With The Release Of The Merc 5 Teaser Trailer...
#1
Posted 06 January 2017 - 04:06 AM
i know it's NOT meta, and it's definitely not what other people do, but i found it quite fun, and it's a bit lore friendly for me anyways:
http://imgur.com/a/NL1vz
#2
Posted 06 January 2017 - 04:09 AM
#4
Posted 06 January 2017 - 04:23 AM
Snazzy Dragon, on 06 January 2017 - 04:09 AM, said:
Neither did the UAC-5, neither did Artemis or BAP or CASE
Pretty much everything on the mech didn't exist in 3025 setting.
Edited by Juodas Varnas, 06 January 2017 - 04:24 AM.
#5
Posted 06 January 2017 - 05:14 AM
#6
Posted 06 January 2017 - 05:25 AM
#7
Posted 06 January 2017 - 05:40 AM
LordNothing, on 06 January 2017 - 05:14 AM, said:
Darn, that'd be a good reason for me not to buy mw5 even after all the long wait and hype. I hate having to run stock builds, it gets so stale too only having a few options and being unable to swap stuff out. What would even be the point of being a merc and taking in salvage and having an engineering crew if you can't put that salvaged AC20 onto your Raven or whatever.
#8
Posted 06 January 2017 - 05:43 AM
but is the build solid?
#9
Posted 06 January 2017 - 06:22 AM
LordNothing, on 06 January 2017 - 05:14 AM, said:
I will be _so_ very happy if this is true. The one problem I had with MW2: Mercs was the gunbag nature the ability to more or less freely customize gave the mechs.
#10
Posted 06 January 2017 - 06:50 AM
#11
Posted 06 January 2017 - 06:52 AM
LordNothing, on 06 January 2017 - 05:14 AM, said:
wow that would immediately make the game pure crap. I eman the entire cool stuff about mechwarrior games was salvaging and building your own mechloadout.
#12
Posted 06 January 2017 - 07:15 AM
Steinar Bergstol, on 06 January 2017 - 06:22 AM, said:
I will be _so_ very happy if this is true. The one problem I had with MW2: Mercs was the gunbag nature the ability to more or less freely customize gave the mechs.
I think you mean Mechwarrior 2, where you played as the Clans.
In Mercenaries, if you chose Merc Commander, instead of just plain Mercenary, you had to pay for any customizing you did to your mechs, so if you were running a full lance and you weren't careful you could very easily run out of C-Bills with which to repair and rearm.
Granted going all energy weapons would save you ammo rearm costs, but you could still run out of money to repair your armor, structure and weapons if you lost any. You would also need to actually have the spare weapons with which to replace any losses.
#13
Posted 06 January 2017 - 07:19 AM
His dream child is off the ground.
That's something we all should understand
#14
Posted 06 January 2017 - 08:22 AM
#15
Posted 06 January 2017 - 08:52 AM
Very occasionally, and against my better judgement, I play MWO in full-mixed Shadow Hawks (keeping the AC, ML, LRM, SRM concept). The best build I've managed to come up with is this SHD-2D with AC10 + 3xML + 2xLRM5 + SRM2. In essence that's a 29-point direct-fire alpha with some LRM's for backup. It's not downright horrible in pug queue, and micro-managing all those weapon groups is a fun excercise.
In strictly 3025-era TT setting, my favourite field mod for the basic Shadow Hawk is just removing one SHS and replacing the SRM2 with an SRM4. The stock Shadow Hawk is one of those weird 'mechs that manages to be oversinked with single heatsinks, and the SRM4 helps in close quarters.
I suppose you could also replace the LRM5 with more SRM's, but then you've just created a Wolverine.
#16
Posted 06 January 2017 - 09:15 AM
#17
Posted 06 January 2017 - 09:24 AM
#18
Posted 06 January 2017 - 09:27 AM
El Bandito, on 06 January 2017 - 05:25 AM, said:
If you want to talk about TTK, the TTK for mechs in that game is far lower than MWO. You can one-shot heavy mechs in that game.
Almond Brown, on 06 January 2017 - 09:15 AM, said:
Honestly I really question that decision... I mean no customization AT ALL? That just seems so... not MechWarrior.
#19
Posted 06 January 2017 - 09:37 AM
No Streaks, no Endo, no Ferro no DHS, no case, no ultra auto cannons, no pulse lasers, no extended range energy weapons, no AMS no C3 targeting systems in Regular units or merc's
In the time line of 3025 all these things are experimental rediscovered or being rediscovered lostech.
So I'm rather afraid your build is invalid, by quite away. The reason that ac5 fired and sounded like an ultra is because P.G.I are using the features of HBS's ac5 from their BattleTech game.
#20
Posted 06 January 2017 - 09:46 AM
Cathy, on 06 January 2017 - 09:37 AM, said:
No Streaks, no Endo, no Ferro no DHS, no case, no ultra auto cannons, no pulse lasers, no extended range energy weapons, no AMS no C3 targeting systems in Regular units or merc's
In the time line of 3025 all these things are experimental rediscovered or being rediscovered lostech.
So I'm rather afraid your build is invalid, by quite away. The reason that ac5 fired and sounded like an ultra is because P.G.I are using the features of HBS's ac5 from their BattleTech game.
Well, to be fair, the game will start in 3015 and go until just before the Clan invasion, so that tech will be available endgame.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users