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Roughneck: Is It Worth It?

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#41 MischiefSC

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Posted 19 April 2017 - 09:42 AM

I average over 600 damage/match in a Scorch with 2x lb20x, 4x srm6. Even on Polar. I like the ac5 and srm build above and I've been running a 2xuac5, 4x ml hero variant to good effect too.

It's a solid mech with a lot of good options. With mixed ballistics and energy it's got a very sustainable DPS for the tonnage, like the Whammy. It excels at grinding other heavies and assaults as well as slower mediums. It struggles against lights because you're likely DPS focused instead of big alpha focused. You're slower but tanker but I've had consistent success with a cautious approach, ballistic poking unit you've got some soft targets to push and overrun. The 1B Agent put up above is a great example - poke with the 5s, focus fire with teammates and when there's a group of 2 or 3 soft enemies on a flank lead the push in. If they're returning fire keep the twist shoot twist going, if they twist off to protect a soft torso just bull rush, ACs blazing.

It's got a distinctive, aggressive playstyle. I really enjoy it. Cautious advance to conserve your tankiness then line a couple pins up and bull rush them down.

#42 Dee Eight

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Posted 19 April 2017 - 10:18 AM

View PostReza Malin, on 19 April 2017 - 12:58 AM, said:

Its fun, and feels different than other IS heavies. It is very tanky and is very XL friendly. It rolls damage well and has the right weapon options to complement brawling/torso twisting.

If you can only ever embrace the meta, then this isn't the mech for you. If you can make other mechs work, then it is a lot of fun.

I scored 600dmg in an unmastered reaver yesterday, that mech is pretty badass.

Still trying to find a comfortable build for the 1A. The 1B i havent touched yet and the 1C with the build linked above is really the only way to go on that mech.


Game 4 with my Reaver....

Posted Image

Posted Image

Game 6...

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After ten games with Reaver it was fully basic skilled...

ROUGHNECK RGH-R 10 5 5 1.00 11 6 1.83 2,734 13,669 01:07:31

#43 MeiSooHaityu

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Posted 19 April 2017 - 10:22 AM

Sounds like the Roughneck was worth it.

#44 Commodore Perspicuous

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Posted 19 April 2017 - 07:21 PM

View PostDee Eight, on 19 April 2017 - 07:36 AM, said:

This is my 3A. Its the damn 315 engine cap I hate about them... on a mech I'd otherwise want to run a pair of ERLL with the MPL and a 325 and stick another DHS into the engine...

RGH-3A


Hooooottttt.... Why not the pair of ERLLs with a STD...? And 40% eff, rather than 32%...

http://mwo.smurfy-ne...03473c2cf54ac02

#45 Ruar

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Posted 19 April 2017 - 08:10 PM

So far it's not too bad for me. I did get the reinforcements because the hardpoints seem more viable.

It's a heavy, flightless Shadow Hawk and I'm ok with that. I boost the engine up to 300 at least and that should pay off well when I get speed tweak unlocked.

All in all it's not horrible and might be very good once we get used to it. It's obviously meant to have the skill tree with the lack of offensive quirks in a mech that desperately needs some help with firepower.

#46 Bishop Steiner

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Posted 19 April 2017 - 08:20 PM

I like it, even though I'm not setting the world on fire in my limited play. Does seem to be a std engine sort of gundam though, at least for me.

#47 Y E O N N E

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Posted 19 April 2017 - 08:48 PM

View PostBishop Steiner, on 19 April 2017 - 08:20 PM, said:

I like it, even though I'm not setting the world on fire in my limited play. Does seem to be a std engine sort of gundam though, at least for me.


It wears both fairly well, the real problems it has are A.) getting out of its own way and B.) not being able to get the damage out like the competition.

Future tech can't get here soon enough, the LFE, MRMs, UAC/10, and UAC//20 are exactly what this thing needs.

#48 Arthur SIlverlake

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Posted 19 April 2017 - 10:07 PM

Main problem with this mech, it's Center Torso. Literally that thing can't take a beating even though it is more frontal armor then a Warhammer (if you make it that way). That said it can't face tank and LRMs are a pain.

Other then that it can be powerful depending on the Variant. I have done pretty well with the 1A, 2A and the 1C

#49 Y E O N N E

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Posted 19 April 2017 - 10:09 PM

CT actually isn't that squishy, it's just that the 'Mech has no twist quirks and depends on slower engines to fit weapons, so it moves out of the way slowly.

#50 Valleric

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Posted 20 April 2017 - 07:49 AM

View PostArthur SIlverlake, on 19 April 2017 - 10:07 PM, said:

Main problem with this mech, it's Center Torso. Literally that thing can't take a beating even though it is more frontal armor then a Warhammer (if you make it that way). That said it can't face tank and LRMs are a pain.

Other then that it can be powerful depending on the Variant. I have done pretty well with the 1A, 2A and the 1C

Tanks well fer me man. I been brawlin like a madman. Gotta torso twist mang.

The torso twist speed aint bad neither. Its not good, but its not bad either.

Still gotta master em and do 30 drops. Then I can give a real review. A mech aint a mech till it's fully upgraded.

#51 L1f3H4ck

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Posted 20 April 2017 - 08:09 AM

It'solid. Not OP, not DOA, and currently my favorite 65t IS Mech. XL friendly too, unless you want to brawl, the usual. The Reaver with its high energy mounts is amazing, good thing there will be a cbill variant which can do the same (4 LPL for the win), or ppl would probably cry p2w.

Absolutely worth it.

#52 Malrock

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Posted 20 April 2017 - 09:37 AM

I had dreams of ballistic + srm goodness, but I feel like I keep running into ammo problems. Feels like it needs just another ton or two that could be used for ammo. Having said that it has been fun so far, and I was enticed enough by my play with the standard mechs to get the hero b/c of the jam reduction chance on the dakka. I love dakka and I want to not have to worry about so much jamming. I too believe this mech will improve greatly with new tech, but am currently satisfied with my purchases.

#53 Vanguard319

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Posted 20 April 2017 - 11:44 AM

I have to give props to it having a really nice clear view.

#54 TorinZ

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Posted 20 April 2017 - 01:44 PM

I like it. Feels like a heavier Shadow Hawk to me, but with a better view except the UAC in the shoulder didn't spin. Still working on builds. Not sure what to do with the 1A yet, might come back to that after new tech hits. 1B and 1C perform as expected. Still toying with the Reaver's build.

#55 MischiefSC

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Posted 20 April 2017 - 01:48 PM

Reaver - 2x uac5, 4xml. It's punchy. You can go 3xll, 1xac10 but I'm tempted to say stick to ballistics due to the quirks.

#56 Y E O N N E

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Posted 20 April 2017 - 02:29 PM

View PostTorinZ, on 20 April 2017 - 01:44 PM, said:

I like it. Feels like a heavier Shadow Hawk to me, but with a better view except the UAC in the shoulder didn't spin. Still working on builds. Not sure what to do with the 1A yet, might come back to that after new tech hits. 1B and 1C perform as expected. Still toying with the Reaver's build.


1A is super meh. Go-to build is an AC/20 with 2x SRM6A, but that's just a neutered version of the 1C. Can do twin UAC/5, too, but not a whole lot to supplement them and it has no quirks to support that at all. This is the first time I've ever seriously put LRMs on a 'Mech; a pair of LRM10A with either 2xAC/5 or a UAC/5 and an AC/2, with TAG. That one has had the most consistent results so far.

This is the variant that will benefit most from LFE, MRM, and UAC/20.

If PGI adds small cockpits, too...

#57 Erronius

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Posted 20 April 2017 - 08:17 PM

I kept going back and forth between standard/XL builds on the -1A (mostly mixes of SRMs and LB10X), and I wasn't really happy either way. But I just watched TheB33f's SRM/AC20 -1C build and that seemed to work, so I guess I'll try that.

I was also feeling like the CT was a giant bullet magnet, but that's probably a combination of not having them mastered, and my having been playing mostly light mechs for the last couple of months. The thing felt so slow when trying to TT that I was comparing yaw speed on Smurfys, but it isn't really any slower than other 65 tonners.

I'm really kicking myself for not having banked tens of thousands of GXP for this so I could insta-Basic all 6 variants.

#58 Y E O N N E

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Posted 20 April 2017 - 08:24 PM

Most IS 65 tonners have +20-25% torso turn rate. The RGH is most definitely a pig in the handling department. Except the 1C, which gets 20% turn rate (feet).

#59 Greyboots

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Posted 21 April 2017 - 01:33 AM

View PostTheArisen, on 26 December 2016 - 09:45 PM, said:

So, what do you guys think?

https://mwomercs.com...-order-is-here/


Lord no, there's not a "good mech" in the entire pack. Sure, they can pull out some good games occasionally for the screenshots but hell, I've had 1000 point games in Vindicators.

They're not "terrible", they're just exceptionally average in a game where the only real use for average mechs is to get the better variants past basic.

#60 Y E O N N E

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Posted 21 April 2017 - 01:43 AM

No, they are pretty terrible. Any RGH that isn't a 3A or Reaver is flat-out bad, and those two are just barely passable.

I'll take a Jester or even a Rifleman (any Rifleman) over the Roughneck, every time. Hell, even the K2 is a better large laser boat.





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