Jump to content

Why Does The Firestarter Have Bad Torso Pitch


29 replies to this topic

#1 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 July 2017 - 09:24 PM

Cause it is pretty tall compared to other 35 tonners such as Raven? Just spec into torso pitch nodes if you feel the need to.

#2 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 10
  • 3,634 posts

Posted 05 July 2017 - 09:35 PM

View PostEl Bandito, on 05 July 2017 - 09:24 PM, said:

Cause it is pretty tall compared to other 35 tonners such as Raven? Just spec into torso pitch nodes if you feel the need to.


He could, but a buff to this wouldn't be a bad idea. Its pitch is really bad, like it broke its back bad.

#3 Gwei Loong

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 135 posts
  • LocationHere & There

Posted 05 July 2017 - 09:40 PM

Spec into skill tree? That's a joke the pitch is so bad it's the only light even a Locust can run up to it like a heavy or assault and the Firestarter can not aim down far enough to hit it. It's just a walking board; funny to play but gets old fast.

#4 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 06 July 2017 - 02:14 AM

I'll go with the obvious answer of "because it's a light mech"

I don't envy the great light pilots out there. Lights are hard mode.

#5 HGAK47

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 971 posts

Posted 06 July 2017 - 02:34 AM

Hey man welcome to the club!

Please take a moment to also look at the inherant contradiction in design that is the MIGHTY Spider - 5V! More jump jets than you can shake a stick at, its built to fly high and find secret places of attack.. However it has two bloody CT mounts for weapons and thats it.... cant even angle far enough up or down to fully utilise its flying capability!

#6 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 06 July 2017 - 02:49 AM

Did he use his arm weapons to kill you?

KDK torso range is pretty tight, so that does seem a little weird if it was torso guns.

#7 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,061 posts
  • LocationCO

Posted 06 July 2017 - 02:52 AM

all my Mechs torso pitch have gone bad after the Skill Tree drop
going back and selecting pitch nodes helps a little

my Cyclops acts like a clan Mech when I loose a side torso

other problems also

Edited by Davegt27, 06 July 2017 - 02:53 AM.


#8 Aggravated Assault Mech

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 825 posts
  • Locationlocation location

Posted 06 July 2017 - 03:26 AM

Hasn't it always been like that? The jumpjets on it are more mobility helpers than allowing it to fight in the vertical. Other mechs are better at that, and they have their own disadvantages. It's sort of like asking why the Panther or Urbanmech are so slow.

Sure it sucks that you died, but if they bumped the torso pitch up to 20 or 25 the Firestarter would start to become just a Wolfhound with jump jets. Right now Wolfhound lacks jump jets, but is really a much better gun platform than the Firestarter. These weaknesses are part of what adds flavor and differentiates one chassis from another- which is especially important to lights which have less variation in hardpoints than larger classes.

Also, don't look too closely at the differences between the KDK-3 and KDK-3(C) unless you want to get a little extra salty.

Edited by Aggravated Assault Mech, 06 July 2017 - 03:26 AM.


#9 Skanderborg

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 411 posts

Posted 06 July 2017 - 05:16 AM

Because of its past performance PGI is afraid to let it be good again.

Just like how Night Gyr , Timberwolf , ACH , and several others have less than satisfactory mobility for their weight.

#10 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 06 July 2017 - 07:38 AM

really shouldn't complain about how your lights do in MWO. Try running a light in MW4:Mercs and see how often you die in a respawn game.

#11 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 06 July 2017 - 07:59 AM

View PostCoolant, on 06 July 2017 - 07:38 AM, said:

really shouldn't complain about how your lights do in MWO. Try running a light in MW4:Mercs and see how often you die in a respawn game.


MWO is not MW4, nor should it be. Your experience in that game has no relevance here.

#12 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 06 July 2017 - 08:14 AM

View PostCoolant, on 06 July 2017 - 07:38 AM, said:

really shouldn't complain about how your lights do in MWO. Try running a light in MW4:Mercs and see how often you die in a respawn game.
As people have told you and others many times before, MWO is not MW4. Gameplay in one cannot be compared to the other as they are completely different games in terms of intent. MW4 was a mech sim where multiplayer was an option. MWO is a mech shooter where all the classes are supposed to be balanced against each other. So, if one class is failing compared to the others( in this case Lights) then the failing class needs to be buffed, regardless of what that class was like in other games.

#13 Spr1ggan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,162 posts
  • LocationUK

Posted 06 July 2017 - 08:39 AM

View PostEl Bandito, on 05 July 2017 - 09:24 PM, said:

Cause it is pretty tall compared to other 35 tonners such as Raven? Just spec into torso pitch nodes if you feel the need to.

It's still bad with the buffs from speccing into those nodes. The wolfhound is also tall but doesn't have this issue.

Edited by Spr1ggan, 06 July 2017 - 08:40 AM.


#14 Hobbles v

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 354 posts

Posted 06 July 2017 - 08:47 AM

View PostEl Bandito, on 05 July 2017 - 09:24 PM, said:

Cause it is pretty tall compared to other 35 tonners such as Raven? Just spec into torso pitch nodes if you feel the need to.


This suggestion is asinine. Maximum investment in pitch will only net at best 1 degree.

The Firestarter has always had well below average torso pitch range. It has been this way ever since it came out. It was less noticeable long ago before the resize as it was far shorter.

#15 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 06 July 2017 - 09:06 AM

View PostEl Bandito, on 05 July 2017 - 09:24 PM, said:

Cause it is pretty tall compared to other 35 tonners such as Raven? Just spec into torso pitch nodes if you feel the need to.

The torso pitch nodes are barely noticeable even when maxed out.

Anyways, the Firestarter had this since its release and it may have been because of the devs' fear over its hardpoint count and trying to balance it against the Jenner at the time. I really don't think it's necessary anymore, especially given that the TP skill can't even let the player fix it themselves.

#16 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 06 July 2017 - 10:26 AM

View PostFupDup, on 06 July 2017 - 09:06 AM, said:

The torso pitch nodes are barely noticeable even when maxed out.

Anyways, the Firestarter had this since its release and it may have been because of the devs' fear over its hardpoint count and trying to balance it against the Jenner at the time. I really don't think it's necessary anymore, especially given that the TP skill can't even let the player fix it themselves.

And it's new 'role' as the Atlas of Lights, according to PGI's statement concerning its recent quirk changes... It's so buff it can't touch its toes!

Really trying to avoid the discussion of the ****show that decision would lead to...

#17 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 06 July 2017 - 11:42 AM

View PostRequiemking, on 06 July 2017 - 08:14 AM, said:

As people have told you and others many times before, MWO is not MW4.


MW4 is not the original game on DOS back in the early 90's...MW4 was not the 1st Mechwarrior game on Windows. In fact, it wasn't the 2nd or 3rd - it was the very previous installment in the franchise. Since MWO is also a Mechwarrior game it only makes sense to compare it to MW4, and there are many who played MW4 that play MW4 and it's arguable that MWO would not be as successful as it is if not for the success of MW4.

Quote

MW4 was a mech sim where multiplayer was an option.


I am talking only about the multiplayer. The sim factor of the campaign has nothing to do with the conversation. Multiplayer MW4 is the same type of game that MWO is - a 1st/3rd Person shooter. In fact, I can quote you verbatim:

Requiemking said:

MWO is a mech shooter


and it would absolutely apply to MW4:Mercs. I'm thinking you didn't actually play MW4.

Edited by Coolant, 06 July 2017 - 11:50 AM.


#18 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 06 July 2017 - 11:59 AM

Methinks someone wasn't around when Firestarters were OP and had to be nerfed.

#19 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 06 July 2017 - 12:36 PM

View PostCoolant, on 06 July 2017 - 11:42 AM, said:

I am talking only about the multiplayer. The sim factor of the campaign has nothing to do with the conversation. Multiplayer MW4 is the same type of game that MWO is - a 1st/3rd Person shooter. In fact, I can quote you verbatim:

What he means is that MW4 was balanced based on single player experiences. The game was set up such that you started out with light mechs and had to progress into larger mechs by completing missions and earning C-Bills and/or collecting salvage. It was kind of like an RPG where you start at level 1, but you level up to eventually be level 100 or something.

The linear progression of getting stronger and stronger mechs doesn't make sense in a purely MP game like MWO, particularly because your enemies don't scale based on your own mech. In MW4 you weren't going to be fighting heavies or assaults with your light lance in the first mission of the game.

Imagine fighting level 50 enemies in an RPG in the first starting zone of the game while you're at level 1. You're asking for MWO to be like that.

There are certainly a few things I think MWO should borrow from MW4, such as SSRM and LBX mechanics, but the weight class arm's race is one of the things that needs to be ignored.

Edited by FupDup, 06 July 2017 - 12:43 PM.


#20 DivineTomatoes

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 307 posts

Posted 06 July 2017 - 01:01 PM

Because it's a light mech (that's the size of a medium) and PGI hates most light mechs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users