People should be glad that the game can still support 12 man drops whatsoever given all the shitstorms that have taken place. I'm not going to complain against running against a full queue when I'm not in one; that's just the nature of the beast. Go into a group queue of any kind, expect groups of variable sizes.
 
Handicapping those from happening arbitrarily because some folks adamantly refuse to get larger groups going is ridiculous (and by that I mean folks that legitimately refuse to, not those who have actual trouble for various reasons).
 
On the other hand (and this may as well be TLDR: there are a bunch of reasons why getting groups together isn't seamless); Teamspeak is a PoS, archaic program. It really, really is. I prefer to avoid it these days in lieu of Discord but not many have made the transition on MWO (compared to many other online games). Fingers crossed there, but I won't really hold my breath given how ossified (fossilized?) the bulk of the MWO community is regarding adaptation and change.
 
The In-game Voip is a last ditch with awful sound quality, still Teamspeak based and far, far more often filled with inane blather and toxicity; having to, in majority of the matches, to mute folks and makes me just itch to turn it off entirely despite the possible drawbacks. Bringing up that pane in combat because some shrill wombat is spazzing out on -everyone- (and will continue to do so for months) because their ****** calls were ignored in lieu of someone competent (or just plain ignored because insulting douches in VOIP aren't going to be listened to), gets old.
 
The faction chat not being all that different doesn't help either with a lack of cleanly integrated group making tools and the twitchy queues. It shouldn't be so clunky to add someone in that pane to a forming group.
 
The Looking for Group interface is garbage, buggy and underutilized. That sucker really, really needs a proper overhaul, but again, why hold one's breath on it? Most of us know better on when that may ever happen (read, a year from now, never, etc.) which is unfortunate for a team based game; it'd certainly be used more if it was cleaned the **** up.
 
So, on the one hand I can also understand why folks find it frustrating just to get rolling and communicating and fluidly making groups. It's -****- in this game, flat out. Embarrassingly so for a game so damn teamwork orientated (pinging locking down what you're doing at the time is pretty much a nono). There's no pre-match chat via the VOIP, which would help despite the sound quality etc. issues, and doubling up on TS in effect is just... ugh.
 
Add to that, that there are some folks who aren't even overly keen on hopping to Unit-owned hubs with their backbiting, drama and overall BS just to get a general group together. And by some, I mean a whoooole lot in actuality. There's a whole lot of noise about inclusiveness, but the signal rarely pans out to be that as frequent as some would chest-thump about. That scares off a nice chunk of casual folks, even competitive folks who have no patience for that too.
 
Ah well, here's hoping for some cleanup on PGI's end regardless to make it less of a chore, and some folks looking away from TS in lieu of Discord and similar (I know some units already do, but it seems a rare exception).
 
I can't expect better run/less cliqued/douchey/elitist hubs (human nature and hypocrisy and all that), or a vastly improved TS backend to all fall into place. I can hope that the in-game is improved on (and it should be prioritized ffs along with balance), and some may try discord as a browser (mine works great there, but not as the app) or indie client as a relatively painless alternative.
					
					
					
							Edited by Moebius Pi, 04 January 2017 - 10:35 AM.