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Lore Mechs ≤3053


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#41 RestosIII

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Posted 27 December 2016 - 06:08 PM

View PostYeonne Greene, on 27 December 2016 - 06:04 PM, said:


Nope, pretty much identical to the Archer, but with a cockpit in a better spot. So easy to dissect.


The Mad Dog has been one of my favorite mechs in Battletech, but dear lord I can't make it work in this game outside of splat builds. The fact that its hitboxes are terribad+LRMs being hilariously awful without boating makes lore builds fly out the window. RIP.

#42 Weepy Wanebow

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Posted 27 December 2016 - 06:33 PM

View PostLT. HARDCASE, on 27 December 2016 - 03:11 PM, said:

TL;DR = Inner Sphere list is packed with gahbage, while the Clan list is packed with top shelf meta cheese


Hah....yeah but not really.....

View PostCK16, on 27 December 2016 - 03:20 PM, said:



indeed, I feel there are few good picks left for each side, but there is no need to get all of them, even a majority of them.



I would agree that we don't need all of what is available during that time period from lore but I would say that there are more then just a few good picks. There are at least 13 super solid IS mechs in that list (fair that out of 76 13 is not a lot but with PGI releasing mechs one at a time, I think that 13 is a decent number)

View PostCK16, on 27 December 2016 - 03:20 PM, said:

-Clan side-
-I think it is vital we get all 3053 Omni mechs being as these would be far more common than battlemechs, specially in the Innersphere
-Battlemechs, Stone Rhino, Bane, and Grizzly are what I feel are major needed ones these would be common seen among CLans and must be the first options.
- IIC's Warhammer and Rifleman are a must, locust IIC is not to far behind.



I would agree that the Clans should get their OmniMechs but I also feel like on top of the ones you pointed out that PGI should drop the rest of the IIC mechs if even just because they have started that route and they aren't terrible.

View PostCK16, on 27 December 2016 - 03:20 PM, said:


IS wise? More assaults and Lights are welcome and needed. We are swamped with Mediums and Heavies, anything added here will be redundant pretty much at this point, post 3053 we get some of the Clan knock off's and responses that are not to bad (Blackhawk KU, Falconer, Hauptmann, Avatar, Sunder ect.).


Some of those are IS OmniMechs and I just honestly have a hard time seeing PGI dropping those anytime soon if at all. I'm ok if they want to drop more Mediums and Heavies if they are decent.

The Komodo has 2 variants with ECM, one has AMS as well. More impressively on variant would have 11 energy hard points and the one with AMS would have 7. That is not too shabby. You could have a sneaky knife fighter with 11 SPL that is able to take a bit of a punch at least....or you know something that is more well rounded and not silly...but still 11 SPL makes me smile.

The crusader 2R has 2 energy hard points, 6 missile, and 2 ballistic. and the 5M has 3 energy, 4 missile, and one ballistic....neither is terrible.

At least half the IS assaults on that list pack a punch in stock lay out alone. One of the Annihilator variants comes with 3 Gauss and an er ppc and another comes with 7 energy hard points and 4 ballistic....its stock load out is MPL and 4 LBX 10s.

View PostCK16, on 27 December 2016 - 03:20 PM, said:

Honestly I hope they move to 3060 soon, there are a lot of good and unique options from this era for both sides. Also add the IS clone weapons and a few goodies for clans (Heavy lasers and LAMS primarily)


I think there are a lot of people who feel this way...also be aware that by 3060 but clans and IS had LAMS but it was more common in Jade Falcon mechs then anywhere else

#43 Kangarad

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Posted 27 December 2016 - 09:01 PM

while your add it theres a mech from before 3000 that could be added to that list... you know to actualy use the tonnage disparity.

The Matar 110 tons Super heavy from 2775 the thing that predates the clan equiv stone rhino (100t)

which sadly is not in production. my fail

I just need some actualy good IS mechs but most are 3071 and further down the road. D:

Edited by Kangarad, 27 December 2016 - 09:17 PM.


#44 TheArisen

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Posted 27 December 2016 - 10:06 PM

View PostSuperFunkTron, on 27 December 2016 - 04:51 PM, said:

Without a doubt, the Gunslinger looks like the IS assault they need to kick some life back into IS players. The double gauss with 4ml and 2mpl on its standard build would give them a hell of a kick to help fight off the clanners.


Sadly the Gsling© has small engine syndrome, it'd be Stalker speed which isn't much. (It comes with an xl255) with a 300xl it wouldn't have the tonnage for dual gauss.

Can someone tell me why they think the Annihilator would be a good mech? Wanting it because nostalgia/cool factor is fine but make no mistake, it'll be terrible unless heavily quirked and a boosted engine cap. Under the standard engine cap rules it'd be even slower than a Dwolf with a giraffe neck and waist height guns.

Mechs I'd select from this list would be:
- Nightstar, this is the assault the IS deserves.
- Penetrator, great hard points, high mounts, ecm variant, JJ.
- Javelin, I don't think it'd overtake the AC but it'd be the best IS light
- Raijin, exclusively high hard points, ecm, quick

Edited by TheArisen, 27 December 2016 - 11:55 PM.


#45 jper4

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Posted 28 December 2016 - 05:49 AM

View PostFobhopper, on 27 December 2016 - 10:13 AM, said:


If you want to see an anime that does what people expected to do SAO but didnt, then watch Log Horizon. It does everything SAO was suppose to do and does it better. And while your at it, give GATE a watch too.


already got through both seasons of Log Horizon, liked it much better. hope they get a season 3. helps too that from episode one to the end of season two the mains only go up 2 levels or so and get into the world way more than SAO. also like Overlord though it's only one short season (12 episodes).

#46 Fox the Apprentice

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Posted 28 December 2016 - 06:38 AM

I want the Marauder II, but I also want there to be more light/med mech releases. So I guess I just don't know what I want after all :)

#47 Weepy Wanebow

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Posted 28 December 2016 - 07:25 PM

Potentially good IS mechs from that List after going through and looking at art, stock load out, and doing the engine math

Javelin 30T 255 engine max in at least 2 variants (137.7kph) variants [10F] 4E (all high chest) [10p] 3M (all high chest) [11A] 7E (at least 4 high chest)

Komodo 45T 315 max engine (113.4kph) [2] 11E, ECM, AMS [2A] 7E, ECM, AMS (unfortunately all of the hard points would be in the arms)


Dervish 55T 360 max engine (106.0kph) [8D] 2M 4E [7D] 4M 2E [6M] 4M 2E (all would have their chest missle hardpoints basically right next to or just below their head)

Lancelot 60T..... [05] 3E 4B (high arm hardpoints like the blackjack....and this mofo can rock a 400 engine (108kph)


Crusader 65T Max engine 315 (78.5kph) [4ER] 2E 2B 4M [5S] 3E 4M [5M] 3E 4M 1B [3L] 2E 2B 4M (Hardpoints in side torsos look high in the art work and minis...like hunchback, next to the head level high)

Flashman 75T [8K] 9E AMS (this guy can also rock a 400 engine {86.4kph}) [7K] 7E (looks like he has black jack arms and that most of the torso hard points are just under the cockpit so mid to high placement)

Shogun 80T [2H] 3E 6M (Its slow but in the art and on the mini some of the torso energy and missile mounts are actually above the head which made me moist so yeah)

Emperor 90T [5A] 5E 2B [6A] 5E 2B (also slow)

Devastator 100T [2] 6E 2B (slow but with high torso mounts and weird arms that while slug down are oddly high so maybe a not "knuckle dragger" mid level placement)

#48 Valdarion Silarius

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Posted 28 December 2016 - 07:37 PM

View PostSuperFunkTron, on 27 December 2016 - 04:51 PM, said:

View PostCK16, on 27 December 2016 - 05:13 PM, said:


Really, Mad Dog is a great 60 tonner...


View PostYeonne Greene, on 27 December 2016 - 06:01 PM, said:


> 60 tons
> tanky

I mean, the Rifleman is 60 tons and spreads damage very well, but "tanky" is not how I would describe it, even on a STD engine.


On the Clan side, aside from the need for a 20 tonner like the piranha or fire moth, something lie the phantom or grendel would be nice additions in that light medium range of mechs. The clans are really missing better options for 60 tonners unfortunately.


All of you are silently screaming the Rifleman IIC but don't want to say it out loud. C'mon.....You want that 65 ton tanky high weapon mounted sombrero mech. Just admit it you nerds. Posted Image Posted Image

Edited by Arnold The Governator, 28 December 2016 - 07:40 PM.


#49 Valdarion Silarius

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Posted 28 December 2016 - 07:49 PM

View PostSmell Da Glove, on 27 December 2016 - 06:33 PM, said:


I would agree that the Clans should get their OmniMechs but I also feel like on top of the ones you pointed out that PGI should drop the rest of the IIC mechs if even just because they have started that route and they aren't terrible.



Drop in the rest of the IIC mechs as in adding the remaining MW2 line up to the game, or drop them as in not adding the Warhammer IIC + Rifleman IIC in the future and only implementing the Marauder IIC? I don't quite get what you are saying here.

#50 Weepy Wanebow

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Posted 28 December 2016 - 09:45 PM

View PostArnold The Governator, on 28 December 2016 - 07:49 PM, said:


Drop in the rest of the IIC mechs as in adding the remaining MW2 line up to the game, or drop them as in not adding the Warhammer IIC + Rifleman IIC in the future and only implementing the Marauder IIC? I don't quite get what you are saying here.



lol, sorry. drop as in drop into the game

#51 Y E O N N E

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Posted 28 December 2016 - 09:51 PM

View PostArnold The Governator, on 28 December 2016 - 07:37 PM, said:


All of you are silently screaming the Rifleman IIC but don't want to say it out loud. C'mon.....You want that 65 ton tanky high weapon mounted sombrero mech. Just admit it you nerds. Posted Image Posted Image


We already have a 'Mech that does everything the RFL-IIC would do, but better. It is called the "Night Gyr".

#52 Alan Davion

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Posted 28 December 2016 - 09:56 PM

View PostTheArisen, on 27 December 2016 - 10:06 PM, said:

Can someone tell me why they think the Annihilator would be a good mech? Wanting it because nostalgia/cool factor is fine but make no mistake, it'll be terrible unless heavily quirked and a boosted engine cap. Under the standard engine cap rules it'd be even slower than a Dwolf with a giraffe neck and waist height guns.


4 LBX 10s. The Dire Wolf can mount, last I remember, 6 LBX 5s? Can the DWF mount 4 LBX 10s and be effective? I never tried mounting 4 LBX 10s on the DWF.

4 big ol' shotguns are nothing to thumb your nose at. Sure you're slow as a slug, but fire all 4 of those LBXs and you WILL lay down the hurt, especially against most lights and mediums.

#53 Valdarion Silarius

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Posted 28 December 2016 - 10:49 PM

View PostYeonne Greene, on 28 December 2016 - 09:51 PM, said:


We already have a 'Mech that does everything the RFL-IIC would do, but better. It is called the "Night Gyr".


Yeah sorry the Rifleman IIC isn't an low weapon mounted omnimech. Try again.

Edited by Arnold The Governator, 28 December 2016 - 10:54 PM.


#54 RestosIII

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Posted 28 December 2016 - 10:55 PM

View PostArnold The Governator, on 28 December 2016 - 10:49 PM, said:


Yeah sorry the Rifleman IIC isn't an low weapon mounted omnimech. Try again.


I'm not even a fan of the Rifleman IIC, but it also will benefit from cold maps, unlike the Night Gyr, and people drop on cold maps more often than hot maps from my experience.

#55 Y E O N N E

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Posted 29 December 2016 - 12:46 AM

View PostArnold The Governator, on 28 December 2016 - 10:49 PM, said:


Yeah sorry the Rifleman IIC isn't an low weapon mounted omnimech. Try again.


The Night Gyr does not have low weapons. You are not the first to say it does, and I have no idea where you people are getting that it does. The torso mounts are level with the cockpit, which is at the top of the 'Mech with almost nothing above it, and the arm mounts are right below the cockpit , which is about where the lower barrels are on an IS Rifleman. It has stupendously high hardpoints.

As for not being a BattleMech; irrelevant. You can't fit anything on the RFL-IIC that can't be fit on the Night Gyr that matters. Cool-factor is its only redeeming trait.

Si begging your pardon, sir, but you need to try again because my point stands.





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