MechaBattler, on 06 January 2017 - 08:18 AM, said:
Time to kill being higher would give mechs with limited firepower a chance to be more relevant. Though it depends on how they achieve that. Lowering cooldowns just puts those mechs further into the depths of irrelevance.
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Just to point out: this is pretty much completely inverted from the truth.
In a game where 'Mechs are nigh-unkillable god-machines that take thousands of damage to drop, i.e. what the TTK guys typically seem to be aiming for, then the fifteen-minute timer on a match becomes a very real issue. A firepower floor materializes because your team needs to be able to deal X total damage in a period of 15 minutes or it becomes actually impossible to drop your enemies, and 'Mechs with firepower below that floor are actively detrimental to your team.
At no point does "Less Guns" beat "More Guns". No matter how much health the enemy has. In point of fact,
lower TTK (as in reduced player health) tends to work better for limited-firepower 'Mechs because the actual disparity between them and higher-firepower 'Mechs is similarly reduced. There is a
massive difference between "do I take a 'Mech that can 2-shot someone or a 'Mech that can 3-shot someone?" and "do I take a 'Mech that can 20-shot someone or a 'Mech that can 30-shot someone?". One requires you to get off a single extra shot, which positioning and tactical advantage can let you do pretty easily. One requires you to get off
ten extra shots, which is in fact ten times harder to do.
TTK right now is fine. If you get burned down by an entire enemy team it's your fault, not the game's. if you're taking repeated PPFLD alphas to the brainspace, again, that's likely your fault, not the game's. Too much durability devalues lighter 'Mechs and lower-gun'd 'Mechs even more than the game already does. We need less Fatbros Online, not more.