El Bandito, on 05 January 2017 - 09:07 PM, said:
On the other hand, I can make much better difference in 8v8 and turn the tide in a losing game. In 12 v 12, it is way harder to carry, thus one has to be at even bigger mercy of pug lottery. Not to mention, many ammo based loadouts will run out of ammo before I can carry my idiotic teammates.
Not to mention, deathballs were far fewer in 8v8 than 12v12 and people actually used different routes, even in small maps such as the old Frozen City.
Ultimately, 8v8 allows for much better matchmaking, since the participant number per match is smaller. And that alone is worth it.
I played through this era and I don't recall deathballs to be far fewer or matchmaking to be any better. There are still deathballs and the ones who form up generally wins and the ones who overextend --- and loses the first two mechs --- tends to quickly lose. Heck the side that also tends to have the less assaults, because the assaults let you stay in the game longer, tends to lose.
I also remember the shift from 8 v 8 to 12 v 12 and the games suddenly felt more unpredictable in outcome.
Players generally dislike a game with cascading stomps, and the failure of PvP in Armored Warfare can be attributable to this reason, and very likely also prevented further growth of MWO.
This is not saying that I didn't enjoy the game then, which I did with nostalgic memories, but I know the situation isn't long term healthy and sustainable.
Edited by Anjian, 06 January 2017 - 12:27 AM.