Balance?
#1
Posted 30 December 2016 - 10:46 AM
Flame on and call me and IS noob/s. Most player with experiance go Clan, and play bandwagon OP meta mechs. Which leaves IS with less players with experiance... Making it very unbalanced. Not saying its a easy task... But PGI undertook the challange to create a competetive CW game, with two different sides with different mechs. No wonder this game never really grew big like WoT. Too hard to balance. Should just let ppl use any mech for both sides. But then i guess IS mechs would be extinct. Except for a very few number of decently competetive mechs. No reason to ever play a IS mech again. If both sides could use clan mechs. And then the roleplayers would cry rivers if their CW opponent could pilot the same mechs as them, Giving them a real challange for once.
I'm bored with the current state of the game. Sad IS cant put up a good fight, Not even when both sides are pugs. IS tend to get buttplugged, like 80% of the games i've played with pug teams.
Call me a troll, neg-rate my post. idc
Ventilation complete.
#2
Posted 30 December 2016 - 11:18 AM
You add this all up and you get some weird games.
There are a few ideas being thrown around. I like the tonnage based on clan/is , to tiers and based on group size. We need them all because not all 12 man's are equal. I been in a lot of them that were basically pugs grouped up.
Edited by Monkey Lover, 30 December 2016 - 11:31 AM.
#3
Posted 30 December 2016 - 11:45 AM
#4
Posted 30 December 2016 - 11:55 AM
moerker, on 30 December 2016 - 11:45 AM, said:
Ha-ha ya, I'm wondering how much nerfing and buffing will come around with the new skill tree. Right now there is know way they would nerf it for few months. Running joke is no nerfs until it hits cbills is kind of true.
Edited by Monkey Lover, 30 December 2016 - 11:56 AM.
#5
Posted 30 December 2016 - 12:30 PM
Nerfing individual mechs isn't the best way to address the problem either.
Just nerf the speed of all clan mechs by -10%, and give all clan weapons a -20% range nerf in Faction Play. That should do the trick.
#6
Posted 30 December 2016 - 12:50 PM
Deepfryer, on 30 December 2016 - 12:30 PM, said:
Nerfing individual mechs isn't the best way to address the problem either.
Just nerf the speed of all clan mechs by -10%, and give all clan weapons a -20% range nerf in Faction Play. That should do the trick.
What people also doesnt understand is that you cant win long range battle against clans... But nerfing the IIC Marauder is a must. All other Clan mechs are OP. That we already know. They got the best mechs in each classes.
The individuality of each mech makes this game a freakin nightmare to balance. IS with their UP quirks and clans with their OP omnipods.
#7
Posted 30 December 2016 - 12:50 PM
Deepfryer, on 30 December 2016 - 12:30 PM, said:
I doubt that would make a difference, either.
Clan XL is the key gamechanger.
I spent most of today playing a meta-Timberwolf. 62 point alphas headed your way, at 87 kph. By all means take off my left side torso ... I've still got 30 points of damage to share with you every 4 seconds.
Oops, you're dead, and I've got the top damage and KMDs, again.
This morning, my Season Average Match Score after 124 matches was 235. This evening I'm averaging 261 across 144 matches. Even though I lost most matches today.
To think I spent all year levelling crap IS Mechs. I should have just enjoyed myself in a 87kph Timby, and basked in the warm afterglow of the leaderboard.
Did I mention it has Jump Jets, too?
Edited by Appogee, 30 December 2016 - 12:55 PM.
#8
Posted 30 December 2016 - 12:57 PM
Appogee, on 30 December 2016 - 12:50 PM, said:
Clan XL is the key gamechanger.
I spent almost 8 hours today playing a meta-Timberwolf. 62 point alphas headed your way, at 87 kph. By all means take off my left side torso ... I've still got 30 points of damage to share with you every 4 seconds.
Oops, you're dead, and I've got the top damage and KMDs, again.
My Season Average Match Score was 235 this morning. This evening it's 261. Even though I lost most matches today.
To think I spent all year levelling crap IS Mechs. I should have just enjoyed myself in a 87kph Timby, and basked in the warm afterglow of the leaderboard.
Did I mention it has Jump Jets, too?
Thats exactly what i mean... There is no IS mech who can do that. The IIC Marauder does the same with 311 med lasers. no JJ but it tanks like a atlas.
#9
Posted 30 December 2016 - 01:11 PM
Hope many will do the same, forcing PGI to acctually sit down and do something about it.
Edited by moerker, 30 December 2016 - 01:23 PM.
#10
Posted 30 December 2016 - 01:58 PM
#11
Posted 30 December 2016 - 02:02 PM
DANKnuggz, on 30 December 2016 - 01:58 PM, said:
Let me guess. the successful IS ppl are in premades who face pugs. Hence their success. And my stats could be a reason to why i pug and lose constanly against clanpugs and premades.
No the IS mechs are fine, but they are not on par with clan mechs.
Edited by moerker, 30 December 2016 - 02:05 PM.
#12
Posted 30 December 2016 - 02:13 PM
#13
Posted 30 December 2016 - 02:15 PM
DANKnuggz, on 30 December 2016 - 01:58 PM, said:
I would agree balance isn't so bad pug clans are killing IS premade but there is clan balance issue.
There is also premade v pug issue.
There is low tier get high tier issue
All of these can be somewhat balanced.
For the heck of it I made an clan alt account. I took 4 trial mechs zero modules ,xp,uav ,cool shots and only 195 tons... It sure was an easy game and it wasn't anything special just the first one I did.
Https://s28.postimg....laneasymode.jpg
Edited by Monkey Lover, 30 December 2016 - 02:17 PM.
#14
Posted 30 December 2016 - 02:18 PM
Edited by moerker, 30 December 2016 - 02:23 PM.
#15
Posted 30 December 2016 - 02:23 PM
#16
Posted 30 December 2016 - 02:25 PM
Edited by exiledangel, 30 December 2016 - 02:26 PM.
#17
Posted 30 December 2016 - 02:28 PM
#18
Posted 30 December 2016 - 02:37 PM
moerker, on 30 December 2016 - 12:57 PM, said:
Thats exactly what i mean... There is no IS mech who can do that.
Ah... Yes there is.
A 62/68pt Clan EBJ/TBR can only get off 2 Alpha's before needing to take 6-7 sec to cool off. 120pts of dmg.
This can fire 3 times before needing to cool off. 120pts of dmg, dump that into a Clan mech CT, it's dead. Forget the torso, why maim when you can kill that big fat TBR/EBJ CT from ANY angle, even if they twist away????
This can also fire 3 times before needing to cool off, play it smart. 150pts+ of dmg... Not even a clan assault will survive it.
This can't do 3 times. But it can do 2.5 and then a follow up not long after.
Or look at a Battlemaster 2C with 5LPL
WHMs and GHPs are not far off either. They run a tad hotter, the BLK does it a tad better but it's mount points are not as good (so you need to pick a compromise).
I mean come on, there are PLENTY of options.
You are questioning balance here, balance is not as far off as you perceive it to be. You need to understand the game/mode better. Hence the warning screen when you clicked on "FP" and had to "OK" it. IS XL is a weak point, I totally support something being done there, but the issue then it is will really alter the balance substantially and overall things will need to be looked at again.
The real issue, and why you're posting, is your pilot skill needs to improve if you want to play IS mechs. Practice, learn - do.
Edited by justcallme A S H, 30 December 2016 - 02:45 PM.
#20
Posted 30 December 2016 - 02:44 PM
moerker, on 30 December 2016 - 02:28 PM, said:
IS wins with lasers within 350m vs clan lasers usually (due to better heat efficiency) Clans win with lasers from 400m-600m barring battlemaster 2c with 5LPL (due to being able to bring full damage from clan mediums + large pulses while IS is outside medium laser optimum range) IS starts to win again outside 650m (due to complete dropoff of clan medium laser damage and only 2 clan LPL for 26 damage) Outside 650m, IS has decent burntime on quirked ERLLs (~1sec burntime, shorter than the clan ERML burn) while Clans have a crappy 1.5 second ERLL. Clans have Gauss+CERPPC, but now you are forcing Clan players to beat you with pinpoint shooting skill, while you still have more user friendly ERLL.
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