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January Patch Notes


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#1 cazidin

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Posted 24 December 2016 - 06:40 PM

Greetings MechWarriors. Here's a list of leaked January Patch Notes. Merry Christmas! Posted Image

New Mech Mad Cat MK II
The Mad Cat MK II's release has been delayed. It will be released alongside Energy Draw 2.0 in 90 days.

Ballistics

Gauss Rifles
Heat increased to 5.
Velocity reduced to 1,100 M/S.
Charge time increased to 1.1 seconds.
Cooldown reduced to 3.75 seconds.

Gauss Design Notes: "We feel that, despite multiple changes, Gauss Rifles were still too powerful for their tonnage and thus we've made multiple changes to finally bring them in line with our balance goals."

Machine Guns
Damage decreased to 0.1 DPS
Heat increased to 1.

Machine Gun Design Notes: "We feel that Machine Guns were over performing when boated and were absolutely devastating. These changes should bring them more in line with our balance goals."

Energy

PPCs and ER PPCs
PPC velocity increased to 1,400 M/s
ER PPC and C-ER PPC velocity increased to 1,500 M/s
ER PPC and C-ER PPC damage increased to 12.
C-ER PPC splash damage removed.
C-ER PPC cooldown increased to 4.75 seconds.

PPC Design Notes: "We feel that it's time for PPCs and ER PPCs to have their velocity restored and splash damage removed to bring them in line with our balance goals."

Small Lasers.
Optimal range increased to 220 meters
Max range increased to 398 meters.

Small Laser Design Notes: "We feel that the ER Small Laser needed only minor tweaks to bring them in line with our balance goals."

Missiles

Long Range Missiles
Velocity reduced to 80 M/s
Missiles can now pass through terrain, such as rocks, walls, and other mechs.
Missiles will now specifically target Mcgral18 in any match that he's in. All missiles will immediately begin leaving the bay at the start of the match and ignore range limitations to deal full damage.

LRM Design Notes: "We feel that Long Range Missiles were too effective at medium ranges and have reduced their velocity to bring them in line with our balance goals.
Contrary to the misconception, AMS bullets were originally designed to pass through solid terrain, as were LRMs. We feel that rocks were too effective at defending against them. Also. Mcgral18 must learn to fear LRMs."

Command Console

Command Console
Target Info Gathering speed increased to 42.5% (Up from 37.5%)
Velocity increased to 20% (Up from 0%)
Beam range increased to 5% (Up from 0%)

Command Design Notes: "We tried to think of a way to make the IS Command Console unique from Clan Targeting Computers without having to actually code something.
After several months, we couldn't find a way and so went with this. We feel that these changes bring it in line with our balance goals."

Quirks

KDK 1, 2, 4, and Spirit Bear have all had negative quirks added to them. They're simply too powerful. Due to the holidays we didn't have time to prepare a PDF file for the quirk changes to these and other mechs but trust us, we haven't specifically targeted your favorite mechs.

Edited by cazidin, 24 December 2016 - 06:54 PM.


#2 Johnny Z

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Posted 24 December 2016 - 06:50 PM

I like it all except the PPC velocity increase, to fast as it is and anyone who can actually aim themselves and not using program assists can use them fine.

You missed this in the patch notes:

1st person mechbay added with customization options.

New mech, the Sting added.

Natasha Kerensky NPC added.

Aerotech closed beta started.


Edited by Johnny Z, 24 December 2016 - 06:52 PM.


#3 El Bandito

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Posted 24 December 2016 - 07:01 PM

Santa camo added, for Atlas only.

#4 JediPanther

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Posted 24 December 2016 - 07:03 PM

Original pre re-scale size option available to all IS light mechs for 10 mc.

Panther 10-p engine cap now set at 400xl.

All urban mech specific quirk of +200 per ac/10ac 20 ton added.

Stinger/Wasp LAMS Combo pack of six standard variants on pre-order. All founders of any level get special (F) paintjob and 30% c-bill boost.

Limited edition Scorpion Quad mech code named Judas on pre-order for $30 for three vairiants and (J) variant with 50% c-bill bonus just so he quits spaming russ' twiter account with alts yelling "scorpion wins flawless victory!"

#5 RestosIII

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Posted 24 December 2016 - 07:06 PM

-50 new Decals added, all of minor groups no-one knows about

"We know that there is a large group of players that want the 2nd wave Clans to be represented in the game, but we believe they are nerds and shouldn't be in the game. That, and the color pink is too silly to ever exist. But you can have 5 new smiley faces!"

#6 Y E O N N E

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Posted 24 December 2016 - 07:24 PM

- Clan Sea Fox and Clan Wolverine decals added, to finish capturing all of the Clans canonical to lore.

#7 Quxudica

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Posted 24 December 2016 - 07:47 PM

"Creation of new mechs will now be handled by an AI so we can bring you exciting new content every week going forward. Additionally these wonderful mechpacks will now be automatically injected into your accounts (and full price automatically deducted from your bank accounts) for your convenience."

#8 DjPush

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Posted 24 December 2016 - 07:48 PM

So that stuff about missiles passing through terrain and specifically targeting McGral18... Is that a feature or are you just checking to see if we read this?

#9 BLOOD WOLF

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Posted 24 December 2016 - 08:18 PM

View PostThe Potatoe Whisperer, on 24 December 2016 - 07:48 PM, said:

So that stuff about missiles passing through terrain and specifically targeting McGral18... Is that a feature or are you just checking to see if we read this?

was actually amusing till he hit me with the 90 days stick. Then I started to wonder what was the point of this?

#10 cazidin

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Posted 24 December 2016 - 08:56 PM

View PostThe Potatoe Whisperer, on 24 December 2016 - 07:48 PM, said:

So that stuff about missiles passing through terrain and specifically targeting McGral18... Is that a feature or are you just checking to see if we read this?


Depends. Do you think PGI would do this?

#11 LordNothing

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Posted 24 December 2016 - 09:58 PM

you must now pass a breathalyzer test to start up your mech. some players were using booze to make the game more fun, this caused balance issues, by forcing all players to be sober whilst playing this endless grindfest of the game, we hope to bring things in line. some of our engineers were debating only letting people with alcohol in their system play the game, but opted against it because we felt that letting players have fun was contrary to our balance goals. those engineers have now been put on piranha aquarium "cleaning" detail.

#12 RestosIII

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Posted 24 December 2016 - 10:02 PM

View PostLordNothing, on 24 December 2016 - 09:58 PM, said:

those engineers have now been put on piranha aquarium "cleaning" detail.


You just reminded me that their pet piranha died. Now I'm sad.

Posted Image

#13 Kasumi Sumika

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Posted 24 December 2016 - 10:13 PM

You also forgot that Escort VIP now changed into Overly God Quirked Urbie due too many complaints.

#14 Novakaine

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Posted 24 December 2016 - 10:41 PM

Posted Image

#15 LordNothing

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Posted 25 December 2016 - 01:53 AM

View PostRestosIII, on 24 December 2016 - 10:02 PM, said:


You just reminded me that their pet piranha died. Now I'm sad.

Posted Image


i guess they didnt feed them enough interns.

#16 cazidin

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Posted 25 December 2016 - 06:25 AM

View PostNovakaine, on 24 December 2016 - 10:41 PM, said:

Posted Image


DALEKS WILL EXTERMINATE! EXTERMINATE! EXTERMINATE!

View PostLordNothing, on 25 December 2016 - 01:53 AM, said:


i guess they didnt feed them enough interns.


To be fair. PGI has a bad reputation, so who'd want to intern there?

#17 Shiroi Tsuki

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Posted 25 December 2016 - 06:40 AM

At first I was like
Posted Image
Posted Image
But after seeing the comments I'm like
Posted Image
And now I'm all like
Posted Image

Rest in peperonis table

I wanna bite OP for good bait

#18 FallingAce

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Posted 25 December 2016 - 06:40 AM

View PostLordNothing, on 24 December 2016 - 09:58 PM, said:

you must now pass a breathalyzer test to start up your mech. some players were using booze to make the game more fun, this caused balance issues, by forcing all players to be sober whilst playing this endless grindfest of the game, we hope to bring things in line. some of our engineers were debating only letting people with alcohol in their system play the game, but opted against it because we felt that letting players have fun was contrary to our balance goals. those engineers have now been put on piranha aquarium "cleaning" detail.


Only thing to kill the player base faster than the God Tom Posted Image

#19 jjm1

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Posted 25 December 2016 - 10:11 AM

well. Enjoy your clickbait views for what its worth.

#20 Mcgral18

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Posted 25 December 2016 - 10:22 AM

...but half those changes are positive?





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