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The Cerberus Awareness Thread


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#41 Paigan

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Posted 03 January 2017 - 07:10 PM

View PostGas Guzzler, on 03 January 2017 - 07:07 PM, said:


I'll take a Thunder Hawk over that.

- Another boring humanoid design. Looks like a space suit mech.
- Cheesy name.
- Lower hardpoints.
- Way less sellable than a MAD class Mech.

Posted Image Posted Image

Do intentionally make bad choices or does it happen by accident?

Edited by Paigan, 03 January 2017 - 07:12 PM.


#42 Y E O N N E

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Posted 03 January 2017 - 07:13 PM

View PostPaigan, on 03 January 2017 - 07:04 PM, said:

Having a 100tonner capable of using an XL engine would make it pretty "uber".
Also, they can do stuff like 1 head E and 2 CT E. And yeah, why not 1 B in every ST.

Plus there are things like torso twist angle, JJ capability, high torso hardpoints.


Contrary to popular belief, the Atlas actually wears an XL400 pretty well, but it's not what I would call "uber." It gets by entirely on ERLL or LPL spam; the former has too much exposure for such a large target relative to the Gauss+PPC KDK-3 while the latter is too short-ranged. Good for PUG play in QP, mediocre for anything more demanding.

The IS doesn't really need new 'Mechs so much as they need two mechanics tweaks. Ghost to 3 on PPCs and something to neutralize the threat of Gauss inside an ST with isXL would put the Mauler and Banshee on the top of the IS Assault pile; any additional 'Mechs would be mere side-grades.

#43 Bombast

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Posted 03 January 2017 - 07:13 PM

View PostRestosIII, on 03 January 2017 - 07:08 PM, said:

I never noticed until now that the Marauder II gets shortened to MAD as well. Da ****?


Yup.

And they don't even have very different variant identifiers either. The Marauder runs from -1R to -9W2, while the Marauder II runs from -4A to -6S.

Whoever though those up were mad.

#44 RestosIII

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Posted 03 January 2017 - 07:16 PM

View PostBombast, on 03 January 2017 - 07:13 PM, said:

Whoever though those up were mad.

mad

mad


Posted Image

#45 Y E O N N E

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Posted 03 January 2017 - 07:53 PM

You know, I feel like everybody is forgetting that the Fafnir is a thing. All high-mounts, all the time. One variant (FNR-6U) even swaps the ballistics to the arms and the energy to the STs, making it XL-safe for 2xPPC + 2xGauss.

I mean, yeah, future-tech, but that hasn't stopped PGI before...

#46 Bombast

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Posted 03 January 2017 - 07:58 PM

View PostYeonne Greene, on 03 January 2017 - 07:53 PM, said:

You know, I feel like everybody is forgetting that the Fafnir is a thing. All high-mounts, all the time. One variant (FNR-6U) even swaps the ballistics to the arms and the energy to the STs, making it XL-safe for 2xPPC + 2xGauss.

I mean, yeah, future-tech, but that hasn't stopped PGI before...


Ditching Heavy Lasers is one thing. But ditching Heavy Gauss Rifles? Most people would rather die.

Also, I've just decided that Inner Sphere loyalist are more discerning and thoughtful about how their choice mechs would affect the game as a whole, while Clanners are just chassis ******. So we've opted out of clamoring for the Fafnir for the good of the game.

#47 Hit the Deck

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Posted 03 January 2017 - 08:03 PM

Yeah what he said^

The Fafnir must come with Heavy Gauss Rifles!

In fact, I'd be happy if we just get the Heavy Gauss, although the weapon seems to be not that exciting compared to the original.

#48 Y E O N N E

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Posted 03 January 2017 - 08:06 PM

Just sayin', though, the Fafnir that swaps the Heavy Gauss out for 2x PPC + 2x standard Gauss would actually be more potent than the one that keeps the Heavy Gauss unless PGI bends the rules for Heavy Gauss (25 damage for the full 600 meters, 10 rounds/ton of ammo)...which would then make it exactly even with the 2x cERPPC + 2x cGauss in weight and PPFLD. But no XL.

#49 Bombast

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Posted 03 January 2017 - 08:12 PM

View PostYeonne Greene, on 03 January 2017 - 08:06 PM, said:

Just sayin', though, the Fafnir that swaps the Heavy Gauss out for 2x PPC + 2x standard Gauss would actually be more potent than the one that keeps the Heavy Gauss unless PGI bends the rules for Heavy Gauss (25 damage for the full 600 meters, 10 rounds/ton of ammo)...which would then make it exactly even with the 2x cERPPC + 2x cGauss in weight and PPFLD. But no XL.


But a Fafnir without giant magnetic breasts?

I guess it could work... but it seems like a violation. Like a Jagermech without ballistics, or a Trebuchet without missiles.

#50 Gas Guzzler

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Posted 03 January 2017 - 08:20 PM

View PostPaigan, on 03 January 2017 - 07:10 PM, said:

- Another boring humanoid design. Looks like a space suit mech.
- Cheesy name.
- Lower hardpoints.
- Way less sellable than a MAD class Mech.

Posted Image Posted Image

Do intentionally make bad choices or does it happen by accident?


No I don't, but after running an XL engine in the IS Marauder, I know better than to put stock in an XL engine 100 ton Marauder.

Thunder Hawk would for sure be more effective than the Marauder II in the same way that the Warhammer is better than the Marauder.

Do you intentionally make yourself look like a fool or does it happen by accident?

I mean, you are looking at a mech based on an extremely XL UNfriendly mech, and counting on it having "huge" ST durability quirks to make up for it and then saying it will be a 100 tonner that we can run an XL in? That's delusional.

Edited by Gas Guzzler, 03 January 2017 - 08:30 PM.


#51 Sjorpha

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Posted 03 January 2017 - 08:22 PM

I bet Alex could make it look good so I wouldn't worry about the aesthetics, and it would be nice to have a quad AC10 capable IS mech.

That said it would do absolutely nothing for balance, no new IS chassis can fix balance because there is nothing that can compensate for the tech imbalance only through hardpoints and design. The tech itself must be addressed and it's long overdue.

#52 Y E O N N E

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Posted 03 January 2017 - 08:30 PM

View PostBombast, on 03 January 2017 - 08:12 PM, said:


But a Fafnir without giant magnetic breasts?

I guess it could work... but it seems like a violation. Like a Jagermech without ballistics, or a Trebuchet without missiles.


The 6U doesn't have the ballistics in the STs tho.' And it's a canonical variant.

#53 Bombast

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Posted 03 January 2017 - 08:31 PM

View PostYeonne Greene, on 03 January 2017 - 08:30 PM, said:

The 6U doesn't have the ballistics in the STs tho.' And it's a canonical variant.


Yah, I know.

It's gross.

#54 TheArisen

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Posted 04 January 2017 - 04:22 AM

I'd really like to see Alex's rendition. I doubt it'll be cool in a good looking way but maybe it'll be "ugly cool".

It'd be the big ugly kid that beats everyone else up.

#55 Snazzy Dragon

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Posted 04 January 2017 - 05:08 AM

View PostAnTi90d, on 03 January 2017 - 01:07 PM, said:

I'd love for the IS to have a mech with 4 ballistic hardpoints spread to four components so that we can take quad goose / AC10.

That said.. man, this thing is ugly.

It's like a mutant barn door that grew tumors on its back.

I'm OK with it.. but.. god, it's so ugly..



Posted Image





This would be one of those mechs I'd go all out with decals.. >_<

#56 QuantumButler

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Posted 04 January 2017 - 06:28 AM

View PostMischiefSC, on 03 January 2017 - 04:41 PM, said:

You save 4 tons!

If you played as good as the guy in the other thread talking about how OP his LB10X, 4xsrm4 Orion was vs Clans you'd appreciate it more I gess.


Haha what? I run that on a goddamn Shadowhawk, that's a 55tonner loadout, not a 75 ton loadout.

#57 kapusta11

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Posted 04 January 2017 - 07:56 AM

What about Viking?
  • 90 tons
  • 2B in each ST + 2 energy (dunno where) + missiles (2F variant)
  • 1B in each ST and 4E (3+1) in the arms (2G variant)
  • Cockpit level hardpoints
  • Not humanoid = fairly small for its weight class
Posted Image

Edited by kapusta11, 04 January 2017 - 07:57 AM.


#58 TheArisen

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Posted 04 January 2017 - 11:57 AM

View Postkapusta11, on 04 January 2017 - 07:56 AM, said:

What about Viking?
  • 90 tons
  • 2B in each ST + 2 energy (dunno where) + missiles (2F variant)
  • 1B in each ST and 4E (3+1) in the arms (2G variant)
  • Cockpit level hardpoints
  • Not humanoid = fairly small for its weight class
Posted Image


You should make a thread for it.

#59 Gas Guzzler

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Posted 04 January 2017 - 12:06 PM

View Postkapusta11, on 04 January 2017 - 07:56 AM, said:

What about Viking?
  • 90 tons
  • 2B in each ST + 2 energy (dunno where) + missiles (2F variant)
  • 1B in each ST and 4E (3+1) in the arms (2G variant)
  • Cockpit level hardpoints
  • Not humanoid = fairly small for its weight class
Posted Image



I honestly hadn't heard of it. It looks good though. I would be concerned about those side torsos and running dual gauss with an XL though, I think they would be too easy to crit. Maybe one could get by with dual gauss, single ER PPC with a STD engine and go slow... but you can do that on a Mauler... I don't know, I would rather have some thing with 4B hardpoints spread over 3-4 components to really open up some new builds.

Also, Dane would like this too much.

#60 TheArisen

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Posted 06 January 2017 - 12:26 AM

View PostGas Guzzler, on 04 January 2017 - 12:06 PM, said:


I honestly hadn't heard of it. It looks good though. I would be concerned about those side torsos and running dual gauss with an XL though, I think they would be too easy to crit. Maybe one could get by with dual gauss, single ER PPC with a STD engine and go slow... but you can do that on a Mauler... I don't know, I would rather have some thing with 4B hardpoints spread over 3-4 components to really open up some new builds.

Also, Dane would like this too much.


It looks like it'd be a better Mauler. It looks good but I like either the Cerberus or Nightstar better.





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