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My Favorite Part About Is Fw So Far


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#1 Snazzy Dragon

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Posted 08 January 2017 - 03:05 AM

I had a blast getting a few headshots in on clan mechs in a terra therma match because they kept overheating on their energy vomit builds. \o/

Heat gen quirks ftw!

On another note, why the heck do IS players not take aggression on conquest? You lose poke trades and sitting back poking on conquest is a sure way to lose.. Posted Image

Anyway I am very much enjoying my triple Marauder deck with a sniper cicada. Reminds me of my old triple timber wolf deck with a cheetah :P

Edited by Snazzy Dragon, 08 January 2017 - 04:08 AM.


#2 Lupis Volk

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Posted 08 January 2017 - 03:21 AM

Mine is not playing Posted Image

seriously i need to give scouting a look. That looks like it's the most "balanced" mode in FW.Also fits into my most played weight group, mediums....well heavies too but we can't have those.

Edited by Lupis Volk, 08 January 2017 - 03:22 AM.


#3 Snazzy Dragon

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Posted 08 January 2017 - 03:28 AM

View PostLupis Volk, on 08 January 2017 - 03:21 AM, said:

Mine is not playing Posted Image

seriously i need to give scouting a look. That looks like it's the most "balanced" mode in FW.Also fits into my most played weight group, mediums....well heavies too but we can't have those.


Take my advice: take a brawler hunckback 4SP for insane structure or a griffin brawler with flamers, or a shadow hawk if you are good at torso twisting. In my experience playing clan scouting, these were the toughest mechs to kill and flamers were the hard counter to our nova drops.

#4 Lupis Volk

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Posted 08 January 2017 - 03:30 AM

View PostSnazzy Dragon, on 08 January 2017 - 03:28 AM, said:


Take my advice: take a brawler hunckback 4SP for insane structure or a griffin brawler with flamers, or a shadow hawk if you are good at torso twisting. In my experience playing clan scouting, these were the toughest mechs to kill and flamers were the hard counter to our nova drops.

I have a Griff 2N with SRM's and ECM and a Brawler SDH-2D2. I forget which Hunchbacks i have.

#5 El Bandito

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Posted 08 January 2017 - 04:21 AM

Clans were winning the Invasion part of CW so much they hardly gave a damn about how the Scouting part goes. Pretty sad state of affairs, actually. Played a few games in Scouting today. Was real a blast.

Edited by El Bandito, 08 January 2017 - 04:21 AM.


#6 627

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Posted 08 January 2017 - 04:27 AM

scouting is at least more or less even in outcomes. Be it IS quirks, big groups ignoring it, the absence of skillcrows, who knows.

However I see uac10 hunchies quite often, seems to be the scout meta these days instead of novas. Those run also hot, so flamers are quite a good choice.

#7 Pika

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Posted 08 January 2017 - 06:50 AM

View PostEl Bandito, on 08 January 2017 - 04:21 AM, said:

Clans were winning the Invasion part of CW so much they hardly gave a damn about how the Scouting part goes. Pretty sad state of affairs, actually. Played a few games in Scouting today. Was real a blast.


To be honest my little group of friends (All clanners) ONLY play scouting in FW these days. Not done a lot since the Crow nerf due to real life and the holidays but I gotta admit, Scouting is incredibly fun and feels a lot more like "real Battletech" than any other mode. Maybe see you out on the field soon! :D

#8 Johnny Z

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Posted 08 January 2017 - 07:57 AM

In poke Inner Sphere wins. Always have. Because of duration. Anyone says different doesn't know anything.

Clans always win on the rush because of speed and durability.

Clan range advantage works for both poke and rush. So does Clan speed advantage, because it translate to greater durability on top of no blow xl.

The Innere Sphere ERLL is the only weapon that has always been better than its Clan version because duration is so much lower on an almost entirely poke weapon.

A long range strictly poke fight IS vrs Can its entirely possible to go 12- 0 with even experienced teams, even likely.

When fighting a Clan team and the poke goes on to long they will always rush. 100% of the time. If there is rats on the team they try get the Inner Sphere to rush and get really tollish about it and panicked. Seen this 100 times since I may be the first to reach top rank in any faction.

Edited by Johnny Z, 08 January 2017 - 08:16 AM.


#9 Snazzy Dragon

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Posted 08 January 2017 - 08:13 AM

View PostJohnny Z, on 08 January 2017 - 07:57 AM, said:

In poke Inner Sphere wins. Always have. Because of duration. Anyone says different doesn't know anything.

Clans always win on the rush because of speed and durability.

Clan range advantage works for both poke and rush. So does Clan speed advantage, because it translate to greater durability on top of no blow xl.

The Innere Sphere ERLL is the only weapon that has always been better than its Clan version.


I can't mount 2 gauss rifles and 2 ERPPCs on an 85 ton IS mech-- but I can do it comfortably on a clan 85 ton assault.

In fact, I can't mount 2 gauss rifles and a PPC on an IS heavy, but there's a clan mech that can do that, too.

Well built poke decks on clan will do better than a poke deck for IS

if you take a brawl deck for IS you have to get in range first-- good luck

and that's assuming the clans didn't take their own brawl deck

Only mode I have consistently won in on the IS side has been conquest because clan pugs have a real bloodthirst for epeen stat stroking and c bills for kills and they tend to ignore the objectives

Any other mode I have been smashing clan face in it is because they brought awful builds or they are simply worse pilots as a whole, or the map is too hot and they forgot to switch to their ballistic boat drop deck

#10 Johnny Z

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Posted 08 January 2017 - 08:21 AM

View PostSnazzy Dragon, on 08 January 2017 - 08:13 AM, said:



I can't mount 2 gauss rifles and 2 ERPPCs on an 85 ton IS mech-- but I can do it comfortably on a clan 85 ton assault.

In fact, I can't mount 2 gauss rifles and a PPC on an IS heavy, but there's a clan mech that can do that, too.

Well built poke decks on clan will do better than a poke deck for IS

if you take a brawl deck for IS you have to get in range first-- good luck

and that's assuming the clans didn't take their own brawl deck

Only mode I have consistently won in on the IS side has been conquest because clan pugs have a real bloodthirst for epeen stat stroking and c bills for kills and they tend to ignore the objectives

Any other mode I have been smashing clan face in it is because they brought awful builds or they are simply worse pilots as a whole, or the map is too hot and they forgot to switch to their ballistic boat drop deck


You have an excellent point. 100% correct which is why CERPPC velocity has been raised to near instant with targeting computer over the last long while. Which also helps aim botters.

This change was bad for balance and bad for the entire game but Clan players are by definition easy mode players and have always had the ear of the balance guys.

Even then, Inner Sphere light mechs can still win a poke fight.

There has been an easy mode to this game since Clans came out. Period. A hard mode also, Inner Sphere.

In the games defense they did have PPC velocity slowed down to proper levels for a while.


If the light mechs on the Inner Sphere team have enough time and the rest of the team keeps their heads down until the Clan team rushes, and they will, those light mechs will have their way with the Clan team at long/extreme range. Of course the map and everything else is a part of this etc.

Edited by Johnny Z, 08 January 2017 - 08:29 AM.






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