I know nothing has been released yet on the topics they will be addressing, but I figure it would be good to start collecting the ideas in one spot if it they will be open to it.
Bombast, on 29 December 2016 - 11:44 AM, said:
What kind of immersion are you talking about?
By immersion I mean features that will somehow add depth to the game.
An example is an idea that I strongly advocate; With factions having lost their identity in 4.1 (not a bad thing in terms of helping get more games going), I think making choice of faction more meaningful by implementing drop deck limitations based on the chosen faction. The idea is to have players choose at least half of their drop deck based on their faction's typical mechs (lore based), while allowing them to choose the remaining 2 as they please, but at a cost if they are choosing mechs not typical for their faction. The clearest example I can think of is as follows: A clan wolf player is making a deck. He chooses a Timberwolf, linebacker, and an Ice Ferret, all typical Wolf mechs. For his 4th mech, he wants to choose a Kodiak, which is essentially a Ghost Bear mech. Because this mech is atypical for wolf, both a limit to atypical mechs, as well as a c-bill cost to reduce the incentive for non-faction or rare mechs would be applied.
The goal of this is to add depth to the different personalities of each of the houses and clans by showing their personalities through their preferred mech options. Leaving 1 or 2 spots to choose mechs from the same tech (clan vs IS) despite not being common to that faction will allow for "more competent" mechs to be used, but at an expense.
I strongly believe that by starting to define each of the houses to a certain degree that a greater sense of "faction" will be felt in the game and would even go so far as to potentially start developing faction specific tactics based on the mechs they can expect to see. An added benefit to it is the fact that newer players could come in with some sort of guidance toward fight styles as well as what mechs are doing well for the faction they step into.
This idea could be implemented as broadly as typical and atypical chassis or as deep as particular variants typical to each faction. Of course there are plenty of mechs that were common across many or all factions, but those would be just as readily available.
The idea definitely needs some fleshing out and discussion, but I think that this would be a huge step forward where limitations would actually create a greater feeling of being in a divided and competitive universe than generic IS vs Clan struggle.