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Tired Of Losing As Is?


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#21 Mystere

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Posted 03 January 2017 - 10:14 AM

View PostW A R K H A N, on 02 January 2017 - 10:42 PM, said:

Also here is no practical reason to ever do less than 1000 damage in 4 mechs other than the pilot in the cockpit. Then again with load outs like this....Flame on.


Does getting spawn camped count? Posted Image

#22 Novakaine

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Posted 03 January 2017 - 10:29 AM

View PostW A R K H A N, on 02 January 2017 - 10:42 PM, said:

Stop bringing trial mechs and garbage builds like this into battle.

Posted Image

Just what is this? I've seen so much of this. With builds like this you're making it incredibly difficult for your team to beable or to count on you when you're just shooting spitballs at the enemy.

Also here is no practical reason to ever do less than 1000 damage in 4 mechs other than the pilot in the cockpit. Then again with load outs like this....Flame on.

Posted Image


Then we'd all be running clans mechs wouldn't we.
And what fun would that be?
And what would us poor sub par loyalist pilots?
Who would you have to fight then?
You guys would make dead people sad.

#23 Jman5

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Posted 03 January 2017 - 10:38 AM

View PostMystere, on 03 January 2017 - 10:14 AM, said:

Does getting spawn camped count? Posted Image


In most matches, you should be expected to do at least 1,000 damage, but I also recognize it can be a real challenge in very 1-sided matches where you're losing mechs straight out of the dropship.

#24 Dee Eight

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Posted 03 January 2017 - 10:47 AM

Preface the following with my current contract is to the smoke jaguars....

So last night I called my FW gaming for the day done after nearly 10 hours (and enough matches that I pulled my W/L ratio up to an even 1.00) because of TWO team of pugs which got assembled for HPG skirmish modes. First game some genius started calling like he was Pat Kell and KNEW all about the game... and what he called for was a nascar...which he commanded from the back of.... around the outer wall edge....meanwhile the enemy moved straight up onto the station where they had high ground and great locks for LRMs and proceeded to decimate us. Mr Expert caller had the least damage at the end, barely 600. I think the kill count was 48 for them and 15 for us. Even as mech after mech kept dying...just more calls to nascar...like the enemy hadn't figured the tactic out and had no idea how to counter it.

Second match totally different pug assembly got put up against a mixed bag of a few small units and more pugs. My pug group had a lot of folks complaining about the overpowered IS mechs and the tonnage disparity and so on and so on.... i saw hardly any LRMs from the IS team, it was pretty much all direct fire builds. They used terrain properly. Moved over the top and under the bottom of the station, flanked...proper mechs and tactics. My team expected (VOCALLY) that playing clan meant automatic wins and that's why they went clan...etc.... and its no fair when the enemy IS team has brought faster mechs and is now camping our clan drop zone....

Edited by Dee Eight, 03 January 2017 - 10:52 AM.


#25 Aiden Skye

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Posted 03 January 2017 - 10:54 AM

View PostNovakaine, on 03 January 2017 - 10:29 AM, said:


Then we'd all be running clans mechs wouldn't we.
And what fun would that be?
And what would us poor sub par loyalist pilots?
Who would you have to fight then?
You guys would make dead people sad.


250 damage per mech isn't a lot to ask for clan or IS. I've been seeing a lot more builds like this in FW lately. Add this to the LRM king crabs and atlases and the trials....though some of the trials are pretty decent. Makes it very hard for the players that are properly prepared for battle to get a good offense going.

I've seen my fair share of bad builds on the clan side as well. Before the 1 bucket system there was no shortage of them playing for wolf..it was frustrating and awful knowing that if I tried to trade with the enemy, I couldn't count on my team to follow through. And there is a lot of this going on in IS puglandia.

#26 nehebkau

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Posted 03 January 2017 - 11:01 AM

View PostW A R K H A N, on 02 January 2017 - 10:42 PM, said:

Just what is this? I've seen so much of this. With builds like this you're making it incredibly difficult for your team to beable or to count on you when you're just shooting spitballs at the enemy.

Also here is no practical reason to ever do less than 1000 damage in 4 mechs other than the pilot in the cockpit. Then again with load outs like this....Flame on.


Same crap in scouting Warkhan. I don't understand why people are dropping in such bad scouting builds. The worst are the CN9-A(NCIX) mechs that I see. Just because you have a ballistics slot in the arm DOESN'T mean you need to use it if it means you have to cripple yourself with an IS XL engine! Do you really think 3 LRM-5s are going to be helpful in your 80kph mech? Oh you have a gauss rifle in your CN9 neat -- oh you only go 60kph? Why bring a Raven 3L - ERLL mech (insert any other sub 35 ton IS mech here) to a protect mission?

There is just so much bad-builds on the IS side that it acts like a magnifying glass to the tech imbalances. Compound that with the proclivity of new players to play IS and you just end up with a world of poo.

Edited by nehebkau, 03 January 2017 - 11:02 AM.


#27 Dee Eight

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Posted 03 January 2017 - 11:23 AM

Anyone who ever played MechCommander 2 will remember the lecture about mechs only having so much heat capacity...and all the mechs essentially were heat-neutral since you had to have enough heat sinks to handle the weapons load installed. People in this game... don't seem to learn that lesson, in some cases even after YEARS of play. And quirks don't make up for ghost heat. I see a lot of awesome pilots triple and quadruple group firing their ERPPCs... thinking the 30% less heat quirks will somehow save them from the ghost heat spike.

#28 Vxheous

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Posted 03 January 2017 - 04:05 PM

View Postgloowa, on 03 January 2017 - 02:56 AM, said:

*looks at XL in an IS Assault mech*
*laughs histerically at 'good build'*


This is typical of my XL Battlemaster prior to dying, and it usually nets 1K-1.2K damage on it's own prior to dying (400-600 vs EVIL since they are much better at focus fire and picking XL torso) There is a reason why the Battlemaster is considered the best Assault after the Kodiak and Mad-IIc right now

Posted Image

Edited by Vxheous Kerensky, 03 January 2017 - 04:07 PM.


#29 MischiefSC

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Posted 03 January 2017 - 05:32 PM

View PostVxheous Kerensky, on 03 January 2017 - 04:05 PM, said:


This is typical of my XL Battlemaster prior to dying, and it usually nets 1K-1.2K damage on it's own prior to dying (400-600 vs EVIL since they are much better at focus fire and picking XL torso) There is a reason why the Battlemaster is considered the best Assault after the Kodiak and Mad-IIc right now

Posted Image


5lpl BLR2C is the best IS assault for 90% of FW situations, MX90 gets the other 10%.

#30 Davegt27

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Posted 03 January 2017 - 07:22 PM

My TW got killed by this build (I was in shock when it happened)

Posted Image


now can anyone show me a cent build that can match this shadow cat?

#31 justcallme A S H

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Posted 03 January 2017 - 07:59 PM

Just shoot its legs?

If it's going to take 8 points of armour off it... You should be able to leg it in 2 shots. Or just aim a torso, half weapons down, again running low armour like that.

#32 VaudeVillain

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Posted 03 January 2017 - 09:14 PM

My biggest problem is that the LL and PPC never got range boosts like the ERLL and ERPPC did, so those weapons have a harder time hitting with a punch since they don't have that additional range. I'm already saddled with going slower and having slower heat dissipation due to being SHS, despite 1.4+ heat efficiency, so you would figure PGI would at least make the LL and PPC weapon ranges comparable for us Level 1 tech guys.

I guess that's bad that I can be the 2nd highest damage on IS while only using Level 1 tech, but this is the only way the game is fun to me anymore, so it's the way I'll continue to play. It presents a bigger challenge and it's hilarious taking down Clan with only 3025 era tech. It's also nice to show people that level 1 tech by itself isn't as worthless as they keep saying.

#33 Malcolm Vordermark

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Posted 03 January 2017 - 10:16 PM

View PostVaudeVillain, on 03 January 2017 - 09:14 PM, said:

due to being SHS


Why are you running SHS?

#34 Vxheous

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Posted 03 January 2017 - 11:22 PM

View PostRouken Vordermark, on 03 January 2017 - 10:16 PM, said:


Why are you running SHS?


He's intentionally lore-gimping himself to 3025 tech...

#35 justcallme A S H

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Posted 03 January 2017 - 11:25 PM

FOR THE LORE!

#36 Idealsuspect

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Posted 04 January 2017 - 12:11 AM

View PostDavegt27, on 03 January 2017 - 07:22 PM, said:

My TW got killed by this build (I was in shock when it happened)

Posted Image


now can anyone show me a cent build that can match this shadow cat?


You aware that heat management and alpha in PGI mechlab aren't really a good way for know how a build perform?

Quirks and modules arents calculated..
Use li Song mechlab instead for get proper stats

Shadow cat 19,2 DPS
Posted Image


centurion 21.3 DPS
Posted Image


centurion 19,2 DPS
Posted Image

I prefer play thoses centurions than this shadow cat for brawl ^^ ballistic cooldown quirks is so big for the 2srms one.
Better range more armor more ammo ... you just need to torso twist at each volley but it's so obvious.

#37 Old-dirty B

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Posted 04 January 2017 - 12:24 AM

FW would be better off if it were stock only mechs.

#38 Bradigus

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Posted 04 January 2017 - 02:19 AM

View PostB3R3ND, on 04 January 2017 - 12:24 AM, said:

FW would be better off if it were stock only mechs.


Inner sphere potatoes would still be getting trounced up and down, only more vigorously than ever before because most stock IS mechs are irredeemable trash.

#39 S C A R

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Posted 04 January 2017 - 02:43 AM

View PostBradigus, on 04 January 2017 - 02:19 AM, said:


Inner sphere potatoes would still be getting trounced up and down, only more vigorously than ever before because most stock IS mechs are irredeemable trash.

I couldn't say it better myself. Potatoes will be potatoes. Potatoes for life). Why don't potatoes get that they are losing not due to mechs but because their are potatoes. Wait I know cause they are potatoes.

#40 Old-dirty B

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Posted 04 January 2017 - 02:48 AM

There are degrees to potatoes, not every potato is the same... The difference in performance only gets execrated when these use also a stock or just a bad mech while elite just trashes them with fully tuned meta builds.
This is something that a stock only fw bypasses, everybody is on the same page in that regards and it comes down more to just skill.
Alright i agree IS stock mechs are considerably worse then stock clan mechs but its much easier and a lot more predictable to balance against stock loud outs which everybody has easy access to.

Edited by B3R3ND, 04 January 2017 - 02:52 AM.






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