Operation Great Dane: Conclusion
#21
Posted 07 January 2017 - 07:50 AM
#22
Posted 07 January 2017 - 09:49 AM
TWIAFU, on 07 January 2017 - 05:51 AM, said:
MtD and Walk the Dog event showed everyone, PGI included, we want an immersive, a compelling reason, story, or Lore to go hand in hand with CW.
I don't think it's going to show that to PGI. At least, I wouldn't count on it. Most of the time, they need to be hit on the head repeatedly to get an idea across. Getting an event going one time, PGI can dismiss as a fluke. If you really want to get PGI's attention, it's going to have to happen multiple times. Ideally, it'd be on different days and different timezones, so that PGI can't say "well, it's just a couple of people on Thursday at 9:00, we can ignore them in favor of the people playing the other days of the week".
Since it seemed like everyone had fun, I don't imagine it will be a problem to get it to happen again. But doing it multiple times is likely the only way to convince PGI it was more than just an anomaly.
#23
Posted 07 January 2017 - 10:42 AM
unfortunately all this event showed PGI the next set of IS mechs to re scale and nerf
#24
Posted 07 January 2017 - 01:01 PM
#25
Posted 07 January 2017 - 01:11 PM
With 18 consecutive wins that's tells me there were only a couple Clan scout groups and a bunch of IS (probably pug) to scout for almost 2 hours not lose even 1 and barely get the bar past enemy radar jaming.
Regardless, you need an effective scout group, those win percentages by time also reflect the change in our scout advantage.
#26
Posted 07 January 2017 - 01:49 PM
Khalcruth, on 07 January 2017 - 09:49 AM, said:
I don't think it's going to show that to PGI. At least, I wouldn't count on it. Most of the time, they need to be hit on the head repeatedly to get an idea across. Getting an event going one time, PGI can dismiss as a fluke. If you really want to get PGI's attention, it's going to have to happen multiple times. Ideally, it'd be on different days and different timezones, so that PGI can't say "well, it's just a couple of people on Thursday at 9:00, we can ignore them in favor of the people playing the other days of the week".
Since it seemed like everyone had fun, I don't imagine it will be a problem to get it to happen again. But doing it multiple times is likely the only way to convince PGI it was more than just an anomaly.
The Community has been doing these type of things for quite awhile now, CW specific events, for years.
#27
Posted 07 January 2017 - 04:18 PM
#29
Posted 07 January 2017 - 05:17 PM
TWIAFU, on 07 January 2017 - 01:49 PM, said:
The Community has been doing these type of things for quite awhile now, CW specific events, for years.
*shrug* I've been doing Faction Play pretty much nightly for right about a year now, and it's the first one I've heard of. In any case, I do believe it's the first one for Season 4. And I still maintain that the more frequently it can be done, the more attention it will command from PGI.
So serious question - what's everyone doing next week?
#30
Posted 08 January 2017 - 04:56 AM
Khalcruth, on 07 January 2017 - 05:17 PM, said:
*shrug* I've been doing Faction Play pretty much nightly for right about a year now, and it's the first one I've heard of. In any case, I do believe it's the first one for Season 4. And I still maintain that the more frequently it can be done, the more attention it will command from PGI.
So serious question - what's everyone doing next week?
The same thing I do every week....
Try to take over the world!
#31
Posted 08 January 2017 - 07:51 AM
Allow the clans to bid the lowest number of resources (sure to be a programming headache) say 10 mechs vs and IS company of 12. The clans always used the lowest number of assets to take an objective. Why not let them do that and increase their rewards if they win?
Before the match let individual clan units designate a commander and enter the queue, the queue selects 3 commanders and then the batchall starts.
During the Batchall the commanders have the opportunity to deploy "X" number of mechs, lowest bidder wins.
Also something else to think about:
The clanners think and operate like innersphere units. They focus fire and sometimes employ trickery just like we do, what if they fought one on one like they do in battletech? Figure out a way to lock them to one target, small bonus to damage, sensors or something (talking like 1% or something)to give them incentive to fight the way the clanners actually do.
Also if they drop the full 12, raise IS rewards like 2 or 3x.
Food for thought....but I do think the bidding process on their end to use the lowest amount of resources could work, keeping in mind they could drop the full 12 pilots if they wanted. Just give them the incentive to bid lower, more reward etc...
Edited by Tyr Sallus, 08 January 2017 - 07:56 AM.
#32
Posted 08 January 2017 - 08:57 AM
Conclusion: IS consist of a bunch of followers and require hand holding to keep fighting.
#33
Posted 08 January 2017 - 09:04 AM
Redjack d3, on 08 January 2017 - 08:57 AM, said:
Conclusion: IS consist of a bunch of followers and require hand holding to keep fighting.
Eh, its more the disproportionate level of pug stomping that occurs. Many of us find it boring. Yeah we might drop against EVIL and have a tough fight, but the rest of the time its not exactly a challenge. So... a bunch of boring stomps + not actually accomplishing anything planet wise due to the droves of pugs that are throwing themselves at the Clan pug-grinder = we would rather do something else.
Still, I might have been inclined to play some Faction Play this weekend just cuz, but needed to prepare for RHoD.
#34
Posted 08 January 2017 - 09:10 AM
Redjack d3, on 08 January 2017 - 08:57 AM, said:
Conclusion: IS consist of a bunch of followers and require hand holding to keep fighting.
If you mean by hand-holding, that the IS needs a buff?
I would play as IS as a challenge, but Clan tech is overall a better option for the most part as the current state of balance dictates.
People aren't just picking Clans because they love furry animal logos.
#35
Posted 08 January 2017 - 09:46 AM
Deathlike, on 08 January 2017 - 09:10 AM, said:
If you mean by hand-holding, that the IS needs a buff?
I would play as IS as a challenge, but Clan tech is overall a better option for the most part as the current state of balance dictates.
People aren't just picking Clans because they love furry animal logos.
No i literally meant that IS needs the dane to hold thier hands to keep them dropping. One attack phase didnt do anything against the onslaught of organized clan groups playing night and day. We fought derp, bo, sa, etc etc etc when we were there. While on clan side we only ever see mj12...
Also the clanners dont seem to mind stomping so why wouldnt IS?
#39
Posted 08 January 2017 - 11:07 AM
I also don't mind dropping with the less experienced, it's a good opportunity to share ideas, inspire teamwork and community, and help some find places to gather and play.
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