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Operation Great Dane: Conclusion


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#41 Daemon04

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Posted 09 January 2017 - 07:15 PM

View PostRedjack d3, on 08 January 2017 - 08:57 AM, said:

While your event was nice and all. Sadly your IS brothers quit right after it ended. EVIL went IS yesterday to see what the clans had and guess what... the clan units are still dropping and the IS units mostly quit besides MJ12. AKA nothing changed.

Conclusion: IS consist of a bunch of followers and require hand holding to keep fighting.


LOL. handholding. obviously you're just jealous.Posted Image

View PostRedjack d3, on 08 January 2017 - 09:46 AM, said:

No i literally meant that IS needs the dane to hold thier hands to keep them dropping. One attack phase didnt do anything against the onslaught of organized clan groups playing night and day. We fought derp, bo, sa, etc etc etc when we were there. While on clan side we only ever see mj12...

Also the clanners dont seem to mind stomping so why wouldnt IS?


Some IS loyalist units stopped playing a long time ago for various reasons and they simply cannot put together a willing 12man anymore.

#42 justcallme A S H

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Posted 09 January 2017 - 07:23 PM

And when some loyalist 12mans do show up, they bring nothing but stupid/rubbish builds... I've seen a bit of that lately (on both sides)...

I mean if they wonder why they are getting beaten by PUGs (in some instances) or even a 4man vs their 12man... Then that's half the problem. You don't wanna bring competitive builds, or even builds that suit the map - then, you can't really expect to win... But somehow that is everyone else's problem? I kinda don't get it sometimes.

At least under the guidance of the Jarl, some IS groups are actually bringing effective builds for the maps which results in excellent matches. Shows the power of organisation and basic guidance, just from one bloke!

#43 KinLuu

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Posted 10 January 2017 - 12:13 AM

Maybe the units that still enjoy PUGstomping just all end up in clan, because PUGstomping is more easy there?





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