PwningMechMK3, on 05 January 2017 - 12:28 PM, said:
so easy question right here
im right now using aws 8r with 4lrms and tag
its great and i love it but problem i cant spam whole day long just cos im going of ammo really fast if i do this in a braindead way
so if im not and as any lurm should ****** check out target if he covered or not so you whouldnt waste rockets really ez
so artemis on 4 lrms is 4 more tons while we have already 11
locking time isnt that important just os im using tag
but it also decreases missile Spread so is it worth?
Grouping missiles tighter means less damage is required to kill your target; thus you kill him faster.
If it's worth it depends on launcher size to start with (larger launchers spread more). Generally speaking, 15's and 20's need Artemis or you're basically just throwing more missiles at places you don't need them to hit - but that's a "generally speaking" - if it's WORTH bringing artemis is depends on a lot more factors.
If you're running 11t of ammo, you don't need more ammo. 11 tons of ammo is roughly 2000 damage worth (assuming you don't waste missiles); that's still a thousand damage at 50% hit rate.
So the question becomes: Artemis, or larger launchers? I can't remember off hand if the AWS8R has LRM15 specific quirks or general LRM quirks, but IIRC it's LRM15 specific. I'd definitely run 15's though, unless they're specific to a different launcher size.
4xLRM15 and a STD300 engine with Endo steel gets you ~8 tons with a bit of armor scraping for ammo without artemis or backup weapons. I'd recommend against the no backup weapons thing, and DEFINITELY against an XL engine on an AWS8R.
So, without time to investigate more closely, I'd say use a 300STD, 4xLRM15 fired in pairs, strip the armor off the left arm completely and some off each leg to get ammo and a set of at least medium lasers in the arm.
Personally, I'd prefer a pair of large lasers in the arm, then 3xLRM15 or some such like that, but it's been a long time since I piloted my 8R and I have no idea off hand what the quirks are.