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Night Gyr Niche?


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#21 Sjorpha

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Posted 05 January 2017 - 05:59 AM

View PostHit the Deck, on 05 January 2017 - 05:48 AM, said:

You also need to predict where the enemy is before initiating the jump.


Unless, of course, you narc them first like my build above does Posted Image

#22 Snazzy Dragon

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Posted 05 January 2017 - 06:00 AM

View PostHit the Deck, on 05 January 2017 - 05:48 AM, said:

This is true that Gauss jump sniping is one move which requires the most skill to pull off correctly.

You also need to predict where the enemy is before initiating the jump.


Yep. I can't get mad or salty if someone poptart gauss snipes me because of the seven step process and the prediction involved, I simply can't. If you've got the skill to do it, hats off to you.

#23 Hit the Deck

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Posted 05 January 2017 - 06:52 AM

View PostSjorpha, on 05 January 2017 - 05:59 AM, said:


Unless, of course, you narc them first like my build above does Posted Image

IMO I don't think that one has the circumstances to properly use the NARC for that purpose.

View PostSnazzy Dragon, on 05 January 2017 - 06:00 AM, said:

Yep. I can't get mad or salty if someone poptart gauss snipes me because of the seven step process and the prediction involved, I simply can't. If you've got the skill to do it, hats off to you.

Someone posted this video of Colonel ONeill and I think this is one of the best example of a great pilot who expertly used the Gauss jump snipe technique:



#24 Sjorpha

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Posted 05 January 2017 - 09:46 AM

View PostHit the Deck, on 05 January 2017 - 06:52 AM, said:

IMO I don't think that one has the circumstances to properly use the NARC for that purpose.


I do it all the time, it's my favorite build and one of my top performers.

#25 Magnus Santini

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Posted 05 January 2017 - 09:58 AM

Sjorpha has some good points. It is not like the players who hit a macro to have the computer fire their weapons for them.

#26 Mawai

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Posted 05 January 2017 - 10:06 AM

Just curious ...

If you were looking to select between Night Gyr and Timberwolf for a clan heavy (and you could choose only one of the two) ... which would it be?

--

Context: I bought the original invasion pack and the IIC pack up to Orion. I also later bought the Stormcrow for Cbills and picked up the MAD IIC pack. I really like the MAD IIC. I haven't been that impressed with the Summoner or Orion IIC though I haven't played them that much. Stormcrow is excellent and I plan to get the cheetah when it goes on sale. However, for clan heavies, the Timberwolf has always looked good and its speed and maneuverability are big pluses. However, Night Gyr sounds like it could be a decent competitor though it seems to play more like a lightweight assault from what I have read. So ... I am looking for a little input on which is the "better" mech to choose.

#27 Sizer

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Posted 05 January 2017 - 10:12 AM

I've just recently finished mastering all my Night Gyrs (have the reinforcements and the hero).

As others have said, I've had the most success with Gauss, PPC, and LPL builds.

Thing with the Night Gyr is that it is pretty limited on the number of hard points and also on pod space.

This means to fill up the tonnage you have to use fewer and larger weapons.

Also I've tried brawling in it with a 4 SRM6+Artemis and 2 UAC10s, but brawling doesn't seem to fit the mech well. It is a pretty big target and feels kinda squishy.

A Night Gyr in my opinion drives a lot like a little more nimble Dire Wolf. I've had great success when I run it as a gun line mech where I provide tremendous fire support with my assaults. I've had 1000 damage games with all of these builds below.

Here's my favorites:

Prime:
2 LPL
3 ML
1 Gauss

D:
2 Gauss
4 ML

C:
2 ERPPC (in the torsos)
1 Gauss
1 MPL
Targeting computer 3
Ton of heat sinks in the rest

B:
2 UAC10s (torsos)
2 UAC2s (arms
Slightly low on ammo, but dps feels much better to me than 4 UAC5s and it doesn't have the crazy heat issues of 3 UAC10s

A:
2 LRM15s w/Artemis (torsos)
Tag (head)
3 MPL
1 UAC 10
Targeting Computer
cAP
This build sounds awful, however in my experience it works out quite well. The LRMs help provide firepower early in the match or late when you're too far away to support spread teams. The UAC 10 can be used to support the LRMS and Tag (since you're staring at them anyway).
They key here is to stop using LRMS once in MPL range and stick to the MPLs and UAC10s at that point.

Hope that helps!

Edited by Sizer, 05 January 2017 - 11:44 AM.


#28 Aiden Skye

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Posted 05 January 2017 - 11:39 AM

Not my thing...not for me. Handles like a bag of bricks in a pool of molasses in January. Looks like it was made to equip some big guns though and does it well. Assault pilots should should do well in it.

#29 xWiredx

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Posted 05 January 2017 - 01:02 PM

I run a 4x UAC5 Night Gyr B that has been pretty good to me. I'm not much of a poptarter, but running it as a mini-Kodiak is kind of fun.

#30 Lupis Volk

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Posted 05 January 2017 - 03:12 PM

I'm debating on if i should give these guys a chance.

#31 Orville Righteous

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Posted 05 January 2017 - 04:43 PM

View PostMawai, on 05 January 2017 - 10:06 AM, said:

Just curious ...

If you were looking to select between Night Gyr and Timberwolf for a clan heavy (and you could choose only one of the two) ... which would it be?

--

Context: I bought the original invasion pack and the IIC pack up to Orion. I also later bought the Stormcrow for Cbills and picked up the MAD IIC pack. I really like the MAD IIC. I haven't been that impressed with the Summoner or Orion IIC though I haven't played them that much. Stormcrow is excellent and I plan to get the cheetah when it goes on sale. However, for clan heavies, the Timberwolf has always looked good and its speed and maneuverability are big pluses. However, Night Gyr sounds like it could be a decent competitor though it seems to play more like a lightweight assault from what I have read. So ... I am looking for a little input on which is the "better" mech to choose.


I'd probably go Timber. It's faster and has a lot of different builds. The Gyr does feel like an assault sometimes, especially if your team leaves you behind. It's a tough choice though. I think the Timbers would go with your MAD-IICs and Stormcrows better. One thing I don't like about the Timbers, it only has one weapon module slot.

#32 The6thMessenger

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Posted 05 January 2017 - 04:58 PM

View PostSjorpha, on 05 January 2017 - 03:48 AM, said:

My point is that what makes a meta build is often small details and context, you can't say it's the use of this or that weapon combo. A gauss + ppc cataphract is by no means a metabuild for example. AC10 + SRM4 is only meta on the SHD-2D2 and nothing else. These are builds that pushes optimization far, and if you reduce optimization or change something it no longer makes much sense to call them meta.

I'm not saying my additon of a NARC to the Night Gyr is "revolutionary", it's just how I like to play it and I think it's a super fun little quirk to bring, but it certainly reduces the poptart optimization of that build enough to bring it out of the realm of competitive metabuilds. In other words it's not a build someone would bring to a tournament or league, and when a build isn't even fit for bringing to competitive play how can it be "meta" when competitive play is what defines the meta in the first place?


So therein lies the issue, i was talking about the PPFLD meta, not meta-builds. The part where PPFLD allows you to deal damage instantaneously at a single compartment with less chance of being spread around the mech like a good pilot should, at the same time lessens the face time your own mech will have resulting in less chance of receiving damage. Sure, other mechs don't rely on the PPFLD meta to be meta-build as you described, but that's not what i am saying at all -- it's the PPFLD meta and heavily relying on it.

Even then, we are talking about Night Gyr, so whether other mechs uses non PPFLD meta equipments is quite frankly irrelevant. So what if it's not working on Griffin? We're talking about Night Gyr.

Your build might be less optimized, less sustainability due to less ammunition -- it's basically not meta-built, but still it heavily relies on the PPFLD meta, in which i don't like. A NARC with it does not change the part that it's still a boring old Gauss-ERPPC, PPFLD poptart build, it just has less ammo for it due to having a gimmicky gadget that does away with the prediction part, as long as you have ammo for it.

If you're still not getting where i'm coming from, as yourself this. Now that you have a NARC, did you stopped jump-sniping to deal damage (from your Night Gyr)?

View PostSjorpha, on 05 January 2017 - 03:48 AM, said:

I also find it more than a little hypocritical to ask: "So, what's the deal with Night Gyr? How is it usually built?" and then procedd to **** on people answering the question. Guess what, the way a mech is usually built is always going to be the metabuilds for that chassis.


You do, i don't. I asked for it's builds, it's niche, "how it is usually built", that's it. I got my answer, however i am at liberty to like or not like it, even hate certain builds -- which is called freedom.

It's like free speech, you can say whatever you like, but i don't have to agree or like what you have to say. You go right ahead and list more builds, but whether i like them is out of the question.

An example of hypocrisy would be in the line of this.

Quote

There are two things i hate:
1.) List
2.) Hypocrisy

Edited by The6thMessenger, 05 January 2017 - 06:38 PM.


#33 Vxheous

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Posted 05 January 2017 - 09:12 PM

View PostMawai, on 05 January 2017 - 10:06 AM, said:

Just curious ...

If you were looking to select between Night Gyr and Timberwolf for a clan heavy (and you could choose only one of the two) ... which would it be?

--

Context: I bought the original invasion pack and the IIC pack up to Orion. I also later bought the Stormcrow for Cbills and picked up the MAD IIC pack. I really like the MAD IIC. I haven't been that impressed with the Summoner or Orion IIC though I haven't played them that much. Stormcrow is excellent and I plan to get the cheetah when it goes on sale. However, for clan heavies, the Timberwolf has always looked good and its speed and maneuverability are big pluses. However, Night Gyr sounds like it could be a decent competitor though it seems to play more like a lightweight assault from what I have read. So ... I am looking for a little input on which is the "better" mech to choose.


If you could only have one (Timber or Night Gyr), I would take the Timber because it is a lot more versatile. Night Gyr fits more of a niche role and only really have a few builds that really work (and shine on hot maps), while the Timber is a Jack of all trades can pretty much fit any role you want based on the build you put on it.

#34 Hit the Deck

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Posted 05 January 2017 - 09:16 PM

One thing the Timberwolf can't do is boating autocannons. If you really like to dakka dakka then the NTG is the obvious choice.

#35 The6thMessenger

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Posted 05 January 2017 - 10:56 PM

View PostHit the Deck, on 05 January 2017 - 09:16 PM, said:

One thing the Timberwolf can't do is boating autocannons. If you really like to dakka dakka then the NTG is the obvious choice.


I did an Assymetric 3x UAC5 + UAC10, it's funny how i can't make 4x UAC5 work.

#36 Y E O N N E

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Posted 05 January 2017 - 10:59 PM

View PostThe6thMessenger, on 05 January 2017 - 10:56 PM, said:


I did an Assymetric 3x UAC5 + UAC10, it's funny how i can't make 4x UAC5 work.


Good news, your build is the meta build.

#37 The6thMessenger

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Posted 05 January 2017 - 11:33 PM

View PostYeonne Greene, on 05 January 2017 - 10:59 PM, said:


Good news, your build is the meta build.


Wasn't it the PPFLD 2x Gauss + PPC poptarting ****?

I thought this Night Gyr Dakka was a stroke of genius.

Edited by The6thMessenger, 05 January 2017 - 11:40 PM.


#38 Y E O N N E

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Posted 06 January 2017 - 05:43 PM

View PostThe6thMessenger, on 05 January 2017 - 11:33 PM, said:


Wasn't it the PPFLD 2x Gauss + PPC poptarting ****?

I thought this Night Gyr Dakka was a stroke of genius.


Gauss + PPCs are for long-range poke, which you don't always need. Sometimes you need the ability to rip out DPS at mid-range; this was the niche previously held by the Warhammer, but the Night Gyr is replacing it because of isXL, JJs, and superior output.

Here's the MetaMechs build; pretty much identical to yours.

#39 Sjorpha

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Posted 06 January 2017 - 05:55 PM

View PostThe6thMessenger, on 05 January 2017 - 11:33 PM, said:


Wasn't it the PPFLD 2x Gauss + PPC poptarting ****?

I thought this Night Gyr Dakka was a stroke of genius.


One button spam dakka meta **** build, if you like following the meta and doing the same boring move over and over that's up to you. :P

Edited by Sjorpha, 06 January 2017 - 05:58 PM.


#40 The6thMessenger

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Posted 06 January 2017 - 06:20 PM

View PostYeonne Greene, on 06 January 2017 - 05:43 PM, said:


Gauss + PPCs are for long-range poke, which you don't always need. Sometimes you need the ability to rip out DPS at mid-range; this was the niche previously held by the Warhammer, but the Night Gyr is replacing it because of isXL, JJs, and superior output.

Here's the MetaMechs build; pretty much identical to yours.


I googled it, there's no Night Gyr meta master guides yet.

View PostSjorpha, on 06 January 2017 - 05:55 PM, said:


One button spam dakka meta **** build, if you like following the meta and doing the same boring move over and over that's up to you. Posted Image


But i have a different ammunition and armor points allocation, different omnipods and base variant, even if the change is miniscule, it's not meta build. Posted Image

Seriously though, you still don't understand my position. Again it's the general PPFLD meta.

Then again i actually bought most of the omnipods, i'm free to build it randomly as i please.

Edited by The6thMessenger, 06 January 2017 - 06:31 PM.






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