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Night Gyr Niche?


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#41 Snowbluff

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Posted 06 January 2017 - 08:27 PM

View PostHit the Deck, on 05 January 2017 - 06:52 AM, said:


Someone posted this video of Colonel ONeill and I think this is one of the best example of a great pilot who expertly used the Gauss jump snipe technique:




Two thing
1) Awesome play! :0
2) I wish this was the default Night Gyr betty. I feel like mechs from different manufacturers should have their own betties.

#42 Sjorpha

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Posted 07 January 2017 - 07:17 AM

View PostThe6thMessenger, on 06 January 2017 - 06:20 PM, said:

Seriously though, you still don't understand my position. Again it's the general PPFLD meta.


I do understand that you don't like PPFLD, it's only one aspect of the current meta though, it's nothing like the old poptart days when the strategy was dominant and oppressive.

I don't really understand why though, since I personally thing Gauss/PPC is a more interesting and less oppressive meta than for example laser vomit and dakka boating, which are both truly just 1 click wonderboy game styles and IMO the game is healthier with a higher skill threshold move like gauss/ppc at the top.

All in all the best is when PPFLD is part of the meta but not dominant/oppressive. I thought it was a misstake to nerf UAC dakka like they did recently because it was a nice balance factor without being dominant, I actually love playing dakka. I can agree that this allowed gauss/ppc to become a little too dominant now perhaps, not by much though.

Edited by Sjorpha, 07 January 2017 - 07:27 AM.


#43 The6thMessenger

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Posted 07 January 2017 - 03:32 PM

View PostSjorpha, on 07 January 2017 - 07:17 AM, said:


I do understand that you don't like PPFLD, it's only one aspect of the current meta though, it's nothing like the old poptart days when the strategy was dominant and oppressive.

I don't really understand why though, since I personally thing Gauss/PPC is a more interesting and less oppressive meta than for example laser vomit and dakka boating, which are both truly just 1 click wonderboy game styles and IMO the game is healthier with a higher skill threshold move like gauss/ppc at the top.

All in all the best is when PPFLD is part of the meta but not dominant/oppressive. I thought it was a misstake to nerf UAC dakka like they did recently because it was a nice balance factor without being dominant, I actually love playing dakka. I can agree that this allowed gauss/ppc to become a little too dominant now perhaps, not by much though.


Is it really hard for you to fathom that other people just have their own preferences? that their opinions differ than yours?

I don't like the PPFLD meta build generally, because i found it to almost always work. It offer the most damage with the least face-time by ppfld and/or jump-sniping, done so at long range.

Compare that to the mid-range dakka that you need to stare people to death, arm-shielding time-to-time, but you are still sharing armor, taking a risk, and sometimes, a lot more often than the PPFLD meta-built, it doesn't work.

#44 Vxheous

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Posted 07 January 2017 - 04:58 PM

View PostThe6thMessenger, on 07 January 2017 - 03:32 PM, said:


Is it really hard for you to fathom that other people just have their own preferences? that their opinions differ than yours?

I don't like the PPFLD meta build generally, because i found it to almost always work. It offer the most damage with the least face-time by ppfld and/or jump-sniping, done so at long range.

Compare that to the mid-range dakka that you need to stare people to death, arm-shielding time-to-time, but you are still sharing armor, taking a risk, and sometimes, a lot more often than the PPFLD meta-built, it doesn't work.


It works unless pushed. Jumpsniping PPFLD meta relies on range and the psychological effect of getting hit for high pinpoint damage to keep enemies from being daring and swarming them (this is in terms of teams having 2-3 jump snipers, and not the days of 8+ taking turns rippling through the air 2-3 at a time and ripping everything to shreds) It's the same psychological effect of eating a 68 damage alpha from a vomit Ebon Jag, and not wanting to peek there again, even though the EBJ had to give up 70%+ of it's heatbar to do that one alpha. Not to mention that PPFLD jump-sniping requires some skill to reliably hit with accuracy over and over, while lasers allow for hit-scan adjustment

Edited by Vxheous Kerensky, 07 January 2017 - 04:59 PM.


#45 The6thMessenger

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Posted 07 January 2017 - 05:11 PM

View PostVxheous Kerensky, on 07 January 2017 - 04:58 PM, said:


It works unless pushed. Jumpsniping PPFLD meta relies on range and the psychological effect of getting hit for high pinpoint damage to keep enemies from being daring and swarming them (this is in terms of teams having 2-3 jump snipers, and not the days of 8+ taking turns rippling through the air 2-3 at a time and ripping everything to shreds) It's the same psychological effect of eating a 68 damage alpha from a vomit Ebon Jag, and not wanting to peek there again, even though the EBJ had to give up 70%+ of it's heatbar to do that one alpha. Not to mention that PPFLD jump-sniping requires some skill to reliably hit with accuracy over and over, while lasers allow for hit-scan adjustment


Sure, but unlike lasers, or dakka, the PPFLD works because it deals ALL damage at once at a single compartment without chance of spread, along with minimum face time. A push may be necessary, then again not everyone in your team has to do PPFLD and the pushing team can also need to go through your own team

I found that it would always work, deal lots of damage even, so i don't like it.

Edited by The6thMessenger, 07 January 2017 - 05:16 PM.


#46 Vxheous

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Posted 07 January 2017 - 08:26 PM

View PostThe6thMessenger, on 07 January 2017 - 05:11 PM, said:


Sure, but unlike lasers, or dakka, the PPFLD works because it deals ALL damage at once at a single compartment without chance of spread, along with minimum face time. A push may be necessary, then again not everyone in your team has to do PPFLD and the pushing team can also need to go through your own team

I found that it would always work, deal lots of damage even, so i don't like it.


All or nothing though, you either hit and get all damage, or miss, and using gauss+ppc takes more skill than just lasers and dakka

#47 The6thMessenger

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Posted 07 January 2017 - 08:59 PM

View PostVxheous Kerensky, on 07 January 2017 - 08:26 PM, said:


All or nothing though, you either hit and get all damage, or miss, and using gauss+ppc takes more skill than just lasers and dakka


Or practice. Still works better at most cases for me.

Edited by The6thMessenger, 07 January 2017 - 09:01 PM.


#48 Lupis Volk

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Posted 08 January 2017 - 03:19 AM

So uh what are you guys though the Night Gyr?

#49 Sjorpha

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Posted 08 January 2017 - 03:36 AM

View PostThe6thMessenger, on 07 January 2017 - 03:32 PM, said:

Is it really hard for you to fathom that other people just have their own preferences? that their opinions differ than yours?


Not at all, but I don't see that understanding as a reason to not question and/or discuss those opinons and preferences.

Edited by Sjorpha, 08 January 2017 - 03:36 AM.


#50 Corrado

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Posted 08 January 2017 - 08:25 AM

View PostThe6thMessenger, on 03 January 2017 - 04:21 PM, said:

So, what's the deal with Night Gyr? How is it usually built? Is it tank among heavies?

I kind of loved the SRM + UAC build on Clan Mechs, would this do?

NTG 4x SRM4 + 3x UAC2 + 2x MPL


as yeonne green already wrote, the strongest build (and the only 40PPFLD poptart) is the 2Gauss 1ERPPC build. i personally like the 4xUAC5, or 2UAC10+UAC5 build and the 6xUAC2 one is funny too. there are better SRMs platforms to poptart with. the gyr is slow and even if it's not a bad brawler, does shine boating ballistics

#51 The Unstoppable Puggernaut

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Posted 08 January 2017 - 08:37 AM

I ll be honest. Dual gauss + PPC bored the living daylights outta me. I am looking for a stable alternative seeing that the dual gauss's do not register properly.

In this sniper build, I've tried dual PPC and Gauss which was successful.

UAC20+10+5 is absolutely ruthless but very risky due to jamming.

My last build was 5xlbx2 + ppc. It's my best build so far in NG.





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