Spoiler
>Clan ER Medium Laser optimal range reduced to 375 meters (from 405). Max range remains the same.
>Clan ER Large Laser burn duration decreased to 1.35 seconds (from 1.5).
>Clan Medium Pulse Laser optimal range decreased to 300 meters (from 330). Max range remains the same.
>Gauss rifle max range reverted back to its original 3x optimal range. Cooldown increased to 7.5 seconds for Clan, 6.5 seconds for Inner Sphere.
>All UACs' jam chance base chance has been reduced to 10%; the jam chance will now increase proportionally to the number of UACs and their type being fired at the same time within 0.5 seconds.
>The Inner Sphere Small Laser and Small Pulse laser will now generate 1.5 (from 2) heat when fired, and do 3.5 and 4.5 damage (from 3 and 4), respectively.
>The Inner Sphere Medium Laser and Medium Pulse Laser ghost heat restriction has been increased to 8, from 6. The heat has been reduced to 3.5 heat (from 4). The damage has been increased to 5.5 damage and 6.5 damage, respectively (from 5 and 6).
>The Inner Sphere Large Laser has had its damage increased to 10 (from 9).
>We are pleased to announce that LB-X AC ammo switching has now implemented. The single shot round on an Inner Sphere LB-10x AC will deal 8 damage rather than 10, to prevent AC/10s from becoming obsoleted. The spread round will deal the full 10 damage as normal.
With this feature comes the removal of C-ACs. A full refund in c-bills will be issued to accounts that have them installed on mechs and in their inventories. Supply caches have been changed accordingly.
Clan LB-X ACs:
LB-2X: Single slug shot will deal 1.6 damage, the spread round will deal the full 2 damage.
LB-5X: Burst shot will deal 4 damage, 2 per slug. The spread round will deal the full 5 damage.
LB-10X: Burst shot will deal 8 damage, 2.667 per slug. The spread round will do the full 10 damage.
LB-20X: Burst shot will deal 16 damage, 4 per slug. The spread round will deal the full 20 damage.
>Clan ER Medium Laser optimal range reduced to 375 meters (from 405). Max range remains the same.
>Clan ER Large Laser burn duration decreased to 1.35 seconds (from 1.5).
>Clan Medium Pulse Laser optimal range decreased to 300 meters (from 330). Max range remains the same.
>Gauss rifle max range reverted back to its original 3x optimal range. Cooldown increased to 7.5 seconds for Clan, 6.5 seconds for Inner Sphere.
>All UACs' jam chance base chance has been reduced to 10%; the jam chance will now increase proportionally to the number of UACs and their type being fired at the same time within 0.5 seconds.
>The Inner Sphere Small Laser and Small Pulse laser will now generate 1.5 (from 2) heat when fired, and do 3.5 and 4.5 damage (from 3 and 4), respectively.
>The Inner Sphere Medium Laser and Medium Pulse Laser ghost heat restriction has been increased to 8, from 6. The heat has been reduced to 3.5 heat (from 4). The damage has been increased to 5.5 damage and 6.5 damage, respectively (from 5 and 6).
>The Inner Sphere Large Laser has had its damage increased to 10 (from 9).
>We are pleased to announce that LB-X AC ammo switching has now implemented. The single shot round on an Inner Sphere LB-10x AC will deal 8 damage rather than 10, to prevent AC/10s from becoming obsoleted. The spread round will deal the full 10 damage as normal.
With this feature comes the removal of C-ACs. A full refund in c-bills will be issued to accounts that have them installed on mechs and in their inventories. Supply caches have been changed accordingly.
Clan LB-X ACs:
LB-2X: Single slug shot will deal 1.6 damage, the spread round will deal the full 2 damage.
LB-5X: Burst shot will deal 4 damage, 2 per slug. The spread round will deal the full 5 damage.
LB-10X: Burst shot will deal 8 damage, 2.667 per slug. The spread round will do the full 10 damage.
LB-20X: Burst shot will deal 16 damage, 4 per slug. The spread round will deal the full 20 damage.
MECHS
Spoiler
>The Firestarter will be receiving its old quirks, now that it is as tall as a king crab, and have +5 armor to its side torsos.
>The Jenner CT hitbox has been reworked to improve its survivability. The CT armor quirk will remain.
>The Adder now has a +7 structure quirk for its CT.
>The Kit Fox has been further reduced in size, and will have +7 armor to its side torsos, except on the Purifier right and left torso omni pods.
>The Locust 1V will be regaining its former -50% laser duration quirk.
>A new hero Spider has been added to the game. It has the ability to mount 6 machine guns.
>All Mist Lynx arm omni pods will lose the +24 structure bonus in favor of the +24 armor bonus.
>The Urbanmech "Deputy Dawg" Hero mech is further delayed due to technical issues.
>All Blackjacks will now have a max engine rating of 250 (from 235), with the exception of the BJ-1X, which will continue to have a max engine rating of 295.
>All Awesome variants save the AWS-9M will now have a max engine rating of 325 (from 300). The AWS-9M will retain its max engine rating of 385.
>All Battlemaster Variants have had their torso twist (yaw) increased to 70 degrees, from 60. Variants with more than 70 degrees torso twist will retain their current torso twist stats.
>All Highlander variants will now have armor quirks instead of structure quirks, of the same value.
>The Firestarter will be receiving its old quirks, now that it is as tall as a king crab, and have +5 armor to its side torsos.
>The Jenner CT hitbox has been reworked to improve its survivability. The CT armor quirk will remain.
>The Adder now has a +7 structure quirk for its CT.
>The Kit Fox has been further reduced in size, and will have +7 armor to its side torsos, except on the Purifier right and left torso omni pods.
>The Locust 1V will be regaining its former -50% laser duration quirk.
>A new hero Spider has been added to the game. It has the ability to mount 6 machine guns.
>All Mist Lynx arm omni pods will lose the +24 structure bonus in favor of the +24 armor bonus.
>The Urbanmech "Deputy Dawg" Hero mech is further delayed due to technical issues.
>All Blackjacks will now have a max engine rating of 250 (from 235), with the exception of the BJ-1X, which will continue to have a max engine rating of 295.
>All Awesome variants save the AWS-9M will now have a max engine rating of 325 (from 300). The AWS-9M will retain its max engine rating of 385.
>All Battlemaster Variants have had their torso twist (yaw) increased to 70 degrees, from 60. Variants with more than 70 degrees torso twist will retain their current torso twist stats.
>All Highlander variants will now have armor quirks instead of structure quirks, of the same value.
feel free to disagree
Edited by Snazzy Dragon, 29 December 2016 - 07:11 PM.