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Explain The New Faction Warfare To Me


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#1 Angel of Annihilation

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Posted 23 December 2016 - 06:56 AM

So I have been playing a long time but as a solo player, FW wasn't really an option so I didn't play much.

Now fast forward to the changes and I am trying to get involved again but don't quite understand it.

I made a unit of 1, took a Jade Falcon Contract and see a whole bunch of planets that I can fight on but can't seem to select the planet I want to fight on, all I see is a fight now button. There the only options I see are to Scout or Fight now and some game mode info like skirmish, assault, invasion, etc but again no option to chose what planet or in the case of the challenge going on, to try to get involved in any conquest mode FW events.

It this it? Click the Fight now, accept whatever mode happens to be be there and have no clue which planet I am actually trying to invade?

Seems like there should be something more and I feel like I am missing it somehow.

#2 El Bandito

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Posted 23 December 2016 - 06:57 AM

If you are a Merc you have no say on which planet to fight on. Be a loyalist if you want otherwise.

Edited by El Bandito, 23 December 2016 - 06:57 AM.


#3 QuantumButler

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Posted 23 December 2016 - 07:42 AM

View PostViktor Drake, on 23 December 2016 - 06:56 AM, said:

So I have been playing a long time but as a solo player, FW wasn't really an option so I didn't play much.

Now fast forward to the changes and I am trying to get involved again but don't quite understand it.

I made a unit of 1, took a Jade Falcon Contract and see a whole bunch of planets that I can fight on but can't seem to select the planet I want to fight on, all I see is a fight now button. There the only options I see are to Scout or Fight now and some game mode info like skirmish, assault, invasion, etc but again no option to chose what planet or in the case of the challenge going on, to try to get involved in any conquest mode FW events.

It this it? Click the Fight now, accept whatever mode happens to be be there and have no clue which planet I am actually trying to invade?

Seems like there should be something more and I feel like I am missing it somehow.


Nope, that's it.

#4 Orville Righteous

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Posted 23 December 2016 - 07:52 AM

It's a Tug of War system. The progress bar tells you how close one faction is to getting a set of planets or not. You can't choose the mode (Conquest, Assault, Invasion, etc.) because it's all determined by the progress bar. You're not really fighting on or for a specific planet; you're fighting on/for 8 planets. When the progress bar is on Invasion, you get the invasion maps, and you get the quick play maps and modes prior to that.

FW 4.1 has to been good to me so far. I'm enjoying it much more than the previous iterations of Faction Play. I can get a match quickly and I've had much better matches. I'm also loving the fact my group can go FP or QP with just changing a drop down. This version of Faction Play seems much more approachable than the last version.

#5 Peter2k

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Posted 23 December 2016 - 08:19 AM

4.1 is way better

Only problem I'm having is IS players insisting on trading with Clan at long ranges

There was more, as in you could choose which planet to drop on.
But low player numbers and a lack of something to actually differentiate the planets from one another leaves one wondering what for anyway.

#6 Angel of Annihilation

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Posted 23 December 2016 - 09:27 AM

Guess I was looking for a way to complete the challenge by I don't know, fighting on one of the eight planets that happen to be at a different phase but it seems like there isn't one. So much for getting the Kodiak Head I guess. Great job PGI, love that you make it impossible to complete your own events.

As far as FW, yeah I guess it is better than what it was. Matches are definitely quicker to get into but just clicking a fight now button doesn't offer any real meaning to anything I am doing. I think that is alot of what is missing in FW, there just doesn't seem to be a point, especially not for a solo player like myself. I mean I can't hold territory and get no real rewards if the faction I am in actually captures a world and I can't even select what planets I want to actually fight on. Sad in that regards.

Anyway, thanks all, you answered my question.

#7 Revis Volek

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Posted 23 December 2016 - 09:44 AM

Fight now, doesnt mean you fight now.


You cant play with groups of 11 anymore.


that is all

#8 Revis Volek

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Posted 23 December 2016 - 09:54 AM

View PostPeter2k, on 23 December 2016 - 08:19 AM, said:

4.1 is way better

Only problem I'm having is IS players insisting on trading with Clan at long ranges

There was more, as in you could choose which planet to drop on.
But low player numbers and a lack of something to actually differentiate the planets from one another leaves one wondering what for anyway.



PPC's, ERLL and LL can trade with clans just fine... But i agree Dakka and SRMS for brawl is a easier fight to win for most.

#9 Sjorpha

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Posted 23 December 2016 - 09:57 AM

View PostViktor Drake, on 23 December 2016 - 06:56 AM, said:

So I have been playing a long time but as a solo player, FW wasn't really an option so I didn't play much.

Now fast forward to the changes and I am trying to get involved again but don't quite understand it.

I made a unit of 1, took a Jade Falcon Contract and see a whole bunch of planets that I can fight on but can't seem to select the planet I want to fight on, all I see is a fight now button. There the only options I see are to Scout or Fight now and some game mode info like skirmish, assault, invasion, etc but again no option to chose what planet or in the case of the challenge going on, to try to get involved in any conquest mode FW events.

It this it? Click the Fight now, accept whatever mode happens to be be there and have no clue which planet I am actually trying to invade?

Seems like there should be something more and I feel like I am missing it somehow.

Not missing anything, they gave up on making CW and just added a second slightly glorified quickplay queue with dropships and no matchmaker.

#10 Orville Righteous

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Posted 23 December 2016 - 10:07 AM

View PostViktor Drake, on 23 December 2016 - 09:27 AM, said:

Guess I was looking for a way to complete the challenge by I don't know, fighting on one of the eight planets that happen to be at a different phase but it seems like there isn't one. So much for getting the Kodiak Head I guess. Great job PGI, love that you make it impossible to complete your own events.


I was in the same boat last night. I wanted to complete todays challenge but there were only Invasions offered. I got all of the other stuff so far, so I'm happy. I knew the FP challenges might be a little hard with family commitments during the holidays.

#11 Peter2k

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Posted 23 December 2016 - 10:26 AM

View PostRevis Volek, on 23 December 2016 - 09:54 AM, said:



PPC's, ERLL and LL can trade with clans just fine... But i agree Dakka and SRMS for brawl is a easier fight to win for most.

clan xl also means more speed/accel, more weight available for weapons
+ equipment is lighter
less slots for Endo so and so forth
sure quirks help in a way
many players still take LRM boats into the match, without knowing if anyone can actually play spotter for them
on the other hand I rarely see more Gaus then the ones I bring


I'd think trying to out poke clans is the wrong tactic for IS

maybe if you're in a team and are on TS

#12 Jon Gotham

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Posted 23 December 2016 - 10:33 AM

View PostSjorpha, on 23 December 2016 - 09:57 AM, said:

Not missing anything, they gave up on making CW and just added a second slightly glorified quickplay queue with dropships and no matchmaker.

You can't blame them really. Why do a game mode that needs something most players refuse to do? Waste of time. We now have what these players wanted, yet another QP.
I've already seen the first tears about making that solo only too. The players are not worth the work.

#13 Revis Volek

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Posted 23 December 2016 - 10:46 AM

View PostPeter2k, on 23 December 2016 - 10:26 AM, said:

clan xl also means more speed/accel, more weight available for weapons
+ equipment is lighter
less slots for Endo so and so forth
sure quirks help in a way
many players still take LRM boats into the match, without knowing if anyone can actually play spotter for them
on the other hand I rarely see more Gaus then the ones I bring


I'd think trying to out poke clans is the wrong tactic for IS

maybe if you're in a team and are on TS



Well thats rather obvious isnt it?

In team game, coordinated teams do better then pugs. This is a given...

Also having mechs that run similar speeds, have similar ranges and do similar roles really helps the BORG mentality and can just about win games on its own. Even if you are a rag tag group.


IS can poke just fine, 500m LL alone can do it just as well as the clams IMO.

#14 Sjorpha

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Posted 23 December 2016 - 12:13 PM

View PostJon Gotham, on 23 December 2016 - 10:33 AM, said:

You can't blame them really. Why do a game mode that needs something most players refuse to do? Waste of time. We now have what these players wanted, yet another QP.
I've already seen the first tears about making that solo only too. The players are not worth the work.


Since they never tried to make it we'll never know what players want or would do.

#15 Davegt27

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Posted 23 December 2016 - 12:31 PM

give it a try and tell us what you think

#16 Johnny Z

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Posted 23 December 2016 - 12:57 PM

View PostJon Gotham, on 23 December 2016 - 10:33 AM, said:


You can't blame them really. Why do a game mode that needs something most players refuse to do? Waste of time. We now have what these players wanted, yet another QP.
I've already seen the first tears about making that solo only too. The players are not worth the work.


Everyone says this update is great because faction play is playable now and wait times are minimal. Maybe with any luck they manage to keep the good parts and add to the galactic war sim some more in the future.

Maybe more strategy gets added and planet detail and choices of which planet to attack and things like that. This is 4.1 after all, next update could be just as much of an improvement.

Edited by Johnny Z, 23 December 2016 - 12:59 PM.


#17 Snazzy Dragon

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Posted 23 December 2016 - 02:02 PM

Clan pugs farm IS pugs and IS pugs cry nerf clans. 12 man IS team shows up and stomps clan pugs. Clan pugs insist they aren't OP. 12 man vs 12 man never happens because FW players would rather play farmville than an actual match.

Edited by Snazzy Dragon, 23 December 2016 - 02:03 PM.


#18 Revis Volek

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Posted 23 December 2016 - 02:08 PM

View PostSnazzy Dragon, on 23 December 2016 - 02:02 PM, said:

Clan pugs farm IS pugs and IS pugs cry nerf clans. 12 man IS team shows up and stomps clan pugs. Clan pugs insist they aren't OP. 12 man vs 12 man never happens because FW players would rather play farmville than an actual match.



Its because the game was never balanced from the top down PGI does it backwards and buffs things from the bottom up. So the top offenders are never touched and continute to rule the roost while crap mechs stay crap because blanket nerfs and a tenuous grasp on the game play itself.


Its sad, I hope they get someone soon who can interpret data correctly.

#19 Pjwned

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Posted 23 December 2016 - 02:33 PM

View PostJon Gotham, on 23 December 2016 - 10:33 AM, said:

You can't blame them really. Why do a game mode that needs something most players refuse to do? Waste of time. We now have what these players wanted, yet another QP.
I've already seen the first tears about making that solo only too. The players are not worth the work.


Why should players give positive feedback on something that's been halfassed for years now? PGI never tried to give the players anything actually good for community warfare, even after months of prolonged complaints about how & why it was a disappointment and a huge amount of suggestions on how to fix it, and PGI didn't care.

PGI didn't do anything worth a **** to fix the mode, they just sat on their *** to **** out more mech packs, and they couldn't even be bothered to actually accomplish anything with their "great mech rebalance" in the meantime either; I'm still waiting for all the things Paul said in this post to actually happen.

So what happened? People just stopped caring and they quit. I saw this happen personally since I was in a small, casual unit, everybody was pretty hype to see community warfare come out, and when we found that it was a piss poor disaster with terrible maps then everybody in the unit just stopped playing.

It's not that the players are not worth the work, it's that PGI isn't worth the players because they don't do jack ****.

Edited by Pjwned, 23 December 2016 - 02:33 PM.


#20 HauptmanT

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Posted 23 December 2016 - 03:28 PM

So much salt.

Still a fun game yo. Shaddup and go play some matches. Or give War Thunder a go if you're just that burnt.

Swear to god I'll throttle the next person who complains about IS/Clan balance. They arent supposed to be balanced... that's why the clans exist. "The big scary invaders!" However, I like the quirk system, it makes IS playable, and competitive. Personally, I would have "balanced" the two sides with c-bills. Just go ahead and quadruple the cost of clan mechs. That way you can have one shiney super cool toy, or 4 freebirth junk piles, which can still get the job done, at a quarter the price.

And before you go saying "IS mechs are already cheaper" I'm just gonna respond, you are wrong sir. They are not.

Out of the box cost is lower, yes. But who uses them out of the box? DHS 1,500,000 for every mech, even at 20 tons. Endo steel, on an assault can be another cool million. XL engine upgrade? Foggetaboutit. Should just use a slower STD, so Clan's only advantage is then speed.

Clans higher current cost is merely the fact that they come with upgrades already in them, namely the XL.

Edited by HauptmanT, 23 December 2016 - 03:36 PM.






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