Capturing collectors in Conquest or sensors in Escort, for example.
However, you are not properly rewarded for doing so.
Actively pursuing these goals has you end up with a subpar match score, mediocre payout and low experience.
By not rewarding these activities properly, you actively encourage players to ignore them,
which leads to awkward matches where one team might still win after getting wiped out.
While one might of course argue that it's the players' fault for ignoring these objectives, it still feels wrong to end up with a lesser reward on a win where one concentrates on the actual objectives, compared to a higher reward on a loss where one only focuses on dealing damage.
It also gives newer players a completely wrong impression of the game right from the start.
I would suggest to add a multiplier to these rewards that becomes progressively better as you keep doing these objectives.
There are, however, other instances where the matter is more complicated.
Players often leave the VIP behind in Escort to rush the attacking team instead.
You are not rewarded for staying with the VIP and can end up with no rewards at all.
You are also not rewarded for actively holding the circle in Domination.
My actual suggestion would be to introduce reward bonuses or multipliers to certain activities based on a chosen gamestyle. This could either be based on your weightclass or it could be a choosable option (maybe within the upcoming skill tree).
For example, Scouts would get better rewards for spotting and hit&run, tanks would be rewarded for taking a lot of damage and shielding their team, Supporters would be rewarded for flanking and saviour kills, breachers for leading a charge and dealing high damage.
These bonus rewards could also apply to more abstract activities such as the commander role, rewarding the commander and their subordinates for giving AND following orders.
That way players could actively commit to a certain gamestyle and be rewarded for doing so,
but above all else the game would better promote tactical play and diversity in playing styles.
What are your opinions?
Edited by Guile Votoms, 28 December 2016 - 08:27 AM.