Snazzy Dragon, on 08 January 2017 - 08:13 AM, said:
I can't mount 2 gauss rifles and 2 ERPPCs on an 85 ton IS mech-- but I can do it comfortably on a clan 85 ton assault.
In fact, I can't mount 2 gauss rifles and a PPC on an IS heavy, but there's a clan mech that can do that, too.
Well built poke decks on clan will do better than a poke deck for IS
if you take a brawl deck for IS you have to get in range first-- good luck
and that's assuming the clans didn't take their own brawl deck
Only mode I have consistently won in on the IS side has been conquest because clan pugs have a real bloodthirst for epeen stat stroking and c bills for kills and they tend to ignore the objectives
Any other mode I have been smashing clan face in it is because they brought awful builds or they are simply worse pilots as a whole, or the map is too hot and they forgot to switch to their ballistic boat drop deck
You have an excellent point. 100% correct which is why CERPPC velocity has been raised to near instant with targeting computer over the last long while. Which also helps aim botters.
This change was bad for balance and bad for the entire game but Clan players are by definition easy mode players and have always had the ear of the balance guys.
Even then, Inner Sphere light mechs can still win a poke fight.
There has been an easy mode to this game since Clans came out. Period. A hard mode also, Inner Sphere.
In the games defense they did have PPC velocity slowed down to proper levels for a while.
If the light mechs on the Inner Sphere team have enough time and the rest of the team keeps their heads down until the Clan team rushes, and they will, those light mechs will have their way with the Clan team at long/extreme range. Of course the map and everything else is a part of this etc.
Edited by Johnny Z, 08 January 2017 - 08:29 AM.