El Bandito, on 06 January 2017 - 02:39 AM, said:
1. I played through that era too, and one reason why matchmaking back then wasn't that good was because groups could drop with solo players, and naturally, roll over them. Now, with solo-q and group-q separated, the matchmaking under 8v8 will be far better than that of 12v12.
They started removing groups and limiting groups before we moved to 12v12. 8v8 or 12v12 stomps will always happen.
El Bandito, on 06 January 2017 - 02:39 AM, said:
2. There were indeed fewer deathballs in 8v8, and more of the maps were used to good effect. In the old Frozen City, for example, the tunnel, and well as the valley were used to good effect by single or two players at a time. The old maps are gone, but individual smaller battles can definitely happen more, in 8v8.
No there was still a lot of deathballs, and the maps were used in the same amount as they were in 12v12. With 12v12 I used the tunnel all the damn time and I get into smaller battles a lot even now. Hell, going tunnel was often of great way to cause chaos and grab a few kills because so many people had the same herd mentality and ignored it for one reason or another.
El Bandito, on 06 January 2017 - 02:39 AM, said:
3. Even if assuming that both of our expereinces are biased, thus unreliable, it is indisputable truth that game performance will noticeably benefit from 8v8. A lot of people who used to play MWO had suddenly couldn't get the same performance once MWO was switched to 12v12. Consequently PGI had lost some playerbase. Once we switch back to 8v8, there will be a lot more people who can play this un-optimized CPU hogging game. Not to mention HSR is heavily dependent on the amount of action going on, which means fewer people participating equals better HSR.
A lot of people have long since upgraded their computers since 12v12 was added, and frankly if I can play 12v12 with my old *** laptop and still have it playable I think that is pretty much a non-issue at this point. Even if it is still an issue they would be better served changing game engines than lowering teams to 8v8.
El Bandito, on 06 January 2017 - 02:39 AM, said:
Therefore I still think 8v8 in pug queue is still the better idea.
I don't.
El Bandito, on 06 January 2017 - 12:02 PM, said:
1. There will be less stomps because 8v8 will have easier matchmaking due to the smaller number of participants. Fewer open valve matches in general.
Considering PGI has said even before the change to PSR stomps were more frequent when the Elo between the two teams was closer I doubt that would be the case.
El Bandito, on 06 January 2017 - 02:39 AM, said:
2. Staying together and focusing fire will be less effective in 8v8 than now, which increases TTK, which is fantastic.
How so? How is focus fire ever less effective? Considering even 1v1 you can drop an enemy mech pretty damn fast with focus fire of 2-3 enemy mechs you are going to drop it in the blink of an eye. I'm sorry, but all of this nonsense about TTK going up if we just switch to 8v8 is a pipe dream.
Drakenn, on 06 January 2017 - 01:32 PM, said:
I disagree. I think it will make MORE builds viable, due to TTK being a lot longer.... assaults would have a purpose other than "I can hold more guns than you"
You would be wrong in that assumption.