for him.

Now before we get started I might be biased. The Marauder platform is my favorite from the BT universe, period. So fair warning.

Ignore the armor as I just max and then strip whatever off the legs in the builder, i typically run 8 or so on the back of all of them.

IIC-D Variant I run for ECM (Gauss / PPC)
http://mwo.smurfy-ne...88d8b66921ad4da

IIC Variant (Laser vomit)
http://mwo.smurfy-ne...076ceec1726e8c7

IIC-D Variant I use for shenanigans.
http://mwo.smurfy-ne...dbcc31d25488666

None of those are probably very meta but they've been getting me by in puglandia for a while. I can only make the typical Clan complaints of hot AF and as the barn sides have been pointed out already you'd better get your waggle game down between shots.

Mech seems to suffer in brawls oddly enough and plays the "sharpshooter" role for assault pretty well because despite being fragile up close it can take a hit. I've faced down Other IIC's damaged Whales etc: and come out either on top or at least crippled them enough for a follow up attack to end them rightly.

As for if its worth the 70 bucks for the whole package? I'm biased, I like them. I'll say yes. But if i had to pick one to hate on it'd be the scorch and that's likely because its the Dual Gauss / PPC mech but it requires a build like...

IIC-Scorch Dual Gauss / PPC
http://mwo.smurfy-ne...6bd45ae2bd774e6

Tried that. despite it being decent for whatever reason I failed hard to use it at the time.

#14 El Bandito

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Posted 24 December 2016 - 06:21 PM

If you like to engage around 500-600 meter range then Marauder IICs are for you. If not...

Edited by El Bandito, 24 December 2016 - 06:25 PM.


#15 Bandilly

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Posted 24 December 2016 - 06:46 PM

View PostJimmy DiGriz, on 24 December 2016 - 01:51 PM, said:

They are all good (apart from the B, I can't find a good build for that)


350XL, 2LPL, 3MPL, 2ASRM6. Makes a nice brawler with a little bit of range on the LPLs. I think 2 JJ and a TC1 to go with that, the rest is DHSs and set armor to preference.

#16 Dino Might

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Posted 24 December 2016 - 07:14 PM

I've been in this game since open beta. I have bought tons of mechpacks and passed on many others. I have seen the new releases dominate and then get nerfed to subpar status. I have seen old mechs get quirked to reign supreme. *queue bladerunner soundtrack* All those mechs will be lost in time, like tears in rain. Time to die.

At the end of the day, decide whether or not you like the mech (the looks, the animations, the hardpoints, the tonnage) to pay real money for it. Do not make your decision based on potential advantages or disadvantages - those qualities fluctuate with each passing balance change.

Recognize that you can get the mech for cbills later on, but it may be worthwhile to get the special variants and early access if it is a make you like. I bought the Hellbringer with real money because it is one of my favorite mechs, and while it has waxed and waned in the A-list of powerhouse mechs, I have always enjoyed playing it. If the MAD-IIC piques your interest, go for it. If you just want to get the newest shiny with hopes that it will have some gameplay advantages, best spend your money elsewhere.

#17 Mawai

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Posted 24 December 2016 - 07:41 PM

View PostNRP, on 24 December 2016 - 01:51 PM, said:

It's hard to say at this point. They certainly aren't junk. However, everyone is leveling theirs right now so they seem overwhelming (hence all the "OMG OP!!" noise). We won't really know until after everyone is done and on to a new mech pack.

Also, PGI hasn't nerfed them yet, which they usually do to every decent mech post-release. I guess you ought to get in on them now before that happens.


Unless a mech is ridiculously OP (as opposed to just OP) ... PGI doesn't usually seem to nerf it until after it comes out for cbills.

#18 Escef

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Posted 24 December 2016 - 08:18 PM

Pro:
85 ton clan battlemech with full array of structural options available.
Most have a satisfyingly high engine cap of 400, and 2 have optional jump jets.
ECM variant is first clan assault that is ECM-capable.

Con:
Half the variants feel a little redundant.
Limited agility makes them easy prey for lights in close quarters.

#19 Lukoi Banacek

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Posted 24 December 2016 - 11:17 PM

Triple ERPPC in torso mounts runs exceptionally well imo. Not so hot as to be unmanageable, especially since you can chain fire periodically or reposition and cooldown en route given the speed of the thing.

Double ERPPC and triple UAC's is another fantastic build.

I'm not as big a fan of the arm mounted versions, even though twin Gauss versions or UAC/ERPPC would seem to be a no-brainer, as I find the arms easily burned off by smart opponents. They see those builds, they know exactly what to do to neuter them ime.

Overall, a solid addition. Not overwhelmingly good, but if you are a fan of speed and are willing to re-position constantly, they are a great assault in that role. Not as tanky, don't have the best side profile and their ***-jets are pronounced targets, but ultimately, I vote yes. Worth the bucks I paid for them in fun factor alone.

#20 cazidin

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Posted 25 December 2016 - 08:06 AM

How does the Marauder IIC compare to the Kodiak?





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