The Cerberus Awareness Thread
#61
Posted 06 January 2017 - 12:51 AM
#62
Posted 06 January 2017 - 02:12 AM
#63
Posted 07 January 2017 - 03:20 AM
#64
Posted 17 January 2017 - 04:08 AM
#65
Posted 17 January 2017 - 07:24 AM
Quicksilver Kalasa, on 03 January 2017 - 12:19 PM, said:
The reason the King Crab isn't good is because of its non-humanoid torso that makes it horrible and its stupidly low slung arms.
You give the KGC Atlas-like survivability and it would be a damn good 'mech.
As it is, it's just to stupidly fragile, to the point that many Clanner "Heavies" can load up a larger alpha, have a better speed, and absolutely more survivability than what you can get from an IS KGC.
#66
Posted 26 January 2017 - 06:46 PM
#67
Posted 26 January 2017 - 08:37 PM
2B, 7E, ECM, and JJs on the base variant whew
Edited by LT. HARDCASE, 26 January 2017 - 08:38 PM.
#68
Posted 27 January 2017 - 12:55 AM
FLG 01, on 26 January 2017 - 06:46 PM, said:
Nice! It's too bad the Cerberus has a production date of 3054 because it barely doesn't fit in the timeframe for CK16's art contest.
#69
Posted 27 January 2017 - 02:29 AM
#70
Posted 27 January 2017 - 04:22 AM
FLG 01, on 26 January 2017 - 06:46 PM, said:
And the one in the foreground is the Devastator, a well known 100 tonner.
Edited by Hit the Deck, 27 January 2017 - 04:23 AM.
#71
Posted 27 January 2017 - 08:37 AM
#72
Posted 27 January 2017 - 12:06 PM
Old Tech for me
Edited by Ngamok, 27 January 2017 - 12:07 PM.
#73
Posted 23 June 2017 - 09:37 AM
Support it here: https://mwomercs.com...mech-pack-poll/
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users