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Is Dual Gauss Assaults Fight!


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#1 Hit the Deck

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Posted 03 January 2017 - 09:53 AM

Gunslinger (85t) vs Thunder Hawk (100t) vs Devastator (100t) vs Pillager (100t), which one will it be?

They are all IS humanoid Assaults which mount Dual Gauss among other armaments with the Thunder Hawk even mounts three.

Once I read on a BT forum a funny comment which stated they are the pick when you want to play "TurretTech" (walking turrets with Gauss Rifles).

#2 El Bandito

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Posted 03 January 2017 - 09:56 AM

85 tons is my most comfortable zone in the IS Assault class. So I would vote for the Gunslinger.

Devastator is close second though. It looks badass.

#3 Quicksilver Aberration

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Posted 03 January 2017 - 09:58 AM

Thunder Hawk, because it was the best at Gauss Wall.

Pillager would probably be second because one has Stealth armor which made it a good counter turret.

#4 Hit the Deck

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Posted 03 January 2017 - 09:58 AM

View PostEl Bandito, on 03 January 2017 - 09:56 AM, said:

...
Devastator is close second though. It looks badass.

And it even has that munchkin "MUSE" variant Posted Image Don't know how well it's actually supposed to perform though.

#5 Hit the Deck

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Posted 03 January 2017 - 10:49 AM

A question, how much do you prefer these guys (or a pick of yours) over the King Crab?

#6 Bombast

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Posted 03 January 2017 - 10:51 AM

Thunder Hawk, because if you're going to mount Dual Gauss, you may as well mount Triple Gauss.

#7 FLG 01

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Posted 03 January 2017 - 10:55 AM

You forgot one of the best, if not the best: the Nightstar. With its torso shape and high mounted hardpoints it is very well suited for long range combat.

Of the ones mentioned in the op, it would be the Gunslinger for me.


View PostBombast, on 03 January 2017 - 10:51 AM, said:

Thunder Hawk, because if you're going to mount Dual Gauss, you may as well mount Triple Gauss.


... which is in MWO is of dubious use at best, especially with the heavy GRs of the IS and the inability to charge three GR.
Dual Gauss plus sensible backup weaponry is much, much better.

Don't get me wrong; I would drive the Thunder Hawk for Nostalgia alone. It was Adam Steiner's ride after all.

#8 Hit the Deck

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Posted 03 January 2017 - 10:59 AM

View PostFLG 01, on 03 January 2017 - 10:55 AM, said:

You forgot one of the best, if not the best: the Nightstar. With its torso shape and high mounted hardpoints it is very well suited for long range combat.
....

True, there's Nightstar but I kinda forgot about it because I was thinking about these GRs strapped humanoid Assaults and how similar they are.

#9 Gas Guzzler

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Posted 03 January 2017 - 11:00 AM

Thunder Hawk, Gunslinger, Night Star, Cerberus

Those get my vote.

#10 CK16

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Posted 03 January 2017 - 11:00 AM

You forgot Night bud, just saying.

#11 RestosIII

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Posted 03 January 2017 - 11:01 AM

I've never been a huge fan of humanoid mechs myself, but... The Devastator looks like a 100 ton Warhammer. I like it.

Posted Image

#12 Metus regem

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Posted 03 January 2017 - 11:04 AM

While they all have their strenghs, they all have their weaknesses as well... But for me, I'd pick the:

http://www.sarna.net/wiki/Devastator

Posted Image

#13 Hit the Deck

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Posted 03 January 2017 - 11:07 AM

View PostGas Guzzler, on 03 January 2017 - 11:00 AM, said:

...Cerberus

Forgot this humanoid because I just knew this one not long ago.

#14 Gas Guzzler

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Posted 03 January 2017 - 11:10 AM

View PostCK16, on 03 January 2017 - 11:00 AM, said:

You forgot Night bud, just saying.


Well the Night Star isn't a humanoid mech which is probably what the OP was thinking. That being said, he forgot the Cerberus. Even just the standard hardpoint layouts for the 3 variants with current tech (MR-V2, MR-5M, and MR-V3) yield some very exciting options.

#15 Karl Streiger

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Posted 03 January 2017 - 11:38 AM

Hands down - Gunslinger - the gauss is in the arms and it got at least class 2 jump jets for 1t each not those overheating 2t crap that is called Class 1

Shape is well rounded everywhere so if volumetric scaling appears again it doesn't become a titan

- Devastator - or model awesome barn Mk 2 it's a wide torso impossible to miss and it doesn't has the "dept" to hide volume - it must be bigger as the Atlas.

Thunderhawk might be interesting for everything but to carry 3 Gauss Rifles when you don't want to mount XL Death you sacrifice speed and you can't even trigger 3 gauss per volley.

Cerberus - has the advantage of a high engine cap has huge legs and arm but a small torso - could be interesting but to be st death save you won't run any secondary armament - or you can't use the only advantage - speed

#16 Bradigus

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Posted 03 January 2017 - 03:11 PM

Gunslinger, please.

The King Crab already does all the ballistics we want, but the Inner Sphere does not have a 75, 80 or 85 ton mech that has ballistics in separate compartments. That seriously needs to be remedied.

#17 Quicksilver Aberration

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Posted 03 January 2017 - 03:13 PM

View PostBradigus, on 03 January 2017 - 03:11 PM, said:

The King CrabMauler already does close to all the ballistics we want

FTFY

#18 TheArisen

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Posted 03 January 2017 - 03:31 PM

No Nightstar in a discussion about dual gauss assaults!? Shameful

#19 Gas Guzzler

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Posted 03 January 2017 - 03:33 PM

View PostTheArisen, on 03 January 2017 - 03:31 PM, said:

No Nightstar in a discussion about dual gauss assaults!? Shameful


Dual gauss humanoid assaults... Posted Image

Edited by Gas Guzzler, 03 January 2017 - 03:33 PM.


#20 Bombast

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Posted 03 January 2017 - 03:38 PM

View PostBradigus, on 03 January 2017 - 03:11 PM, said:

The King Crab already does all the ballistics we want, but the Inner Sphere does not have a 75, 80 or 85 ton mech that has ballistics in separate compartments. That seriously needs to be remedied.


It's pretty hard to do ballistics in a King Crab, when everyone knows how succulent and delicious your claw meat is.

Posted Image


Edited by Bombast, 03 January 2017 - 03:38 PM.






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