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Balance?


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#1 moerker

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Posted 30 December 2016 - 10:46 AM

So when will there be a proper game balance? That make IS Mechs viable and on par with Clan mechs, for CW? Right now its pretty one-sided and boring.

Flame on and call me and IS noob/s. Most player with experiance go Clan, and play bandwagon OP meta mechs. Which leaves IS with less players with experiance... Making it very unbalanced. Not saying its a easy task... But PGI undertook the challange to create a competetive CW game, with two different sides with different mechs. No wonder this game never really grew big like WoT. Too hard to balance. Should just let ppl use any mech for both sides. But then i guess IS mechs would be extinct. Except for a very few number of decently competetive mechs. No reason to ever play a IS mech again. If both sides could use clan mechs. And then the roleplayers would cry rivers if their CW opponent could pilot the same mechs as them, Giving them a real challange for once.

I'm bored with the current state of the game. Sad IS cant put up a good fight, Not even when both sides are pugs. IS tend to get buttplugged, like 80% of the games i've played with pug teams.

Call me a troll, neg-rate my post. idc

Ventilation complete.

#2 Monkey Lover

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Posted 30 December 2016 - 11:18 AM

Problem I see it's clan v is balance,skill balance and map balance

You add this all up and you get some weird games.

There are a few ideas being thrown around. I like the tonnage based on clan/is , to tiers and based on group size. We need them all because not all 12 man's are equal. I been in a lot of them that were basically pugs grouped up.

Edited by Monkey Lover, 30 December 2016 - 11:31 AM.


#3 moerker

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Posted 30 December 2016 - 11:45 AM

Well i can agree. But a mech and needs a big fat hit from nerfbat is a Clan marauder.

#4 Monkey Lover

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Posted 30 December 2016 - 11:55 AM

View Postmoerker, on 30 December 2016 - 11:45 AM, said:

Well i can agree. But a mech and needs a big fat hit from nerfbat is a Clan marauder.


Ha-ha ya, I'm wondering how much nerfing and buffing will come around with the new skill tree. Right now there is know way they would nerf it for few months. Running joke is no nerfs until it hits cbills is kind of true.

Edited by Monkey Lover, 30 December 2016 - 11:56 AM.


#5 Extra Guac

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Posted 30 December 2016 - 12:30 PM

The tonnage limit didn't change anything... losing to clan Marauders, Hellbringers and Ebon Jags is the same thing as losing to clan assault mechs. And it doesn't help when Novas and Stormcrows have as much firepower as a Black Knight.

Nerfing individual mechs isn't the best way to address the problem either.

Just nerf the speed of all clan mechs by -10%, and give all clan weapons a -20% range nerf in Faction Play. That should do the trick.

#6 moerker

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Posted 30 December 2016 - 12:50 PM

View PostDeepfryer, on 30 December 2016 - 12:30 PM, said:

The tonnage limit didn't change anything... losing to clan Marauders, Hellbringers and Ebon Jags is the same thing as losing to clan assault mechs. And it doesn't help when Novas and Stormcrows have as much firepower as a Black Knight.

Nerfing individual mechs isn't the best way to address the problem either.

Just nerf the speed of all clan mechs by -10%, and give all clan weapons a -20% range nerf in Faction Play. That should do the trick.


What people also doesnt understand is that you cant win long range battle against clans... But nerfing the IIC Marauder is a must. All other Clan mechs are OP. That we already know. They got the best mechs in each classes.

The individuality of each mech makes this game a freakin nightmare to balance. IS with their UP quirks and clans with their OP omnipods.

#7 Appogee

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Posted 30 December 2016 - 12:50 PM

View PostDeepfryer, on 30 December 2016 - 12:30 PM, said:

Just nerf the speed of all clan mechs by -10%, and give all clan weapons a -20% range nerf in Faction Play. That should do the trick.

I doubt that would make a difference, either.

Clan XL is the key gamechanger.

I spent most of today playing a meta-Timberwolf. 62 point alphas headed your way, at 87 kph. By all means take off my left side torso ... I've still got 30 points of damage to share with you every 4 seconds.

Oops, you're dead, and I've got the top damage and KMDs, again.

This morning, my Season Average Match Score after 124 matches was 235. This evening I'm averaging 261 across 144 matches. Even though I lost most matches today.

To think I spent all year levelling crap IS Mechs. I should have just enjoyed myself in a 87kph Timby, and basked in the warm afterglow of the leaderboard.

Did I mention it has Jump Jets, too?

Edited by Appogee, 30 December 2016 - 12:55 PM.


#8 moerker

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Posted 30 December 2016 - 12:57 PM

View PostAppogee, on 30 December 2016 - 12:50 PM, said:

I doubt that would make a difference, either.

Clan XL is the key gamechanger.

I spent almost 8 hours today playing a meta-Timberwolf. 62 point alphas headed your way, at 87 kph. By all means take off my left side torso ... I've still got 30 points of damage to share with you every 4 seconds.

Oops, you're dead, and I've got the top damage and KMDs, again.

My Season Average Match Score was 235 this morning. This evening it's 261. Even though I lost most matches today.

To think I spent all year levelling crap IS Mechs. I should have just enjoyed myself in a 87kph Timby, and basked in the warm afterglow of the leaderboard.

Did I mention it has Jump Jets, too?


Thats exactly what i mean... There is no IS mech who can do that. The IIC Marauder does the same with 311 med lasers. no JJ but it tanks like a atlas.

#9 moerker

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Posted 30 December 2016 - 01:11 PM

Tbh i feel ripped off, after spent money / MC on IS mechs. But no more untill its balanced.

Hope many will do the same, forcing PGI to acctually sit down and do something about it.

Edited by moerker, 30 December 2016 - 01:23 PM.


#10 DANKnuggz

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Posted 30 December 2016 - 01:58 PM

There is NOTHING wrong with your IS mechs.... There are plenty of successful players in IS mechs and the organized IS units are successful.... Stop complaining that you can't compete in IS mechs when good IS players and units DO IT ALL THE TIME... EVIL has an alternate IS unit they join and they'll roflstomp you just as hard in their IS mechs as they will in their clan mechs... Maybe blame your mech less and try looking into your skills/builds/tactics/teammates for the problem...

#11 moerker

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Posted 30 December 2016 - 02:02 PM

View PostDANKnuggz, on 30 December 2016 - 01:58 PM, said:

There is NOTHING wrong with your IS mechs.... There are plenty of successful players in IS mechs and the organized IS units are successful.... Stop complaining that you can't compete in IS mechs when good IS players and units DO IT ALL THE TIME... EVIL has an alternate IS unit they join and they'll roflstomp you just as hard in their IS mechs as they will in their clan mechs... Maybe blame your mech less and try looking into your skills/builds/tactics/teammates for the problem...


Let me guess. the successful IS ppl are in premades who face pugs. Hence their success. And my stats could be a reason to why i pug and lose constanly against clanpugs and premades.
No the IS mechs are fine, but they are not on par with clan mechs.

Edited by moerker, 30 December 2016 - 02:05 PM.


#12 DANKnuggz

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Posted 30 December 2016 - 02:13 PM

IS teams can and do beat Clan teams.... if you're trying to say that MJ12 only wins against pugs then you're way out of touch with the reality of the game... PGI stated themselves that the majority of skilled players and organized units are on clan side... You're merely seeing the effect of where the skill went... My point is, when IS players know how to support each other and know how to bring a proper build their chances of winning are on par with clan units... Don't believe me?? go look at the leader board and check the W/L ratio of the top IS units. IS is just has a larger load of potatoes than the clans do.

#13 Monkey Lover

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Posted 30 December 2016 - 02:15 PM

View PostDANKnuggz, on 30 December 2016 - 01:58 PM, said:

There is NOTHING wrong with your IS mechs.... There are plenty of successful players in IS mechs and the organized IS units are successful.... Stop complaining that you can't compete in IS mechs when good IS players and units DO IT ALL THE TIME... EVIL has an alternate IS unit they join and they'll roflstomp you just as hard in their IS mechs as they will in their clan mechs... Maybe blame your mech less and try looking into your skills/builds/tactics/teammates for the problem...


I would agree balance isn't so bad pug clans are killing IS premade but there is clan balance issue.

There is also premade v pug issue.
There is low tier get high tier issue

All of these can be somewhat balanced.

For the heck of it I made an clan alt account. I took 4 trial mechs zero modules ,xp,uav ,cool shots and only 195 tons... It sure was an easy game and it wasn't anything special just the first one I did.
Https://s28.postimg....laneasymode.jpg

Edited by Monkey Lover, 30 December 2016 - 02:17 PM.


#14 moerker

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Posted 30 December 2016 - 02:18 PM

But you are talking about such a small fraction of successful IS players. Cant really use that as referense here. And FYI. i play mainly WHM, CP, GRF, MAL,JNR. And when you face a same weightclass mech that alpha cores, while you alpha them for 20 (dakka WHM BW) You lose faith.

Edited by moerker, 30 December 2016 - 02:23 PM.


#15 DANKnuggz

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Posted 30 December 2016 - 02:23 PM

you shouldn't be trading with mechs like that... IS mechs are much better at brawling than clans... I've your trying to trade with a mech with that high an alpha you're doing it wrong.

#16 exiledangel

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Posted 30 December 2016 - 02:25 PM

then get rid of all these chock point maps that favor long range if you want brawling

Edited by exiledangel, 30 December 2016 - 02:26 PM.


#17 moerker

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Posted 30 December 2016 - 02:28 PM

Well... like 90% of the Clan mechs does it. Thats the fun part. And yes i brawl with mostly SRM and dakka builds. But still lose to these 80dmg alpha medium laser mechs. So how do you brawl? at 600meter? you speak riddles... How can i brawl against something that beat me 8-9 out of 10 in brawl range?

#18 justcallme A S H

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Posted 30 December 2016 - 02:37 PM

View Postmoerker, on 30 December 2016 - 12:57 PM, said:


Thats exactly what i mean... There is no IS mech who can do that.


Ah... Yes there is.

A 62/68pt Clan EBJ/TBR can only get off 2 Alpha's before needing to take 6-7 sec to cool off. 120pts of dmg.

This can fire 3 times before needing to cool off. 120pts of dmg, dump that into a Clan mech CT, it's dead. Forget the torso, why maim when you can kill that big fat TBR/EBJ CT from ANY angle, even if they twist away????

This can also fire 3 times before needing to cool off, play it smart. 150pts+ of dmg... Not even a clan assault will survive it.

This can't do 3 times. But it can do 2.5 and then a follow up not long after.

Or look at a Battlemaster 2C with 5LPL

WHMs and GHPs are not far off either. They run a tad hotter, the BLK does it a tad better but it's mount points are not as good (so you need to pick a compromise).

I mean come on, there are PLENTY of options.

You are questioning balance here, balance is not as far off as you perceive it to be. You need to understand the game/mode better. Hence the warning screen when you clicked on "FP" and had to "OK" it. IS XL is a weak point, I totally support something being done there, but the issue then it is will really alter the balance substantially and overall things will need to be looked at again.

The real issue, and why you're posting, is your pilot skill needs to improve if you want to play IS mechs. Practice, learn - do.

Edited by justcallme A S H, 30 December 2016 - 02:45 PM.


#19 Jarl Dane

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Posted 30 December 2016 - 02:44 PM

Not only that, but I think he might need to group up too.

#20 Vxheous

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Posted 30 December 2016 - 02:44 PM

View Postmoerker, on 30 December 2016 - 02:28 PM, said:

Well... like 90% of the Clan mechs does it. Thats the fun part. And yes i brawl with mostly SRM and dakka builds. But still lose to these 80dmg alpha medium laser mechs. So how do you brawl? at 600meter? you speak riddles... How can i brawl against something that beat me 8-9 out of 10 in brawl range?


IS wins with lasers within 350m vs clan lasers usually (due to better heat efficiency) Clans win with lasers from 400m-600m barring battlemaster 2c with 5LPL (due to being able to bring full damage from clan mediums + large pulses while IS is outside medium laser optimum range) IS starts to win again outside 650m (due to complete dropoff of clan medium laser damage and only 2 clan LPL for 26 damage) Outside 650m, IS has decent burntime on quirked ERLLs (~1sec burntime, shorter than the clan ERML burn) while Clans have a crappy 1.5 second ERLL. Clans have Gauss+CERPPC, but now you are forcing Clan players to beat you with pinpoint shooting skill, while you still have more user friendly ERLL.





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